Player Matchup

King Arthur
King Arthur
AhegAraRa
King Arthur
Level 107
God Stats
12W - 12L
1,577 SR
Queue Stats
230W - 215L
1,496 Elo+
Party 1
Olorun
Olorun
Scalelessfish
Olorun
Level 88
God Stats
2W - 1L
1,709 SR
Queue Stats
181W - 175L
1,485 Elo+
Party 3
Anubis
Anubis
StockierGuide33
Anubis
Level 158
God Stats
15W - 5L
1,582 SR
Queue Stats
84W - 69L
1,526 Elo+
Party 3
Hou Yi
Hou Yi
Zevuss
Hou Yi
Level 140
God Stats
2W - 5L
1,669 SR
Queue Stats
144W - 147L
1,504 Elo+
Party 3
Merlin
Merlin
rug_the_rac-TTV
Merlin
Level 153
God Stats
4W - 1L
1,688 SR
Queue Stats
301W - 270L
1,538 Elo+
Party 1
Team Averages
Level 129
1,645 SR
1,510 Elo+

VS

Team Averages
Level 152
1,453 SR
1,554 Elo+
Vamana
Vamana
DaddyWrongHole
Vamana
Level 124
God Stats
2W - 3L
1,583 SR
Queue Stats
52W - 44L
1,574 Elo+
Solo
Thanatos
Thanatos
Gamrue
Thanatos
Level 159
God Stats
0W - 2L
1,262 SR
Queue Stats
263W - 251L
1,556 Elo+
Party 2
Terra
Terra
Kamaro12
Terra
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 64L
1,554 Elo+
Solo
Medusa
Medusa
TheMARTINIKID
Medusa
Level 199
God Stats
31W - 29L
1,629 SR
Queue Stats
222W - 212L
1,528 Elo+
Solo
Raijin
Raijin
zWickedd
Raijin
Level 154
God Stats
2W - 5L
1,291 SR
Queue Stats
278W - 256L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AhegAraRa
King Arthur
16
1 / 2 / 3
9,639
602
7,400
13,610
11,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 2 / 7
8,630
539
3,828
11,524
3,553
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
9 / 1 / 1
10,076
630
10,616
7,724
2,959
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
Zevuss
Hou Yi
17
3 / 0 / 1
9,754
610
9,777
7,969
2,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
5 / 1 / 6
8,651
541
9,663
11,115
2,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 0
9,327
583
7,093
13,237
8,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
Gamrue
Thanatos
12
0 / 7 / 3
6,714
420
6,724
14,313
3,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Terra
Kamaro12
Terra
12
0 / 1 / 2
7,120
445
3,984
10,055
6,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
0 / 4 / 0
7,519
470
3,608
11,778
3,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Raijin
zWickedd
Raijin
14
4 / 5 / 0
8,362
523
6,140
9,421
1,694
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
20
Kills
6
6
Deaths
20
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AhegAraRa
King Arthur
1
2
3
1.25
L
2
3
0
0.67
L
Thanatos
Gamrue
Thanatos
0
7
3
0.21
L
Terra
Kamaro12
Terra
0
1
2
1
W
2
2
7
2.75
W
9
1
1
9.5
L
0
4
0
0
W
Hou Yi
Zevuss
Hou Yi
3
0
1
3.5
W
5
1
6
8
L
Raijin
zWickedd
Raijin
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,284
Damage
27,549
51,942
Taken
58,804
23,248
Mitigated
23,788
22,360
Healing
21,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AhegAraRa
King Arthur
7,400
1,368
0
2,987
13,610
11,199
0
120
12,785
1,204
70,682
L
7,093
3,260
0
5,954
13,237
8,794
0
2,304
10,933
0
75,294
L
Thanatos
Gamrue
Thanatos
6,724
1,499
0
8,456
14,313
3,305
0
7,880
6,433
0
43,942
L
Terra
Kamaro12
Terra
3,984
299
412
2,531
10,055
6,432
0
4,259
5,796
32,524
0
W
3,828
1,597
2,413
4,675
11,524
3,553
216
2,888
8,548
48,778
3,083
W
10,616
177
0
4,343
7,724
2,959
516
2,566
4,794
79,686
0
L
3,608
739
153
2,681
11,778
3,563
294
1,811
9,967
0
56,079
W
Hou Yi
Zevuss
Hou Yi
9,777
4,413
0
2,736
7,969
2,859
602
1,221
6,748
0
76,611
W
9,663
721
0
5,206
11,115
2,678
0
2,973
7,916
71,460
0
L
Raijin
zWickedd
Raijin
6,140
485
0
901
9,421
1,694
0
8,102
1,319
50,457
1,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,750
Gold Earned
39,042
554
Minions Killed
495
0
Camps Cleared
0
1,654,760
Distance Traveled
1,634,945
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,639
602
110
7
0
351,358
4
L
Vamana
9,327
583
159
10
0
313,506
0
L
Thanatos
6,714
420
70
4
0
352,184
0
L
Terra
7,120
445
44
3
0
356,090
10
W
Olorun
8,630
539
77
5
0
306,581
1
W
Anubis
10,076
630
133
8
0
318,642
7
L
Medusa
7,519
470
104
7
0
311,915
0
W
Hou Yi
9,754
610
140
9
0
322,003
8
W
Merlin
8,651
541
94
6
0
356,176
0
L
Raijin
8,362
523
118
7
0
301,250
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role