Player Matchup

Izanami
Izanami
FelipeSxS
Izanami
Level 57
God Stats
1W - 2L
1,170 SR
Queue Stats
60W - 50L
1,542 Elo+
Solo
Bakasura
Bakasura
Giunta
Bakasura
Level 108
God Stats
12W - 14L
1,533 SR
Queue Stats
344W - 363L
1,510 Elo+
Party 1
Ah Puch
Ah Puch
IshiddedIfarted
Ah Puch
Level 124
God Stats
3W - 2L
1,516 SR
Queue Stats
278W - 329L
1,507 Elo+
Party 1
Cthulhu
Cthulhu
Kadadji1
Cthulhu
Level 81
God Stats
66W - 67L
1,494 SR
Queue Stats
424W - 416L
1,509 Elo+
Party 3
Tyr
Tyr
Pushishek
Tyr
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
227W - 208L
1,520 Elo+
Party 3
Team Averages
Level 80
1,442 SR
1,518 Elo+

VS

Team Averages
Level 107
1,535 SR
1,510 Elo+
Ix Chel
Ix Chel
Eclipseie
Ix Chel
Level 108
God Stats
4W - 3L
1,342 SR
Queue Stats
26W - 45L
1,381 Elo+
Party 2
Susano
Susano
MoonlightIX
Susano
Level 106
God Stats
4W - 3L
1,527 SR
Queue Stats
152W - 122L
1,548 Elo+
Solo
Eset
Eset
lilbroha7
Eset
Level 104
God Stats
1W - 2L
1,623 SR
Queue Stats
9W - 13L
1,476 Elo+
Party 2
Rama
Rama
soysauce0422
Rama
Level 107
God Stats
0W - 1L
1,833 SR
Queue Stats
87W - 77L
1,562 Elo+
Solo
Odin
Odin
wolfgamer772
Odin
Level 108
God Stats
0W - 2L
1,351 SR
Queue Stats
704W - 646L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FelipeSxS
Izanami
12
4 / 1 / 0
6,326
575
6,773
6,372
1,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Giunta
Bakasura
14
9 / 0 / 0
7,435
676
5,949
9,304
3,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
5 / 1 / 3
7,528
684
8,631
5,792
1,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cthulhu
Kadadji1
Cthulhu
12
0 / 1 / 2
6,252
568
3,563
9,281
5,266
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 1 / 1
6,974
634
4,765
11,591
4,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Eclipseie
Ix Chel
10
0 / 5 / 0
5,395
490
2,408
9,188
2,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Susano
10
1 / 5 / 0
5,967
542
4,058
10,386
2,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Eset
8
0 / 4 / 1
5,350
486
3,476
7,084
3,761
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
2 / 3 / 0
5,508
501
5,388
7,074
2,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
1 / 2 / 0
6,669
606
6,114
8,463
5,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
19
Kills
4
4
Deaths
19
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Eclipseie
Ix Chel
0
5
0
0
W
Izanami
FelipeSxS
Izanami
4
1
0
4
W
Bakasura
Giunta
Bakasura
9
0
0
9
W
5
1
3
6.5
W
Cthulhu
Kadadji1
Cthulhu
0
1
2
1
L
Susano
1
5
0
0.2
W
1
1
1
1.5
L
Eset
0
4
1
0.13
L
2
3
0
0.67
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,681
Damage
21,444
42,340
Taken
42,195
16,836
Mitigated
16,746
21,435
Healing
10,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Eclipseie
Ix Chel
2,408
136
13
1,513
9,188
2,381
0
5,212
3,109
29,880
76
W
Izanami
FelipeSxS
Izanami
6,773
4,574
0
1,399
6,372
1,984
387
1,640
4,732
0
49,271
W
Bakasura
Giunta
Bakasura
5,949
3,667
0
6,665
9,304
3,539
0
719
8,585
0
44,387
W
8,631
325
0
1,963
5,792
1,832
535
1,888
3,904
36,499
2,225
W
Cthulhu
Kadadji1
Cthulhu
3,563
152
2,241
2,906
9,281
5,266
0
1,684
7,597
21,660
576
L
Susano
4,058
1,181
0
3,408
10,386
2,662
0
2,539
6,914
0
38,915
W
4,765
1,349
0
6,261
11,591
4,215
555
1,436
10,155
0
45,866
L
Eset
3,476
263
74
914
7,084
3,761
0
1,666
5,257
21,082
761
L
5,388
5,210
0
2,402
7,074
2,059
0
1,533
5,449
0
26,336
L
6,114
1,258
0
1,738
8,463
5,883
0
0
8,324
10,188
36,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,515
Gold Earned
28,889
393
Minions Killed
285
0
Camps Cleared
0
1,202,103
Distance Traveled
1,134,761
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,395
490
51
5
0
214,678
2
W
Izanami
6,326
575
77
7
0
206,572
2
W
Bakasura
7,435
676
101
9
0
302,480
0
W
Ah Puch
7,528
684
84
8
0
232,219
0
W
Cthulhu
6,252
568
36
3
0
235,418
1
L
Susano
5,967
542
74
7
0
259,105
1
W
Tyr
6,974
634
95
9
0
225,414
0
L
Eset
5,350
486
30
3
0
223,110
0
L
Rama
5,508
501
44
4
0
213,007
0
L
Odin
6,669
606
86
8
0
224,861
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role