Player Matchup

Charon
Charon
Diamond II
GaySatanist
Charon
Diamond II
Level 107
God Stats
1W - 0L
1,770 SR
Queue Stats
58W - 17L
2,016 MMR
Party 1
Hercules
Hercules
Diamond II
Katahlyst
Hercules
Diamond II
Level 194
God Stats
20W - 6L
1,721 SR
Queue Stats
59W - 17L
2,166 MMR
Party 1
Sol
Sol
Diamond I
Rosy
Sol
Diamond I
Level 215
God Stats
1W - 0L
1,635 SR
Queue Stats
60W - 17L
2,239 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 172
1,709 SR
2,140 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 86
1,518 SR
1,288 MMR
Scylla
Scylla
Silver II
Hcfloflo
Scylla
Silver II
Level 68
God Stats
50W - 98L
1,401 SR
Queue Stats
279W - 386L
1,095 MMR
Solo
Athena
Athena
Silver V
Metroit99
Athena
Silver V
Level 63
God Stats
1W - 7L
1,481 SR
Queue Stats
14W - 43L
878 MMR
Solo
Bakasura
Bakasura
Diamond III
TheKuramaFox
Bakasura
Diamond III
Level 128
God Stats
12W - 10L
1,673 SR
Queue Stats
122W - 111L
1,891 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
18
7 / 0 / 12
12,288
878
14,640
14,125
14,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hercules
Katahlyst
Hercules
17
2 / 1 / 13
10,908
779
8,472
13,230
11,895
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Sol
Rosy
Sol
19
10 / 1 / 9
13,114
937
21,271
10,700
4,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AtlasSerqetKuzenboKumbhakarnaGeb

VS

Bans
PersephoneChaacHorusCthulhuNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Hcfloflo
Scylla
15
0 / 6 / 2
9,295
664
5,223
10,445
3,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
Metroit99
Athena
16
1 / 5 / 1
9,322
666
5,507
19,688
23,469
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bakasura
TheKuramaFox
Bakasura
15
1 / 8 / 1
9,415
673
10,969
17,997
8,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
6
19
Kills
2
2
Deaths
19
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charon
7
0
12
13
L
Scylla
Hcfloflo
Scylla
0
6
2
0.17
W
Hercules
Katahlyst
Hercules
2
1
13
8.5
L
Athena
Metroit99
Athena
1
5
1
0.3
W
Sol
Rosy
Sol
10
1
9
14.5
L
Bakasura
TheKuramaFox
Bakasura
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,383
Damage
21,699
38,055
Taken
48,130
30,109
Mitigated
35,273
12,405
Healing
7,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
14,640
917
0
4,660
14,125
14,140
413
2,249
10,842
36,795
3,891
L
Scylla
Hcfloflo
Scylla
5,223
302
0
1,480
10,445
3,207
0
7,606
2,279
34,674
489
W
Hercules
Katahlyst
Hercules
8,472
2,651
0
3,403
13,230
11,895
96
4,135
7,857
0
18,680
L
Athena
Metroit99
Athena
5,507
1,547
0
1,776
19,688
23,469
0
12,472
5,067
13,672
0
W
Sol
Rosy
Sol
21,271
8,907
0
4,342
10,700
4,074
3,090
4,167
5,691
65,839
810
L
Bakasura
TheKuramaFox
Bakasura
10,969
4,877
0
4,191
17,997
8,597
0
10,435
6,641
0
21,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,310
Gold Earned
28,032
194
Minions Killed
132
0
Camps Cleared
0
790,068
Distance Traveled
776,215
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
12,288
878
37
3
0
281,888
0
L
Scylla
9,295
664
71
5
0
230,505
0
W
Hercules
10,908
779
33
2
0
244,241
0
L
Athena
9,322
666
14
1
0
272,932
4
W
Sol
13,114
937
124
9
0
263,939
0
L
Bakasura
9,415
673
47
3
0
272,778
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role