Player Matchup

Thanatos
Thanatos
Foolish info
Thanatos
Level 68
God Stats
2W - 10L
1,140 SR
Queue Stats
23W - 44L
1,312 Elo+
Party 1
Jing Wei
Jing Wei
ShootAbuck9
Jing Wei
Level 29
God Stats
1W - 2L
1,326 SR
Queue Stats
10W - 20L
1,241 Elo+
Party 1
Geb
Geb
Tkew
Geb
Level 102
God Stats
4W - 10L
1,598 SR
Queue Stats
49W - 74L
1,354 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Xylag
Kumbhakarna
Level 84
God Stats
0W - 3L
1,826 SR
Queue Stats
43W - 66L
1,359 Elo+
Party 1
Medusa
Medusa
l Perexy l
Medusa
Level 82
God Stats
0W - 4L
1,187 SR
Queue Stats
36W - 50L
1,406 Elo+
Party 1
Team Averages
Level 73
1,415 SR
1,335 Elo+

VS

Team Averages
Level 71
1,556 SR
1,519 Elo+
Mulan
Mulan
Busterhymien
Mulan
Level 68
God Stats
3W - 8L
1,172 SR
Queue Stats
226W - 217L
1,371 Elo+
Solo
Anhur
Anhur
TazisLost
Anhur
Level 65
God Stats
13W - 4L
1,986 SR
Queue Stats
28W - 16L
1,731 Elo+
Solo
Chang'e
Chang'e
Toxiic_Baddy
Chang'e
Level 87
God Stats
67W - 46L
1,642 SR
Queue Stats
176W - 150L
1,575 Elo+
Solo
Ymir
Ymir
WcrkCurtis
Ymir
Level 69
God Stats
8W - 7L
1,542 SR
Queue Stats
20W - 23L
1,444 Elo+
Solo
Surtr
Surtr
xXDarkBrandonXx
Surtr
Level 64
God Stats
9W - 8L
1,435 SR
Queue Stats
265W - 270L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Foolish info
Thanatos
11
1 / 2 / 1
6,241
446
2,949
7,290
2,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Jing Wei
ShootAbuck9
Jing Wei
13
1 / 3 / 0
7,647
546
1,860
7,601
1,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Geb
Tkew
Geb
12
1 / 4 / 1
6,994
500
5,173
10,558
7,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
Xylag
Kumbhakarna
13
3 / 1 / 5
7,081
506
7,605
10,334
9,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
l Perexy l
Medusa
10
4 / 3 / 1
6,525
466
5,172
7,626
2,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 0
6,466
462
2,689
8,452
4,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
TazisLost
Anhur
14
2 / 2 / 2
8,262
590
5,915
5,947
1,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Toxiic_Baddy
Chang'e
15
4 / 1 / 1
8,877
634
6,483
5,942
1,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
1 / 2 / 2
7,359
526
2,855
7,036
2,056
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 2 / 2
8,777
627
8,274
11,367
6,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
19
10
Kills
12
13
Deaths
10
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
3
0
0.67
L
Thanatos
Foolish info
Thanatos
1
2
1
0.75
L
Jing Wei
ShootAbuck9
Jing Wei
1
3
0
0.33
W
Anhur
TazisLost
Anhur
2
2
2
1.5
L
Geb
Tkew
Geb
1
4
1
0.38
W
Chang'e
Toxiic_Baddy
Chang'e
4
1
1
4.5
W
1
2
2
1
L
Kumbhakarna
Xylag
Kumbhakarna
3
1
5
5.5
L
Medusa
l Perexy l
Medusa
4
3
1
1.5
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,759
Damage
26,216
43,409
Taken
38,744
23,206
Mitigated
17,055
7,993
Healing
8,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,689
274
0
216
8,452
4,849
0
3,489
4,585
1,088
24,543
L
Thanatos
Foolish info
Thanatos
2,949
514
0
4,162
7,290
2,917
0
542
6,673
0
38,604
L
Jing Wei
ShootAbuck9
Jing Wei
1,860
1,266
0
464
7,601
1,643
22
4,395
3,206
0
50,082
W
Anhur
TazisLost
Anhur
5,915
3,393
0
2,186
5,947
1,611
440
931
4,927
0
59,835
L
Geb
Tkew
Geb
5,173
278
0
500
10,558
7,064
0
1,383
8,462
46,340
2,502
W
Chang'e
Toxiic_Baddy
Chang'e
6,483
96
328
2,831
5,942
1,857
0
536
5,360
59,745
436
W
2,855
802
0
645
7,036
2,056
0
1,466
5,429
54,445
418
L
Kumbhakarna
Xylag
Kumbhakarna
7,605
599
0
1,440
10,334
9,440
0
2,192
8,102
35,221
121
L
Medusa
l Perexy l
Medusa
5,172
2,518
0
1,427
7,626
2,142
0
1,457
6,169
0
37,028
W
8,274
2,985
0
2,528
11,367
6,682
596
4,543
6,281
2,028
64,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,488
Gold Earned
39,741
395
Minions Killed
477
0
Camps Cleared
0
1,291,925
Distance Traveled
1,368,281
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,466
462
41
3
0
282,719
0
L
Thanatos
6,241
446
73
5
0
297,478
0
L
Jing Wei
7,647
546
113
8
0
256,124
0
W
Anhur
8,262
590
113
8
0
266,605
0
L
Geb
6,994
500
108
8
0
266,930
0
W
Chang'e
8,877
634
131
9
0
272,582
0
W
Ymir
7,359
526
84
6
0
284,663
0
L
Kumbhakarna
7,081
506
47
3
0
286,306
0
L
Medusa
6,525
466
54
4
0
185,087
0
W
Surtr
8,777
627
108
8
0
261,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role