Player Matchup

Horus
Horus
 
Horus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
 
Olorun
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
ElQuetza2892
Thanatos
Level 141
God Stats
4W - 6L
1,486 SR
Queue Stats
223W - 205L
1,530 Elo+
Solo
Shiva
Shiva
Kitten_Shredder4
Shiva
Level 127
God Stats
6W - 6L
1,494 SR
Queue Stats
178W - 179L
1,485 Elo+
Solo
Nu Wa
Nu Wa
War-Born-Goddess
Nu Wa
Level 282
God Stats
10W - 7L
1,537 SR
Queue Stats
80W - 78L
1,438 Elo+
Solo
Team Averages
Level 173
1,503 SR
1,490 Elo+

VS

Team Averages
Level 156
1,550 SR
1,486 Elo+
Hachiman
Hachiman
 
Hachiman
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Elaine_Uzumaki
Nu Wa
Level 145
God Stats
71W - 46L
1,586 SR
Queue Stats
180W - 165L
1,448 Elo+
Party 1
Baron Samedi
Baron Samedi
Prunejuice213
Baron Samedi
Level 170
God Stats
8W - 4L
1,607 SR
Queue Stats
284W - 257L
1,507 Elo+
Solo
Horus
Horus
Risryn--
Horus
Level 145
God Stats
10W - 9L
1,550 SR
Queue Stats
164W - 141L
1,537 Elo+
Party 1
Pele
Pele
UnsafeDonkey
Pele
Level 154
God Stats
4W - 6L
1,505 SR
Queue Stats
29W - 32L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
2 / 3 / 0
4,808
481
2,591
7,316
3,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
 
Olorun
6
0 / 4 / 0
4,061
406
2,407
4,929
1,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thanatos
ElQuetza2892
Thanatos
6
1 / 2 / 0
4,297
430
1,679
5,558
1,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 5 / 0
3,970
397
1,527
9,112
2,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
0 / 0 / 0
5,337
534
1,816
996
272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
5 / 2 / 1
6,040
604
4,376
6,414
1,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 0 / 2
6,212
621
3,019
3,774
1,074
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Baron Samedi
Prunejuice213
Baron Samedi
12
4 / 0 / 0
7,424
742
3,802
5,169
2,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
Risryn--
Horus
8
2 / 1 / 4
5,600
560
1,572
6,481
3,470
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
2 / 0 / 1
5,291
529
3,339
6,371
1,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
3
Kills
14
14
Deaths
3
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
3
0
0.67
L
Olorun
 
Olorun
0
4
0
0
W
Hachiman
 
Hachiman
5
2
1
2.75
L
Thanatos
ElQuetza2892
Thanatos
1
2
0
0.5
W
1
0
2
2
L
0
5
0
0
W
Baron Samedi
Prunejuice213
Baron Samedi
4
0
0
4
W
Horus
Risryn--
Horus
2
1
4
4
W
2
0
1
2.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,020
Damage
16,108
27,911
Taken
28,209
9,133
Mitigated
9,952
9,948
Healing
13,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,591
1,246
173
2,698
7,316
3,301
0
147
7,169
0
14,576
L
Olorun
 
Olorun
2,407
469
180
1,148
4,929
1,291
0
400
4,529
13,950
2,284
W
Hachiman
 
Hachiman
4,376
2,675
0
2,454
6,414
1,704
308
1,355
4,904
0
33,717
L
Thanatos
ElQuetza2892
Thanatos
1,679
474
0
3,990
5,558
1,414
0
944
4,614
0
17,795
W
3,019
419
0
2,583
3,774
1,074
0
741
3,033
53,406
0
L
1,527
819
0
1,129
9,112
2,855
0
4,710
4,402
0
12,424
W
Baron Samedi
Prunejuice213
Baron Samedi
3,802
398
0
2,637
5,169
2,084
57
191
4,978
50,878
2,076
W
Horus
Risryn--
Horus
1,572
436
464
2,014
6,481
3,470
0
985
5,363
0
6,274
W
3,339
954
0
3,157
6,371
1,620
0
873
5,470
0
36,136
L
1,816
449
0
630
996
272
0
608
388
37,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,473
Gold Earned
30,567
185
Minions Killed
315
0
Camps Cleared
0
851,280
Distance Traveled
949,353
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,808
481
23
2
0
186,245
0
L
Olorun
4,061
406
23
2
0
148,329
3
W
Hachiman
6,040
604
58
6
0
166,216
0
L
Thanatos
4,297
430
45
5
0
144,063
0
W
Nu Wa
6,212
621
90
9
0
189,680
0
L
Shiva
3,970
397
26
3
0
190,495
0
W
Baron Samedi
7,424
742
101
10
0
153,884
2
W
Horus
5,600
560
7
1
0
205,662
4
W
Pele
5,291
529
59
6
0
233,911
0
L
Nu Wa
5,337
534
68
7
0
182,148
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role