Player Matchup

Neith
Neith
JAG616298
Neith
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,237 Elo+
Solo
Hou Yi
Hou Yi
Muzuraki
Hou Yi
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 10L
1,652 Elo+
Party 1
Artemis
Artemis
OnlyGeekette
Artemis
Level 44
God Stats
19W - 16L
1,507 SR
Queue Stats
280W - 328L
1,412 Elo+
Solo
Cthulhu
Cthulhu
loseface95
Cthulhu
Level 98
God Stats
1W - 2L
1,299 SR
Queue Stats
156W - 174L
1,509 Elo+
Solo
Nox
Nox
spartscus707
Nox
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,592 Elo+
Party 1
Team Averages
Level 52
1,461 SR
1,480 Elo+

VS

Team Averages
Level 68
1,542 SR
1,404 Elo+
Hel
Hel
HI Haters3303
Hel
Level 74
God Stats
40W - 38L
1,448 SR
Queue Stats
227W - 216L
1,465 Elo+
Solo
Maui
Maui
LIKE_ITs_NOTHING
Maui
Level 41
God Stats
2W - 0L
1,753 SR
Queue Stats
85W - 102L
1,349 Elo+
Solo
Chang'e
Chang'e
LightningX13243
Chang'e
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
154W - 149L
1,475 Elo+
Solo
Mulan
Mulan
Thedarkslayer23
Mulan
Level 95
God Stats
14W - 10L
1,403 SR
Queue Stats
123W - 146L
1,345 Elo+
Solo
Neith
Neith
asface21
Neith
Level 61
God Stats
23W - 16L
1,607 SR
Queue Stats
147W - 130L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JAG616298
Neith
9
0 / 4 / 0
5,202
1,040
1,845
5,934
1,845
Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Hou Yi
Muzuraki
Hou Yi
10
0 / 1 / 0
5,368
1,074
2,221
3,904
1,192
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Artemis
OnlyGeekette
Artemis
9
0 / 2 / 0
5,255
1,051
3,932
5,746
1,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
loseface95
Cthulhu
9
0 / 2 / 0
5,029
1,006
621
2,009
1,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

10
0 / 1 / 0
5,376
1,075
1,973
3,813
1,276
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Team 1 Tickets

322

VS

Team 2 Tickets

420

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 8
6,503
1,301
3,460
2,788
1,529
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

10
1 / 0 / 2
5,600
1,120
1,368
1,665
1,443
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
1 / 0 / 6
6,150
1,230
3,236
3,042
1,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 0 / 3
6,166
1,233
4,233
3,445
2,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
asface21
Neith
11
3 / 0 / 6
6,486
1,297
5,358
2,782
1,003
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
35
0
Kills
10
10
Deaths
0
0
Assists
25
Player
Kills
Deaths
Assists
KDA
W
2
0
8
6
L
Neith
JAG616298
Neith
0
4
0
0
W
1
0
2
2
W
1
0
6
4
L
Hou Yi
Muzuraki
Hou Yi
0
1
0
0
L
Artemis
OnlyGeekette
Artemis
0
2
0
0
W
3
0
3
4.5
W
Neith
asface21
Neith
3
0
6
6
L
Cthulhu
loseface95
Cthulhu
0
2
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,592
Damage
17,655
21,406
Taken
13,722
6,999
Mitigated
7,178
673
Healing
9,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,460
629
3,957
2,075
2,788
1,529
0
418
2,370
8,809
0
L
Neith
JAG616298
Neith
1,845
1,222
0
150
5,934
1,845
0
2,316
3,547
0
6,942
W
1,368
102
34
127
1,665
1,443
0
785
880
5,706
390
W
3,236
567
851
1,125
3,042
1,044
0
171
2,871
17,621
720
L
Hou Yi
Muzuraki
Hou Yi
2,221
364
0
0
3,904
1,192
0
1,856
2,048
0
13,186
L
Artemis
OnlyGeekette
Artemis
3,932
1,023
0
523
5,746
1,616
0
1,795
3,734
0
10,282
W
4,233
89
0
856
3,445
2,159
0
476
2,969
0
8,402
W
Neith
asface21
Neith
5,358
2,551
0
574
2,782
1,003
0
744
2,038
0
13,891
L
Cthulhu
loseface95
Cthulhu
621
0
0
0
2,009
1,070
0
358
1,587
1,849
0
L
1,973
34
0
0
3,813
1,276
0
1,661
2,074
10,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,230
Gold Earned
30,905
73
Minions Killed
99
3
Camps Cleared
3
316,998
Distance Traveled
496,244
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,503
1,301
12
2
1
108,363
0
L
Neith
5,202
1,040
15
3
1
52,111
0
W
Maui
5,600
1,120
12
2
0
94,940
0
W
Chang'e
6,150
1,230
55
11
2
102,458
0
L
Hou Yi
5,368
1,074
27
5
1
81,250
0
L
Artemis
5,255
1,051
11
2
0
85,223
0
W
Mulan
6,166
1,233
8
2
0
89,737
0
W
Neith
6,486
1,297
12
2
0
100,746
0
L
Cthulhu
5,029
1,006
1
0
0
15,908
0
L
Nox
5,376
1,075
19
4
1
82,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role