Player Matchup

Neith
Neith
Alar3z
Neith
Level 14
God Stats
9W - 13L
1,440 SR
Queue Stats
16W - 23L
1,363 Elo+
Party 1
Thoth
Thoth
Latinadent
Thoth
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 66L
1,463 Elo+
Party 2
Achilles
Achilles
SwayingMushroom
Achilles
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 86L
1,408 Elo+
Party 2
Horus
Horus
Terz szn
Horus
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 35L
1,374 Elo+
Party 1
Thanatos
Thanatos
percwarrior
Thanatos
Level 85
God Stats
2W - 3L
1,500 SR
Queue Stats
31W - 39L
1,360 Elo+
Party 1
Team Averages
Level 37
1,488 SR
1,394 Elo+

VS

Team Averages
Level 45
1,513 SR
1,392 Elo+
Zeus
Zeus
Epic OgPanda
Zeus
Level 85
God Stats
0W - 2L
1,416 SR
Queue Stats
38W - 44L
1,400 Elo+
Party 3
Bacchus
Bacchus
Generalwavy9756
Bacchus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 3
Hachiman
Hachiman
Ghostbusters295
Hachiman
Level 13
God Stats
3W - 13L
1,135 SR
Queue Stats
11W - 24L
1,239 Elo+
Party 4
Jormungandr
Jormungandr
JayVsTheWrld624
Jormungandr
Level 16
God Stats
9W - 11L
1,821 SR
Queue Stats
32W - 55L
1,369 Elo+
Party 4
Serqet
Serqet
Parallel-a-
Serqet
Level 83
God Stats
1W - 1L
1,691 SR
Queue Stats
72W - 83L
1,452 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Alar3z
Neith
13
1 / 0 / 5
7,500
500
7,074
6,106
1,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thoth
11
0 / 6 / 1
6,691
446
1,697
9,280
2,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
13
0 / 0 / 2
8,180
545
1,392
5,593
3,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Horus
Terz szn
Horus
12
1 / 2 / 4
7,599
507
2,022
9,847
7,915
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
percwarrior
Thanatos
16
8 / 5 / 1
9,114
608
11,301
18,109
7,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 10
8,556
570
11,603
7,060
1,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 3 / 3
7,170
478
4,926
11,102
9,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
11
1 / 3 / 3
6,910
461
2,731
9,080
2,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
JayVsTheWrld624
Jormungandr
4
0 / 1 / 0
5,201
347
729
2,366
994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
15
8 / 1 / 2
9,059
604
7,027
10,976
3,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
31
10
Kills
13
13
Deaths
11
13
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Neith
Alar3z
Neith
1
0
5
3.5
L
2
3
10
2.33
L
2
3
3
1.17
L
Hachiman
1
3
3
0.83
L
Jormungandr
JayVsTheWrld624
Jormungandr
0
1
0
0
W
Thoth
0
6
1
0.08
L
Serqet
8
1
2
9
W
Achilles
0
0
2
1
W
Horus
Terz szn
Horus
1
2
4
1.5
W
Thanatos
percwarrior
Thanatos
8
5
1
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,486
Damage
27,016
48,935
Taken
40,584
22,069
Mitigated
18,554
21,485
Healing
12,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Alar3z
Neith
7,074
2,490
0
4,003
6,106
1,863
390
1,657
4,449
0
58,287
L
11,603
1,296
0
1,519
7,060
1,816
84
1,033
5,779
62,635
255
L
4,926
277
0
2,335
11,102
9,287
105
138
10,936
22,166
0
L
Hachiman
2,731
1,699
0
1,143
9,080
2,571
1,172
0
9,080
0
33,508
L
Jormungandr
JayVsTheWrld624
Jormungandr
729
371
0
944
2,366
994
0
0
2,366
8,467
0
W
Thoth
1,697
144
0
1,005
9,280
2,209
27
6,202
3,078
30,135
0
L
Serqet
7,027
1,910
0
6,871
10,976
3,886
401
210
10,726
0
51,596
W
Achilles
1,392
62
0
1,445
5,593
3,057
58
729
4,864
0
51,235
W
Horus
Terz szn
Horus
2,022
993
548
2,532
9,847
7,915
105
3,603
6,244
824
15,739
W
Thanatos
percwarrior
Thanatos
11,301
3,503
0
11,952
18,109
7,025
399
5,067
12,709
0
79,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,084
Gold Earned
36,896
384
Minions Killed
320
0
Camps Cleared
0
1,490,988
Distance Traveled
1,244,243
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,500
500
95
6
0
323,109
0
L
Zeus
8,556
570
113
8
0
302,084
0
L
Bacchus
7,170
478
37
2
0
292,561
0
L
Hachiman
6,910
461
64
4
0
277,760
0
L
Jormungandr
5,201
347
17
1
0
42,137
0
W
Thoth
6,691
446
58
4
0
257,840
0
L
Serqet
9,059
604
89
6
0
329,701
0
W
Achilles
8,180
545
91
6
0
276,338
2
W
Horus
7,599
507
31
2
0
305,367
2
W
Thanatos
9,114
608
109
7
0
328,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role