Player Matchup

Hercules
Hercules
 
Hercules
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
GrandAres2017
Zeus
Level 43
God Stats
0W - 3L
1,218 SR
Queue Stats
1W - 5L
1,288 Elo+
Solo
Charon
Charon
MomIShtTheBed
Charon
Level 119
God Stats
4W - 7L
1,527 SR
Queue Stats
101W - 73L
1,502 Elo+
Party 1
Anhur
Anhur
jamo1234
Anhur
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,268 Elo+
Solo
Izanami
Izanami
temp-1067663
Izanami
Level 58
God Stats
0W - 1L
1,516 SR
Queue Stats
18W - 9L
1,618 Elo+
Party 1
Team Averages
Level 87
1,452 SR
1,435 Elo+

VS

Team Averages
Level 116
1,622 SR
1,450 Elo+
Hades
Hades
CRONOS6969
Hades
Level 139
God Stats
67W - 58L
1,557 SR
Queue Stats
322W - 291L
1,508 Elo+
Solo
Mulan
Mulan
ClasssyButNasty
Mulan
Level 165
God Stats
9W - 6L
1,595 SR
Queue Stats
217W - 216L
1,455 Elo+
Party 2
Terra
Terra
PugsNotDrugs24
Terra
Level 147
God Stats
4W - 0L
1,849 SR
Queue Stats
221W - 214L
1,442 Elo+
Party 2
Sol
Sol
Snootyjam70
Sol
Level 88
God Stats
10W - 6L
1,607 SR
Queue Stats
212W - 185L
1,561 Elo+
Solo
Serqet
Serqet
SteezyTravi7
Serqet
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 62L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
8 / 1 / 0
8,073
621
15,370
12,749
5,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 6 / 1
6,609
508
5,522
8,200
2,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 1 / 3
6,511
501
7,325
13,968
9,809
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
jamo1234
Anhur
1
0 / 0 / 0
2,536
195
0
0
0
Izanami
temp-1067663
Izanami
12
1 / 6 / 3
6,992
538
4,220
9,394
2,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
15
4 / 2 / 0
8,779
675
9,281
8,807
4,091
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
1 / 3 / 2
8,016
617
6,496
13,361
7,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 3 / 6
7,215
555
6,653
14,428
8,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
4 / 1 / 2
8,441
649
7,245
8,686
2,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Serqet
12
2 / 1 / 1
6,849
527
3,299
11,465
3,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
24
10
Kills
13
14
Deaths
10
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
8
1
0
8
W
Hades
4
2
0
2
W
1
3
2
0.67
L
1
6
1
0.25
L
0
1
3
1.5
W
2
3
6
1.67
W
4
1
2
5
W
Serqet
2
1
1
2.5
L
Anhur
jamo1234
Anhur
0
0
0
0
L
Izanami
temp-1067663
Izanami
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,437
Damage
32,974
44,311
Taken
56,747
20,334
Mitigated
25,480
10,867
Healing
24,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
15,370
5,466
0
5,885
12,749
5,641
0
3,837
8,694
0
55,534
W
Hades
9,281
742
113
5,363
8,807
4,091
433
4,728
3,498
56,034
3,817
W
6,496
530
0
4,922
13,361
7,240
322
1,312
12,049
0
54,563
L
5,522
504
0
485
8,200
2,243
0
5,060
3,048
36,173
0
L
7,325
1,351
111
2,846
13,968
9,809
0
6,795
6,648
25,720
0
W
6,653
887
276
3,304
14,428
8,479
7
2,931
11,383
30,141
9
W
7,245
2,766
0
4,187
8,686
2,043
2,949
1,234
7,452
46,084
3,851
W
Serqet
3,299
1,073
0
6,221
11,465
3,627
0
1,889
9,518
0
44,541
L
Anhur
jamo1234
Anhur
0
0
0
0
0
0
0
0
0
0
0
L
Izanami
temp-1067663
Izanami
4,220
2,497
0
1,540
9,394
2,641
0
5,800
3,000
0
51,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,721
Gold Earned
39,300
312
Minions Killed
424
0
Camps Cleared
0
1,002,401
Distance Traveled
1,188,894
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,073
621
96
7
0
285,186
1
W
Hades
8,779
675
111
9
0
219,784
0
W
Mulan
8,016
617
100
8
0
215,490
0
L
Zeus
6,609
508
92
7
0
211,587
2
L
Charon
6,511
501
29
2
0
274,381
0
W
Terra
7,215
555
54
4
0
256,886
0
W
Sol
8,441
649
84
6
0
217,687
0
W
Serqet
6,849
527
75
6
0
279,047
1
L
Anhur
2,536
195
0
0
0
0
0
L
Izanami
6,992
538
95
7
0
231,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role