Player Matchup

Guan Yu
Guan Yu
Rouble
Guan Yu
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,372 Elo+
Party 2
Bastet
Bastet
SaucyKillua
Bastet
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,320 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SqueaksWasTaken
Morgan Le Fay
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,208 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ThiccAndGirthy
Ah Muzen Cab
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 30L
1,365 Elo+
Party 2
Freya
Freya
ledthegreat
Freya
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,405 Elo+
Solo
Team Averages
Level 41
1,500 SR
1,334 Elo+

VS

Team Averages
Level 88
1,437 SR
1,476 Elo+
Cthulhu
Cthulhu
Feel My Eel
Cthulhu
Level 109
God Stats
10W - 8L
1,598 SR
Queue Stats
435W - 415L
1,430 Elo+
Solo
Izanami
Izanami
ImHereNowSorry
Izanami
Level 87
God Stats
1W - 3L
1,279 SR
Queue Stats
344W - 332L
1,509 Elo+
Party 1
Athena
Athena
Reusing
Athena
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 37L
1,484 Elo+
Party 3
Ix Chel
Ix Chel
Waifu4RealLaifu
Ix Chel
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 114L
1,462 Elo+
Party 3
Nike
Nike
gremlinears666
Nike
Level 68
God Stats
6W - 4L
1,308 SR
Queue Stats
120W - 126L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Rouble
Guan Yu
18
6 / 1 / 17
12,106
865
10,399
15,919
20,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate

Breastplate

+20
Physical Protection

Bastet
18
5 / 2 / 21
10,746
768
13,205
11,803
5,592
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
SqueaksWasTaken
Morgan Le Fay
18
8 / 2 / 16
12,224
873
17,061
10,622
5,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
ThiccAndGirthy
Ah Muzen Cab
19
6 / 0 / 21
11,335
810
12,501
9,956
4,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

16
4 / 6 / 11
10,986
785
9,759
11,404
4,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Feel My Eel
Cthulhu
6
0 / 2 / 1
6,704
479
1,734
3,018
2,414
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

20
5 / 2 / 1
10,625
759
10,426
10,443
4,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Athena
Reusing
Athena
15
0 / 7 / 5
8,104
579
5,245
20,458
15,865
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
3 / 8 / 5
9,698
693
12,896
13,320
4,509
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
3 / 10 / 2
9,352
668
12,098
20,370
15,564
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
25
29
Kills
11
11
Deaths
29
86
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Feel My Eel
Cthulhu
0
2
1
0.25
L
5
2
1
2.75
L
Athena
Reusing
Athena
0
7
5
0.36
W
Guan Yu
Rouble
Guan Yu
6
1
17
14.5
W
Bastet
5
2
21
7.75
W
Morgan Le Fay
SqueaksWasTaken
Morgan Le Fay
8
2
16
8
W
Ah Muzen Cab
ThiccAndGirthy
Ah Muzen Cab
6
0
21
16.5
L
3
8
5
0.69
L
3
10
2
0.4
W
4
6
11
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,925
Damage
42,399
59,704
Taken
67,609
41,064
Mitigated
42,437
25,331
Healing
13,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Feel My Eel
Cthulhu
1,734
33
68
243
3,018
2,414
0
807
2,211
2,206
0
L
10,426
8,382
408
3,395
10,443
4,085
0
4,680
5,763
0
41,508
L
Athena
Reusing
Athena
5,245
565
188
578
20,458
15,865
0
8,656
11,802
7,383
0
W
Guan Yu
Rouble
Guan Yu
10,399
1,278
4,995
6,008
15,919
20,428
209
4,727
10,796
0
14,564
W
Bastet
13,205
3,277
1,361
2,777
11,803
5,592
894
5,072
6,552
0
25,098
W
Morgan Le Fay
SqueaksWasTaken
Morgan Le Fay
17,061
1,339
818
2,144
10,622
5,400
2,384
2,808
7,642
50,160
1,222
W
Ah Muzen Cab
ThiccAndGirthy
Ah Muzen Cab
12,501
4,283
2,692
2,769
9,956
4,717
2,992
2,387
7,345
0
29,349
L
12,896
2,000
5,797
2,720
13,320
4,509
0
4,049
9,271
24,418
0
L
12,098
1,012
31
195
20,370
15,564
0
8,246
12,124
0
22,301
W
9,759
2,960
0
1,767
11,404
4,927
1,529
3,632
7,494
23,348
781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,397
Gold Earned
44,483
175
Minions Killed
140
0
Camps Cleared
0
1,365,475
Distance Traveled
895,956
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,704
479
2
0
0
42,415
0
L
Izanami
10,625
759
80
6
0
235,797
0
L
Athena
8,104
579
4
0
0
194,972
0
W
Guan Yu
12,106
865
4
0
0
307,697
0
W
Bastet
10,746
768
25
2
0
283,920
0
W
Morgan Le Fay
12,224
873
63
5
0
260,253
0
W
Ah Muzen Cab
11,335
810
37
3
0
274,567
0
L
Ix Chel
9,698
693
30
2
0
207,683
0
L
Nike
9,352
668
24
2
0
215,089
0
W
Freya
10,986
785
46
3
0
239,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role