Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
NattyJoe
Terra
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 99L
1,501 Elo+
Party 3
Ganesha
Ganesha
Rob Tha G
Ganesha
Level 89
God Stats
2W - 1L
1,855 SR
Queue Stats
117W - 115L
1,467 Elo+
Party 3
Sobek
Sobek
VnillaGrilla604
Sobek
Level 46
God Stats
2W - 3L
1,316 SR
Queue Stats
58W - 57L
1,452 Elo+
Party 2
Nu Wa
Nu Wa
boondoggle7532
Nu Wa
Level 66
God Stats
10W - 1L
2,075 SR
Queue Stats
129W - 125L
1,425 Elo+
Party 2
Team Averages
Level 79
1,649 SR
1,469 Elo+

VS

Team Averages
Level 65
1,516 SR
1,318 Elo+
Ah Muzen Cab
Ah Muzen Cab
JamesB00ng
Ah Muzen Cab
Level 100
God Stats
8W - 11L
1,578 SR
Queue Stats
277W - 272L
1,409 Elo+
Party 1
Bacchus
Bacchus
KA0T1X
Bacchus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 19L
1,104 Elo+
Party 1
Chang'e
Chang'e
Lukebongwater
Chang'e
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 35L
1,293 Elo+
Party 1
Erlang Shen
Erlang Shen
lahided
Erlang Shen
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
152W - 129L
1,526 Elo+
Solo
Thoth
Thoth
sabi081122
Thoth
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
60W - 82L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
2 / 3 / 3
8,023
802
6,220
13,889
11,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Terra
NattyJoe
Terra
13
0 / 1 / 5
7,724
772
4,897
10,650
6,021
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ganesha
Rob Tha G
Ganesha
13
0 / 2 / 4
7,205
721
5,767
8,070
6,362
Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Focus

Magic Focus

+20
Magical Power

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
1 / 5 / 4
7,911
791
4,440
12,182
14,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
3 / 3 / 2
7,985
799
15,235
7,120
2,322
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
JamesB00ng
Ah Muzen Cab
15
4 / 2 / 10
9,004
900
13,933
9,127
2,930
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
KA0T1X
Bacchus
14
2 / 1 / 8
8,924
892
6,384
10,321
11,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
14
0 / 0 / 11
8,050
805
6,588
7,718
2,190
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Erlang Shen
lahided
Erlang Shen
14
2 / 2 / 8
8,338
834
7,987
13,465
10,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
16
6 / 1 / 6
9,258
926
13,798
6,168
1,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
57
6
Kills
14
14
Deaths
6
18
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
2
3
3
1.17
W
Ah Muzen Cab
JamesB00ng
Ah Muzen Cab
4
2
10
4.5
W
Bacchus
KA0T1X
Bacchus
2
1
8
6
W
Chang'e
0
0
11
5.5
L
Terra
NattyJoe
Terra
0
1
5
2.5
L
Ganesha
Rob Tha G
Ganesha
0
2
4
1
L
1
5
4
0.6
L
3
3
2
1.33
W
Erlang Shen
lahided
Erlang Shen
2
2
8
3
W
Thoth
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,559
Damage
48,690
51,911
Taken
46,799
40,488
Mitigated
29,254
19,517
Healing
27,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
6,220
1,775
2,595
4,204
13,889
11,253
0
5,971
7,666
15,443
770
W
Ah Muzen Cab
JamesB00ng
Ah Muzen Cab
13,933
7,277
676
258
9,127
2,930
352
6,146
2,981
0
38,947
W
Bacchus
KA0T1X
Bacchus
6,384
1,081
372
2,334
10,321
11,647
105
7,542
2,779
15,136
442
W
Chang'e
6,588
1,809
11,602
5,672
7,718
2,190
887
6,323
1,395
19,964
0
L
Terra
NattyJoe
Terra
4,897
405
4,939
3,237
10,650
6,021
0
7,227
3,270
11,612
683
L
Ganesha
Rob Tha G
Ganesha
5,767
129
1,064
851
8,070
6,362
0
4,273
3,578
9,341
0
L
4,440
181
210
1,669
12,182
14,530
0
6,136
5,862
8,735
417
L
15,235
5,528
574
174
7,120
2,322
0
3,045
3,917
34,404
0
W
Erlang Shen
lahided
Erlang Shen
7,987
2,689
938
4,180
13,465
10,821
1,661
10,520
2,945
0
18,521
W
Thoth
13,798
630
536
478
6,168
1,666
223
4,617
1,551
38,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,848
Gold Earned
43,574
105
Minions Killed
178
0
Camps Cleared
0
976,243
Distance Traveled
988,178
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,023
802
21
2
0
180,059
1
W
Ah Muzen Cab
9,004
900
45
5
0
200,107
0
W
Bacchus
8,924
892
17
2
0
194,386
0
W
Chang'e
8,050
805
35
4
0
196,949
0
L
Terra
7,724
772
23
2
0
214,286
0
L
Ganesha
7,205
721
2
0
0
209,867
0
L
Sobek
7,911
791
13
1
0
187,992
0
L
Nu Wa
7,985
799
46
5
0
184,039
0
W
Erlang Shen
8,338
834
23
2
0
202,616
0
W
Thoth
9,258
926
58
6
0
194,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role