Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
AfricaXVII
Bacchus
Level 127
God Stats
3W - 1L
1,774 SR
Queue Stats
277W - 300L
1,463 Elo+
Solo
Pele
Pele
Tasty Mase
Pele
Level 122
God Stats
1W - 3L
1,427 SR
Queue Stats
40W - 37L
1,484 Elo+
Party 2
Bellona
Bellona
TheGameGod42O
Bellona
Level 113
God Stats
3W - 1L
1,899 SR
Queue Stats
38W - 41L
1,506 Elo+
Party 2
Vulcan
Vulcan
Trollzour
Vulcan
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 20L
1,570 Elo+
Party 2
Team Averages
Level 108
1,620 SR
1,505 Elo+

VS

Team Averages
Level 104
1,449 SR
1,469 Elo+
Bakasura
Bakasura
DrunkMerlin
Bakasura
Level 80
God Stats
1W - 1L
1,215 SR
Queue Stats
169W - 148L
1,556 Elo+
Solo
Nu Wa
Nu Wa
FloridaFriz
Nu Wa
Level 80
God Stats
26W - 8L
1,578 SR
Queue Stats
493W - 495L
1,427 Elo+
Party 1
Maui
Maui
FoggyNotion04
Maui
Level 101
God Stats
2W - 1L
1,620 SR
Queue Stats
132W - 130L
1,512 Elo+
Solo
Pele
Pele
JustCallMeE
Pele
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 15L
1,455 Elo+
Solo
Achilles
Achilles
KarepkgeKarl
Achilles
Level 154
God Stats
19W - 27L
1,331 SR
Queue Stats
1,022W - 1,058L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
1 / 2 / 5
6,644
949
4,424
5,490
1,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
AfricaXVII
Bacchus
9
1 / 2 / 2
5,812
830
2,237
5,047
4,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 3 / 4
6,154
879
6,298
5,607
1,569
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bellona
9
1 / 4 / 4
5,805
829
2,359
7,486
6,001
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
Trollzour
Vulcan
13
3 / 3 / 0
7,246
1,035
3,955
4,887
1,940
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DrunkMerlin
Bakasura
13
3 / 1 / 6
7,334
1,048
2,650
5,986
5,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 0 / 10
7,546
1,078
7,620
2,111
806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 0 / 11
7,206
1,029
3,407
5,336
4,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
7 / 3 / 5
8,191
1,170
8,445
6,885
3,047
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
KarepkgeKarl
Achilles
11
3 / 4 / 7
7,153
1,022
4,903
8,349
8,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
53
7
Kills
14
14
Deaths
8
15
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
2
5
1.75
L
Bacchus
AfricaXVII
Bacchus
1
2
2
1
W
Bakasura
DrunkMerlin
Bakasura
3
1
6
6
W
1
0
10
6
W
0
0
11
5.5
W
7
3
5
3.17
W
Achilles
KarepkgeKarl
Achilles
3
4
7
1.63
L
1
3
4
1
L
Bellona
1
4
4
0.75
L
Vulcan
Trollzour
Vulcan
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,273
Damage
27,025
28,517
Taken
28,667
15,658
Mitigated
21,933
5,883
Healing
9,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,424
798
542
1,415
5,490
1,825
0
2,642
2,806
0
23,405
L
Bacchus
AfricaXVII
Bacchus
2,237
70
0
1,022
5,047
4,323
0
2,346
2,424
3,802
0
W
Bakasura
DrunkMerlin
Bakasura
2,650
1,853
332
1,733
5,986
5,047
1,309
1,298
4,688
0
4,519
W
7,620
3,205
1,446
762
2,111
806
1,919
266
1,845
18,788
0
W
3,407
416
408
1,167
5,336
4,147
293
1,903
3,289
7,353
0
W
8,445
1,624
434
1,661
6,885
3,047
1,436
1,589
5,257
0
18,522
W
Achilles
KarepkgeKarl
Achilles
4,903
977
507
977
8,349
8,886
178
1,136
7,142
0
10,529
L
6,298
1,306
143
547
5,607
1,569
0
2,029
3,156
0
17,261
L
Bellona
2,359
492
400
1,472
7,486
6,001
0
2,346
4,893
0
4,755
L
Vulcan
Trollzour
Vulcan
3,955
180
0
342
4,887
1,940
0
1,664
3,001
13,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,661
Gold Earned
37,430
98
Minions Killed
90
0
Camps Cleared
0
602,988
Distance Traveled
774,216
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,644
949
44
6
0
121,605
0
L
Bacchus
5,812
830
2
0
0
102,953
0
W
Bakasura
7,334
1,048
17
2
0
157,711
0
W
Nu Wa
7,546
1,078
21
3
0
155,573
0
W
Maui
7,206
1,029
15
2
0
166,979
0
W
Pele
8,191
1,170
29
4
0
147,482
0
W
Achilles
7,153
1,022
8
1
0
146,471
0
L
Pele
6,154
879
23
3
0
103,486
0
L
Bellona
5,805
829
6
1
0
127,285
0
L
Vulcan
7,246
1,035
23
3
0
147,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role