Player Matchup

Tiamat
Tiamat
OMalley101
Tiamat
Level 158
God Stats
4W - 3L
1,778 SR
Queue Stats
174W - 152L
1,584 Elo+
Party 2
Medusa
Medusa
PaDrE dOg85
Medusa
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 38L
1,609 Elo+
Solo
Khepri
Khepri
TheLingLord
Khepri
Level 120
God Stats
12W - 13L
1,550 SR
Queue Stats
164W - 145L
1,556 Elo+
Party 2
Bastet
Bastet
ZealPack
Bastet
Level 146
God Stats
1W - 2L
1,632 SR
Queue Stats
21W - 22L
1,526 Elo+
Party 1
Vamana
Vamana
dominickrocks91
Vamana
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 10L
1,359 Elo+
Party 1
Team Averages
Level 135
1,592 SR
1,527 Elo+

VS

Team Averages
Level 132
1,599 SR
1,562 Elo+
Chronos
Chronos
Borknut
Chronos
Level 157
God Stats
4W - 1L
1,589 SR
Queue Stats
318W - 283L
1,441 Elo+
Solo
Erlang Shen
Erlang Shen
Fatal97230
Erlang Shen
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
234W - 224L
1,510 Elo+
Solo
Ah Puch
Ah Puch
GetGriddyEmote
Ah Puch
Level 87
God Stats
1W - 0L
1,328 SR
Queue Stats
44W - 9L
1,881 Elo+
Solo
Artemis
Artemis
Susshomaru
Artemis
Level 146
God Stats
18W - 9L
1,733 SR
Queue Stats
557W - 504L
1,477 Elo+
Solo
Shiva
Shiva
UncleAhhhYeet
Shiva
Level 147
God Stats
27W - 11L
1,844 SR
Queue Stats
340W - 330L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
OMalley101
Tiamat
14
3 / 1 / 1
8,322
520
9,738
8,824
4,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
15
0 / 2 / 1
8,481
530
5,580
10,546
2,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
13
1 / 3 / 1
7,492
468
3,785
12,059
7,477
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
ZealPack
Bastet
14
2 / 6 / 3
7,812
488
5,462
14,748
5,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 2 / 1
9,328
583
10,818
15,783
16,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Borknut
Chronos
17
3 / 1 / 2
9,526
595
4,789
5,348
1,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Erlang Shen
Fatal97230
Erlang Shen
14
1 / 2 / 2
7,853
491
7,180
16,027
18,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

17
7 / 2 / 4
9,502
594
14,370
11,330
4,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Susshomaru
Artemis
14
0 / 3 / 5
7,791
487
7,162
10,364
3,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
3 / 0 / 4
8,769
548
9,064
12,374
10,561
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
8
Kills
14
14
Deaths
8
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chronos
Borknut
Chronos
3
1
2
4
W
Erlang Shen
Fatal97230
Erlang Shen
1
2
2
1
W
7
2
4
4.5
L
Tiamat
OMalley101
Tiamat
3
1
1
3.5
L
Medusa
0
2
1
0.25
W
Artemis
Susshomaru
Artemis
0
3
5
0.83
L
Khepri
1
3
1
0.5
W
3
0
4
5
L
Bastet
ZealPack
Bastet
2
6
3
0.58
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,383
Damage
42,565
61,960
Taken
55,443
36,647
Mitigated
38,138
18,166
Healing
12,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Borknut
Chronos
4,789
971
0
1,078
5,348
1,789
76
498
4,850
73,371
1,285
W
Erlang Shen
Fatal97230
Erlang Shen
7,180
4,583
0
6,734
16,027
18,030
0
0
16,027
347
57,007
W
14,370
1,099
0
2,309
11,330
4,383
19
1,355
9,641
83,813
487
L
Tiamat
OMalley101
Tiamat
9,738
540
0
2,351
8,824
4,327
0
1,628
7,196
56,778
0
L
Medusa
5,580
1,687
0
3,355
10,546
2,987
0
5,507
4,726
0
83,222
W
Artemis
Susshomaru
Artemis
7,162
1,160
0
526
10,364
3,375
0
4,885
4,409
0
57,330
L
Khepri
3,785
377
2,848
3,278
12,059
7,477
0
5,336
6,513
19,291
0
W
9,064
1,095
282
2,041
12,374
10,561
0
4,181
6,993
2,530
32,401
L
Bastet
ZealPack
Bastet
5,462
1,364
0
2,669
14,748
5,406
0
4,388
10,360
0
62,605
L
10,818
6,410
0
3,665
15,783
16,450
685
1,906
13,877
0
77,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,435
Gold Earned
43,441
534
Minions Killed
538
0
Camps Cleared
0
1,523,403
Distance Traveled
1,598,443
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,526
595
158
10
0
333,551
3
W
Erlang Shen
7,853
491
94
6
0
279,710
0
W
Ah Puch
9,502
594
122
8
0
349,109
0
L
Tiamat
8,322
520
127
8
0
317,215
2
L
Medusa
8,481
530
151
9
0
298,585
2
W
Artemis
7,791
487
116
7
0
293,146
3
L
Khepri
7,492
468
28
2
0
319,180
5
W
Shiva
8,769
548
48
3
0
342,927
7
L
Bastet
7,812
488
83
5
0
334,255
0
L
Vamana
9,328
583
145
9
0
254,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role