Player Matchup

Cthulhu
Cthulhu
DarkKnight3303
Cthulhu
Level 105
God Stats
5W - 7L
1,445 SR
Queue Stats
121W - 123L
1,430 Elo+
Party 2
Ix Chel
Ix Chel
Gengarrx-
Ix Chel
Level 104
God Stats
40W - 36L
1,524 SR
Queue Stats
454W - 409L
1,471 Elo+
Solo
Arachne
Arachne
GrizloOnDaBeat
Arachne
Level 64
God Stats
30W - 17L
1,422 SR
Queue Stats
340W - 358L
1,445 Elo+
Party 1
Jormungandr
Jormungandr
NavelEmu
Jormungandr
Level 26
God Stats
3W - 0L
1,685 SR
Queue Stats
10W - 24L
1,251 Elo+
Party 2
Sol
Sol
StillMandoh
Sol
Level 57
God Stats
16W - 18L
1,441 SR
Queue Stats
158W - 170L
1,417 Elo+
Party 1
Team Averages
Level 71
1,503 SR
1,403 Elo+

VS

Team Averages
Level 57
1,440 SR
1,503 Elo+
Ymir
Ymir
ElBany
Ymir
Level 88
God Stats
24W - 23L
1,608 SR
Queue Stats
29W - 31L
1,512 Elo+
Party 3
Ishtar
Ishtar
RasCali
Ishtar
Level 103
God Stats
2W - 3L
1,500 SR
Queue Stats
118W - 127L
1,429 Elo+
Solo
Sun Wukong
Sun Wukong
Rexxar000
Sun Wukong
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Ares
Ares
SrPool1981Br
Ares
Level 46
God Stats
35W - 39L
1,283 SR
Queue Stats
153W - 145L
1,505 Elo+
Solo
Janus
Janus
trapting2020
Janus
Level 45
God Stats
0W - 3L
1,308 SR
Queue Stats
4W - 6L
1,570 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 0
7,904
719
5,849
5,845
3,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ix Chel
Gengarrx-
Ix Chel
14
6 / 0 / 2
8,011
728
6,587
4,094
1,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
4 / 1 / 3
6,821
620
3,700
10,966
3,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jormungandr
NavelEmu
Jormungandr
9
0 / 6 / 4
5,833
530
4,095
12,330
6,774
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
2 / 6 / 1
6,852
623
6,135
7,626
1,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ElBany
Ymir
9
0 / 7 / 1
5,037
458
4,274
10,664
3,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
RasCali
Ishtar
13
7 / 1 / 6
7,263
660
10,626
7,716
2,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
Rexxar000
Sun Wukong
7
0 / 6 / 0
4,390
399
1,496
6,318
2,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

11
6 / 1 / 2
6,501
591
4,313
10,177
7,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
0 / 4 / 0
5,503
500
2,407
5,242
1,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
22
19
Kills
13
13
Deaths
19
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
7
0
0
7
L
Ymir
ElBany
Ymir
0
7
1
0.07
W
Ix Chel
Gengarrx-
Ix Chel
6
0
2
7
W
4
1
3
5.5
W
Jormungandr
NavelEmu
Jormungandr
0
6
4
0.33
L
Ishtar
RasCali
Ishtar
7
1
6
10
L
Sun Wukong
Rexxar000
Sun Wukong
0
6
0
0
L
6
1
2
7
W
2
6
1
0.42
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,366
Damage
23,116
40,861
Taken
40,117
16,570
Mitigated
17,473
15,247
Healing
10,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,849
209
0
1,146
5,845
3,194
0
1,259
4,381
48,552
4,291
L
Ymir
ElBany
Ymir
4,274
1,182
0
2,615
10,664
3,546
0
3,859
6,591
32,387
699
W
Ix Chel
Gengarrx-
Ix Chel
6,587
450
403
2,417
4,094
1,238
66
2,090
1,798
50,519
0
W
3,700
2,365
0
7,480
10,966
3,496
0
2,475
8,451
0
51,464
W
Jormungandr
NavelEmu
Jormungandr
4,095
1,367
160
2,032
12,330
6,774
0
2,467
9,863
22,164
1,182
L
Ishtar
RasCali
Ishtar
10,626
6,754
0
4,060
7,716
2,722
0
4,434
3,282
0
55,501
L
Sun Wukong
Rexxar000
Sun Wukong
1,496
575
0
468
6,318
2,918
0
3,149
2,873
0
14,122
L
4,313
194
0
1,624
10,177
7,116
0
5,548
4,591
20,828
0
W
6,135
3,223
0
1,609
7,626
1,868
53
2,181
5,445
28,544
2,205
L
2,407
89
0
1,240
5,242
1,171
0
4,156
730
31,153
499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,421
Gold Earned
28,694
372
Minions Killed
290
0
Camps Cleared
0
1,161,007
Distance Traveled
1,130,528
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,904
719
95
9
0
243,263
0
L
Ymir
5,037
458
57
5
0
229,768
4
W
Ix Chel
8,011
728
101
9
0
246,387
2
W
Arachne
6,821
620
85
8
0
237,490
0
W
Jormungandr
5,833
530
35
3
0
223,897
1
L
Ishtar
7,263
660
107
10
0
207,115
2
L
Sun Wukong
4,390
399
27
2
0
224,257
0
L
Ares
6,501
591
23
2
0
236,390
2
W
Sol
6,852
623
56
5
0
209,970
3
L
Janus
5,503
500
76
7
0
232,998
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role