Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Buzzingboss3
Chiron
Level 46
God Stats
2W - 1L
1,370 SR
Queue Stats
47W - 53L
1,356 Elo+
Solo
Camazotz
Camazotz
HASBULLAH21
Camazotz
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
324W - 339L
1,465 Elo+
Party 1
Atlas
Atlas
MillenialToastt
Atlas
Level 80
God Stats
3W - 0L
1,841 SR
Queue Stats
43W - 34L
1,447 Elo+
Solo
Nu Wa
Nu Wa
NALGAKXONDA
Nu Wa
Level 85
God Stats
25W - 30L
1,512 SR
Queue Stats
205W - 226L
1,473 Elo+
Party 1
Team Averages
Level 73
1,544 SR
1,448 Elo+

VS

Team Averages
Level 91
1,518 SR
1,474 Elo+
Janus
Janus
Alm1ghtyMeech
Janus
Level 128
God Stats
3W - 4L
1,521 SR
Queue Stats
107W - 140L
1,361 Elo+
Solo
Izanami
Izanami
EllEn_GRIPL3Y
Izanami
Level 68
God Stats
109W - 87L
1,579 SR
Queue Stats
342W - 310L
1,444 Elo+
Solo
King Arthur
King Arthur
KingBronFrmDaO
King Arthur
Level 90
God Stats
55W - 42L
1,656 SR
Queue Stats
69W - 51L
1,557 Elo+
Solo
Cerberus
Cerberus
ZoeyHeart
Cerberus
Level 59
God Stats
3W - 3L
1,333 SR
Queue Stats
147W - 133L
1,507 Elo+
Solo
Hun Batz
Hun Batz
javisikop
Hun Batz
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 87L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
2 / 2 / 1
9,682
605
13,605
13,378
9,372
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chiron
14
0 / 2 / 7
7,917
495
6,101
9,068
2,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Camazotz
HASBULLAH21
Camazotz
15
4 / 3 / 0
8,319
520
5,536
13,225
3,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

15
5 / 1 / 2
9,066
567
6,893
12,102
10,177
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 3 / 4
8,718
545
6,799
5,446
1,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 1
8,804
550
6,125
7,086
2,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
11
0 / 5 / 2
6,938
434
5,712
9,141
2,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

King Arthur
KingBronFrmDaO
King Arthur
15
1 / 3 / 2
8,361
523
7,224
18,108
12,463
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
ZoeyHeart
Cerberus
12
5 / 0 / 4
7,749
484
6,277
9,602
7,707
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
javisikop
Hun Batz
14
1 / 1 / 3
7,430
464
4,565
11,274
4,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
23
13
Kills
11
11
Deaths
13
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
2
1
1.25
L
4
4
1
1.13
W
Chiron
0
2
7
1.75
L
Izanami
0
5
2
0.2
W
Camazotz
HASBULLAH21
Camazotz
4
3
0
1.33
L
King Arthur
KingBronFrmDaO
King Arthur
1
3
2
0.67
W
5
1
2
6
W
2
3
4
1.33
L
Cerberus
ZoeyHeart
Cerberus
5
0
4
7
L
Hun Batz
javisikop
Hun Batz
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,934
Damage
29,903
53,219
Taken
55,211
27,718
Mitigated
29,682
20,006
Healing
12,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
13,605
2,795
0
7,436
13,378
9,372
608
545
12,833
74,657
4,375
L
6,125
0
0
760
7,086
2,244
0
3,214
3,872
66,788
0
W
Chiron
6,101
1,299
552
2,783
9,068
2,810
613
2,230
6,758
0
56,175
L
Izanami
5,712
3,773
0
1,650
9,141
2,941
0
3,687
5,454
0
43,803
W
Camazotz
HASBULLAH21
Camazotz
5,536
1,171
0
7,176
13,225
3,987
35
3,625
9,516
0
69,892
L
King Arthur
KingBronFrmDaO
King Arthur
7,224
469
0
4,634
18,108
12,463
0
12,884
5,224
0
59,620
W
6,893
2,394
0
1,444
12,102
10,177
34
2,169
9,853
33,594
0
W
6,799
1,094
0
615
5,446
1,372
156
3,404
1,857
59,491
0
L
Cerberus
ZoeyHeart
Cerberus
6,277
487
0
3,702
9,602
7,707
0
4,082
5,520
20,390
0
L
Hun Batz
javisikop
Hun Batz
4,565
432
0
1,606
11,274
4,327
0
2,869
8,405
0
54,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,702
Gold Earned
39,282
497
Minions Killed
450
0
Camps Cleared
0
1,564,093
Distance Traveled
1,566,547
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,682
605
147
9
0
269,662
0
L
Janus
8,804
550
143
9
0
315,742
5
W
Chiron
7,917
495
94
6
0
311,827
0
L
Izanami
6,938
434
81
5
0
229,949
0
W
Camazotz
8,319
520
108
7
0
365,699
0
L
King Arthur
8,361
523
110
7
0
302,526
4
W
Atlas
9,066
567
40
3
0
330,907
6
W
Nu Wa
8,718
545
108
7
0
285,998
0
L
Cerberus
7,749
484
45
3
0
332,982
8
L
Hun Batz
7,430
464
71
4
0
385,348
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role