Player Matchup

Ne Zha
Ne Zha
Silver I
 
Ne Zha
Silver I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Silver II
II23LikeJordanII
Zhong Kui
Silver II
Level 114
God Stats
2W - 0L
1,529 SR
Queue Stats
12W - 8L
1,403 MMR
Party 1
Hercules
Hercules
Silver II
Koizap
Hercules
Silver II
Level 110
God Stats
2W - 1L
1,540 SR
Queue Stats
12W - 8L
1,403 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,523 SR
1,436 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 81
1,478 SR
1,322 MMR
Chang'e
Chang'e
Gold IV
CheatahC4
Chang'e
Gold IV
Level 149
God Stats
7W - 11L
1,442 SR
Queue Stats
152W - 184L
1,352 MMR
Solo
Charybdis
Charybdis
Silver II
IsVulture
Charybdis
Silver II
Level 57
God Stats
1W - 2L
1,628 SR
Queue Stats
31W - 42L
1,230 MMR
Party 2
Geb
Geb
Silver III
LilBigBrrr
Geb
Silver III
Level 37
God Stats
5W - 8L
1,363 SR
Queue Stats
5W - 11L
1,385 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
2 / 2 / 13
8,095
899
6,697
7,735
7,561
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Zhong Kui
15
6 / 0 / 8
9,483
1,054
10,162
5,132
3,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hercules
Koizap
Hercules
14
7 / 1 / 7
9,396
1,044
9,475
9,721
6,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bans
HadesAchillesHe BoCthulhu

VS

Bans
ChaacMedusaOdinDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CheatahC4
Chang'e
12
2 / 3 / 1
7,380
820
6,273
11,444
4,813
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charybdis
IsVulture
Charybdis
12
0 / 6 / 2
6,915
768
4,969
9,258
2,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 6 / 0
6,751
750
3,670
9,833
6,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
15
Kills
3
3
Deaths
15
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
2
13
4.25
L
Chang'e
CheatahC4
Chang'e
2
3
1
0.83
W
Zhong Kui
6
0
8
10
L
Charybdis
IsVulture
Charybdis
0
6
2
0.17
W
Hercules
Koizap
Hercules
7
1
7
10.5
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,334
Damage
14,912
22,588
Taken
30,535
18,211
Mitigated
13,631
7,892
Healing
8,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
6,697
1,349
0
1,306
7,735
7,561
276
3,033
4,508
90
19,941
L
Chang'e
CheatahC4
Chang'e
6,273
577
1,626
4,840
11,444
4,813
0
3,537
7,646
19,076
1,233
W
Zhong Kui
10,162
2,493
0
3,197
5,132
3,768
2,531
2,627
2,411
34,605
7,880
L
Charybdis
IsVulture
Charybdis
4,969
2,861
0
1,263
9,258
2,469
0
2,836
6,262
0
28,224
W
Hercules
Koizap
Hercules
9,475
2,625
0
3,389
9,721
6,882
794
3,405
6,130
0
27,864
L
3,670
313
0
850
9,833
6,349
0
3,239
6,461
11,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,974
Gold Earned
21,046
131
Minions Killed
97
0
Camps Cleared
0
504,575
Distance Traveled
452,872
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,095
899
22
2
0
167,174
0
L
Chang'e
7,380
820
34
4
0
160,054
0
W
Zhong Kui
9,483
1,054
75
8
0
151,424
0
L
Charybdis
6,915
768
49
5
0
141,965
0
W
Hercules
9,396
1,044
34
4
0
185,977
0
L
Geb
6,751
750
14
2
0
150,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role