Player Matchup

Artio
Artio
Diamond III
 
Artio
Diamond III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Gilgamesh
Gilgamesh
Masters
 
Gilgamesh
Masters
Level 285
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Cu Chulainn
Cu Chulainn
Diamond I
Fallenmoron
Cu Chulainn
Diamond I
Level 200
God Stats
23W - 24L
1,581 SR
Queue Stats
457W - 401L
2,417 MMR
Party 2
Chang'e
Chang'e
Diamond I
NaeGuk
Chang'e
Diamond I
Level 254
God Stats
4W - 3L
1,495 SR
Queue Stats
217W - 189L
2,374 MMR
Party 2
Rama
Rama
Masters
Seagyll
Rama
Masters
Level 148
God Stats
4W - 6L
1,931 SR
Queue Stats
457W - 392L
2,802 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 191
1,601 SR
2,119 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 140
1,638 SR
2,249 MMR
Chernobog
Chernobog
Masters
 
Chernobog
Masters
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Masters
Fifciakk
Artemis
Masters
Level 159
God Stats
5W - 1L
1,823 SR
Queue Stats
202W - 161L
2,493 MMR
Solo
Discordia
Discordia
Diamond III
RealJamesBean
Discordia
Diamond III
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 81L
2,237 MMR
Solo
He Bo
He Bo
Masters
Suzzuki
He Bo
Masters
Level 158
God Stats
2W - 0L
1,774 SR
Queue Stats
46W - 24L
2,624 MMR
Party 1
Charon
Charon
Diamond I
TheXLayer
Charon
Diamond I
Level 159
God Stats
9W - 10L
1,595 SR
Queue Stats
106W - 81L
2,388 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
2 / 6 / 0
6,901
460
5,835
19,790
12,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
 
Gilgamesh
9
0 / 6 / 1
5,843
390
3,567
12,813
3,307
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cu Chulainn
Fallenmoron
Cu Chulainn
14
2 / 2 / 1
9,032
602
5,825
16,301
9,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chang'e
NaeGuk
Chang'e
14
2 / 0 / 1
8,189
546
4,587
4,701
1,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Rama
Seagyll
Rama
10
0 / 6 / 3
6,208
414
4,781
11,455
2,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
FreyaAo KuangLancelotSerqet

VS

Bans
Sun WukongMedusaChronosCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
15
3 / 2 / 2
9,347
623
9,631
11,460
3,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artemis
Fifciakk
Artemis
16
4 / 1 / 7
9,867
658
13,338
9,145
3,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Discordia
RealJamesBean
Discordia
15
4 / 0 / 0
9,373
625
9,850
5,308
1,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

He Bo
Suzzuki
He Bo
16
9 / 2 / 3
9,848
657
10,975
8,895
2,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
TheXLayer
Charon
14
0 / 1 / 13
8,803
587
6,077
10,235
5,917
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
6
Kills
20
20
Deaths
6
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
2
6
0
0.33
L
Gilgamesh
 
Gilgamesh
0
6
1
0.08
W
Chernobog
 
Chernobog
3
2
2
2
L
Cu Chulainn
Fallenmoron
Cu Chulainn
2
2
1
1.25
W
Artemis
Fifciakk
Artemis
4
1
7
7.5
L
Chang'e
NaeGuk
Chang'e
2
0
1
2.5
W
Discordia
RealJamesBean
Discordia
4
0
0
4
L
Rama
Seagyll
Rama
0
6
3
0.25
W
He Bo
Suzzuki
He Bo
9
2
3
5.25
W
Charon
TheXLayer
Charon
0
1
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,595
Damage
49,871
65,060
Taken
45,043
29,199
Mitigated
17,368
12,907
Healing
15,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
5,835
690
244
3,682
19,790
12,093
0
5,876
13,748
19,604
0
L
Gilgamesh
 
Gilgamesh
3,567
1,225
0
899
12,813
3,307
0
8,857
3,806
0
28,189
W
Chernobog
 
Chernobog
9,631
7,588
0
4,631
11,460
3,860
0
1,324
10,033
0
67,384
L
Cu Chulainn
Fallenmoron
Cu Chulainn
5,825
727
0
2,055
16,301
9,694
0
5,402
10,553
656
58,327
W
Artemis
Fifciakk
Artemis
13,338
6,410
0
680
9,145
3,191
2,911
3,238
5,825
0
93,663
L
Chang'e
NaeGuk
Chang'e
4,587
41
426
2,843
4,701
1,284
0
1,571
2,778
49,136
869
W
Discordia
RealJamesBean
Discordia
9,850
1,037
0
414
5,308
1,958
2,915
1,034
4,170
72,117
721
L
Rama
Seagyll
Rama
4,781
3,236
0
2,758
11,455
2,821
0
3,979
7,410
0
36,339
W
He Bo
Suzzuki
He Bo
10,975
1,158
0
3,794
8,895
2,442
1,386
1,316
7,485
84,651
0
W
Charon
TheXLayer
Charon
6,077
2,014
2,912
3,472
10,235
5,917
1,579
3,285
6,874
21,500
1,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,173
Gold Earned
47,238
364
Minions Killed
552
0
Camps Cleared
0
1,316,727
Distance Traveled
1,487,211
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,901
460
19
1
0
239,153
2
L
Gilgamesh
5,843
390
43
3
0
227,681
0
W
Chernobog
9,347
623
109
7
0
298,983
0
L
Cu Chulainn
9,032
602
107
7
0
314,514
1
W
Artemis
9,867
658
154
10
0
266,928
0
L
Chang'e
8,189
546
121
8
0
356,225
2
W
Discordia
9,373
625
136
9
0
315,090
2
L
Rama
6,208
414
74
5
0
179,154
0
W
He Bo
9,848
657
125
8
0
357,870
1
W
Charon
8,803
587
28
2
0
248,340
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role