Player Matchup

Merlin
Merlin
Legitmoose16
Merlin
Level 17
God Stats
5W - 5L
1,171 SR
Queue Stats
8W - 9L
1,290 Elo+
Party 1
Loki
Loki
MajesticGOAT12
Loki
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,289 Elo+
Party 1
Hercules
Hercules
xSkyleex
Hercules
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 15L
1,316 Elo+
Party 1
Team Averages
Level 48
1,390 SR
1,299 Elo+

VS

Team Averages
Level 63
1,534 SR
1,364 Elo+
Medusa
Medusa
PhlyHy
Medusa
Level 82
God Stats
7W - 5L
1,540 SR
Queue Stats
93W - 108L
1,406 Elo+
Party 2
Discordia
Discordia
Selkedoom
Discordia
Level 49
God Stats
1W - 1L
1,478 SR
Queue Stats
27W - 33L
1,339 Elo+
Party 2
Hera
Hera
Tivetrin
Hera
Level 59
God Stats
14W - 8L
1,585 SR
Queue Stats
207W - 235L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
4 / 4 / 3
9,760
813
3,945
7,253
1,974
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 3 / 6
9,921
827
3,392
10,835
3,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
xSkyleex
Hercules
16
4 / 3 / 5
9,948
829
9,583
13,753
13,790
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
PhlyHy
Medusa
16
5 / 6 / 2
10,667
889
8,609
10,978
3,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Selkedoom
Discordia
16
3 / 5 / 5
10,102
842
10,538
6,804
2,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hera
17
1 / 1 / 8
9,906
826
6,897
4,745
1,670
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
24
12
Kills
9
10
Deaths
12
14
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Merlin
4
4
3
1.38
L
4
3
6
2.33
W
Medusa
PhlyHy
Medusa
5
6
2
1
W
Discordia
Selkedoom
Discordia
3
5
5
1.1
W
Hera
1
1
8
5
L
Hercules
xSkyleex
Hercules
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,920
Damage
26,044
31,841
Taken
22,527
19,173
Mitigated
7,836
8,257
Healing
2,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
3,945
481
0
235
7,253
1,974
0
4,427
2,594
22,585
0
L
3,392
594
0
3,001
10,835
3,409
0
5,262
5,117
0
28,846
W
Medusa
PhlyHy
Medusa
8,609
4,116
196
1,846
10,978
3,974
2,282
1,767
8,679
0
38,433
W
Discordia
Selkedoom
Discordia
10,538
352
0
0
6,804
2,192
0
2,104
4,370
21,837
1,229
W
Hera
6,897
794
0
230
4,745
1,670
928
130
4,437
31,055
0
L
Hercules
xSkyleex
Hercules
9,583
2,087
213
4,808
13,753
13,790
0
6,093
7,024
0
29,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,629
Gold Earned
30,675
128
Minions Killed
123
0
Camps Cleared
0
596,023
Distance Traveled
612,738
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,760
813
36
3
0
162,695
0
L
Loki
9,921
827
51
4
0
207,225
0
W
Medusa
10,667
889
42
4
0
203,887
0
W
Discordia
10,102
842
33
3
0
193,727
0
W
Hera
9,906
826
48
4
0
215,124
0
L
Hercules
9,948
829
41
3
0
226,103
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role