Player Matchup

Bacchus
Bacchus
Bronze III
ImGoingSav
Bacchus
Bronze III
Level 42
God Stats
1W - 3L
1,299 SR
Queue Stats
2W - 7L
1,352 MMR
Party 1
Baron Samedi
Baron Samedi
Gold I
londonboi3000
Baron Samedi
Gold I
Level 195
God Stats
1W - 1L
1,809 SR
Queue Stats
8W - 9L
1,392 MMR
Solo
Xbalanque
Xbalanque
Bronze III
temp-630442
Xbalanque
Bronze III
Level 52
God Stats
2W - 3L
1,436 SR
Queue Stats
2W - 7L
1,352 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,515 SR
1,365 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 134
1,471 SR
1,345 MMR
Izanami
Izanami
Silver II
ClaxDaddyy
Izanami
Silver II
Level 120
God Stats
2W - 2L
1,346 SR
Queue Stats
44W - 57L
1,341 MMR
Solo
Ah Puch
Ah Puch
Bronze III
DiddiBR
Ah Puch
Bronze III
Level 201
God Stats
0W - 1L
1,682 SR
Queue Stats
5W - 10L
1,369 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
NOT codey6388
Sun Wukong
Bronze III
Level 81
God Stats
1W - 1L
1,384 SR
Queue Stats
4W - 7L
1,325 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ImGoingSav
Bacchus
20
2 / 1 / 9
13,190
733
8,867
24,009
24,053
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
londonboi3000
Baron Samedi
20
4 / 1 / 7
13,908
773
16,412
12,878
13,133
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
temp-630442
Xbalanque
20
7 / 3 / 3
14,508
806
15,981
23,133
7,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
Ne ZhaCthulhuCabrakanDiscordiaAchilles

VS

Bans
AthenaMedusaHou YiDanzaburouChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ClaxDaddyy
Izanami
19
2 / 6 / 2
12,970
721
16,637
13,363
4,617
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Puch
DiddiBR
Ah Puch
19
1 / 3 / 3
13,039
724
23,799
11,657
5,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
NOT codey6388
Sun Wukong
19
2 / 4 / 3
12,748
708
13,526
21,164
23,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
13
Kills
5
5
Deaths
13
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
ClaxDaddyy
Izanami
2
6
2
0.5
L
Ah Puch
DiddiBR
Ah Puch
1
3
3
0.83
W
Bacchus
ImGoingSav
Bacchus
2
1
9
6.5
L
Sun Wukong
NOT codey6388
Sun Wukong
2
4
3
0.88
W
Baron Samedi
londonboi3000
Baron Samedi
4
1
7
7.5
W
Xbalanque
temp-630442
Xbalanque
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,260
Damage
53,962
60,020
Taken
46,184
44,422
Mitigated
33,164
22,182
Healing
7,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ClaxDaddyy
Izanami
16,637
9,404
0
2,015
13,363
4,617
0
7,452
5,586
0
64,016
L
Ah Puch
DiddiBR
Ah Puch
23,799
94
0
2,920
11,657
5,082
0
5,037
6,277
66,179
715
W
Bacchus
ImGoingSav
Bacchus
8,867
737
0
5,801
24,009
24,053
184
7,818
15,522
31,984
0
L
Sun Wukong
NOT codey6388
Sun Wukong
13,526
1,198
0
2,834
21,164
23,465
0
11,186
9,003
0
36,458
W
Baron Samedi
londonboi3000
Baron Samedi
16,412
691
3,152
6,446
12,878
13,133
165
4,538
8,143
53,387
0
W
Xbalanque
temp-630442
Xbalanque
15,981
10,394
0
6,783
23,133
7,236
2,791
10,102
12,442
0
71,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,606
Gold Earned
38,757
247
Minions Killed
232
0
Camps Cleared
0
976,641
Distance Traveled
888,623
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
12,970
721
91
5
0
266,226
0
L
Ah Puch
13,039
724
86
5
0
298,373
4
W
Bacchus
13,190
733
56
3
0
360,119
1
L
Sun Wukong
12,748
708
55
3
0
324,024
2
W
Baron Samedi
13,908
773
84
5
0
305,386
1
W
Xbalanque
14,508
806
107
6
0
311,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role