Player Matchup

Anubis
Anubis
 
Anubis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
MatuntGamer334
Horus
Level 124
God Stats
7W - 7L
1,452 SR
Queue Stats
140W - 140L
1,427 Elo+
Party 2
Cthulhu
Cthulhu
MoonRT
Cthulhu
Level 123
God Stats
5W - 3L
1,351 SR
Queue Stats
123W - 115L
1,484 Elo+
Party 2
Charybdis
Charybdis
MythXeus
Charybdis
Level 89
God Stats
21W - 19L
1,511 SR
Queue Stats
81W - 86L
1,484 Elo+
Party 2
Sun Wukong
Sun Wukong
nigh7s7alker160
Sun Wukong
Level 121
God Stats
1W - 1L
1,316 SR
Queue Stats
53W - 45L
1,552 Elo+
Solo
Team Averages
Level 115
1,426 SR
1,489 Elo+

VS

Team Averages
Level 139
1,544 SR
1,496 Elo+
Cthulhu
Cthulhu
BillyGinkers
Cthulhu
Level 124
God Stats
0W - 2L
1,330 SR
Queue Stats
107W - 114L
1,469 Elo+
Party 1
Chaac
Chaac
DBlockInc
Chaac
Level 192
God Stats
14W - 10L
1,701 SR
Queue Stats
209W - 209L
1,522 Elo+
Party 3
Nemesis
Nemesis
Papi Witty
Nemesis
Level 98
God Stats
18W - 15L
1,575 SR
Queue Stats
72W - 84L
1,481 Elo+
Party 1
Agni
Agni
UndauntedKiller
Agni
Level 122
God Stats
4W - 4L
1,535 SR
Queue Stats
125W - 115L
1,489 Elo+
Party 3
Jing Wei
Jing Wei
xicefangx
Jing Wei
Level 158
God Stats
17W - 13L
1,578 SR
Queue Stats
192W - 188L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
6 / 3 / 2
8,914
637
8,512
9,972
4,461
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
4 / 0 / 11
7,988
571
6,687
12,778
10,849
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
MoonRT
Cthulhu
15
3 / 0 / 2
9,078
648
7,546
9,729
8,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Charybdis
MythXeus
Charybdis
14
4 / 1 / 6
8,451
604
6,445
9,882
3,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sun Wukong
nigh7s7alker160
Sun Wukong
11
2 / 2 / 6
6,817
487
5,461
11,068
4,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BillyGinkers
Cthulhu
11
0 / 6 / 2
6,828
488
6,579
11,285
6,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
DBlockInc
Chaac
13
2 / 3 / 0
7,854
561
8,501
13,697
10,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Nemesis
Papi Witty
Nemesis
12
1 / 3 / 1
6,675
477
3,608
9,983
2,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 2 / 4
7,031
502
8,333
7,535
2,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
xicefangx
Jing Wei
12
1 / 5 / 1
6,929
495
4,694
9,260
2,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
19
Kills
4
6
Deaths
19
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
3
2
2.33
L
Cthulhu
BillyGinkers
Cthulhu
0
6
2
0.17
L
Chaac
DBlockInc
Chaac
2
3
0
0.67
W
4
0
11
9.5
W
Cthulhu
MoonRT
Cthulhu
3
0
2
4
W
Charybdis
MythXeus
Charybdis
4
1
6
7
L
Nemesis
Papi Witty
Nemesis
1
3
1
0.5
L
0
2
4
1
W
Sun Wukong
nigh7s7alker160
Sun Wukong
2
2
6
2.5
L
Jing Wei
xicefangx
Jing Wei
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,651
Damage
31,715
53,429
Taken
51,760
32,585
Mitigated
24,937
23,630
Healing
16,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
8,512
295
0
5,022
9,972
4,461
264
3,953
5,597
67,030
3,406
L
Cthulhu
BillyGinkers
Cthulhu
6,579
247
99
1,176
11,285
6,610
0
3,043
8,219
24,482
0
L
Chaac
DBlockInc
Chaac
8,501
1,139
0
5,847
13,697
10,602
0
6,065
6,871
0
57,607
W
6,687
2,562
438
3,240
12,778
10,849
9
4,592
7,832
228
19,447
W
Cthulhu
MoonRT
Cthulhu
7,546
705
252
4,415
9,729
8,558
0
537
9,150
58,263
2,853
W
Charybdis
MythXeus
Charybdis
6,445
3,087
0
5,651
9,882
3,911
861
2,241
7,641
0
61,578
L
Nemesis
Papi Witty
Nemesis
3,608
1,495
0
4,653
9,983
2,734
0
3,224
6,713
0
40,782
L
8,333
431
0
1,400
7,535
2,039
0
2,349
5,172
49,682
0
W
Sun Wukong
nigh7s7alker160
Sun Wukong
5,461
1,132
0
4,612
11,068
4,806
0
2,585
8,297
0
38,346
L
Jing Wei
xicefangx
Jing Wei
4,694
3,452
0
2,856
9,260
2,952
0
0
9,260
0
45,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,248
Gold Earned
35,317
454
Minions Killed
416
0
Camps Cleared
0
1,389,537
Distance Traveled
1,485,686
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,914
637
115
8
0
272,759
6
L
Cthulhu
6,828
488
40
3
0
292,083
2
L
Chaac
7,854
561
111
8
0
308,798
3
W
Horus
7,988
571
25
2
0
289,846
2
W
Cthulhu
9,078
648
140
10
0
275,243
0
W
Charybdis
8,451
604
111
8
0
254,091
0
L
Nemesis
6,675
477
95
7
0
338,940
0
L
Agni
7,031
502
89
6
0
272,277
0
W
Sun Wukong
6,817
487
63
5
0
297,598
0
L
Jing Wei
6,929
495
81
6
0
273,588
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role