Player Matchup

Scylla
Scylla
Gold V
A99
Scylla
Gold V
Level 157
God Stats
21W - 16L
1,670 SR
Queue Stats
74W - 76L
1,377 MMR
Party 1
Atlas
Atlas
Gold V
AoeSet
Atlas
Gold V
Level 68
God Stats
15W - 9L
1,545 SR
Queue Stats
120W - 133L
1,366 MMR
Party 1
Hercules
Hercules
Gold II
Doc2Free
Hercules
Gold II
Level 105
God Stats
41W - 46L
1,561 SR
Queue Stats
199W - 219L
1,657 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,592 SR
1,467 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,684 SR
1,443 MMR
Chaac
Chaac
Silver II
DaggerDad
Chaac
Silver II
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,433 MMR
Party 2
Discordia
Discordia
Bronze III
IMomma
Discordia
Bronze III
Level 69
God Stats
1W - 1L
1,872 SR
Queue Stats
1W - 5L
1,457 MMR
Party 2
Sol
Sol
Gold III
MadameGotham
Sol
Gold III
Level 174
God Stats
9W - 5L
1,680 SR
Queue Stats
328W - 344L
1,439 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
A99
Scylla
16
2 / 0 / 9
9,994
833
8,247
5,231
1,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Atlas
AoeSet
Atlas
17
7 / 0 / 3
10,229
852
6,983
11,313
12,176
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
Doc2Free
Hercules
16
3 / 1 / 8
10,183
849
11,938
14,594
15,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Bans
Ne ZhaCthulhuThothZeusMulan

VS

Bans
KukulkanBacchusCharybdisKuzenboMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DaggerDad
Chaac
14
1 / 4 / 0
8,706
726
5,869
12,496
13,472
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Discordia
IMomma
Discordia
14
0 / 4 / 0
8,289
691
7,812
7,422
2,358
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
0 / 4 / 0
8,172
681
6,437
10,174
3,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
1
12
Kills
1
1
Deaths
12
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Scylla
A99
Scylla
2
0
9
6.5
W
Atlas
AoeSet
Atlas
7
0
3
8.5
L
Chaac
DaggerDad
Chaac
1
4
0
0.25
W
Hercules
Doc2Free
Hercules
3
1
8
7
L
Discordia
IMomma
Discordia
0
4
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,168
Damage
20,118
31,138
Taken
30,092
29,191
Mitigated
19,745
6,153
Healing
4,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
A99
Scylla
8,247
173
0
1,047
5,231
1,730
1,252
2,751
2,420
34,800
629
W
Atlas
AoeSet
Atlas
6,983
2,162
0
514
11,313
12,176
341
4,794
6,428
21,305
1,136
L
Chaac
DaggerDad
Chaac
5,869
633
0
1,316
12,496
13,472
0
5,598
6,512
0
14,168
W
Hercules
Doc2Free
Hercules
11,938
1,984
0
4,592
14,594
15,285
96
5,924
8,546
427
36,974
L
Discordia
IMomma
Discordia
7,812
448
0
0
7,422
2,358
0
4,680
2,453
32,549
0
L
6,437
1,159
0
3,045
10,174
3,915
0
3,901
6,023
30,201
1,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,406
Gold Earned
25,167
141
Minions Killed
127
0
Camps Cleared
0
701,785
Distance Traveled
661,534
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,994
833
67
6
0
229,728
0
W
Atlas
10,229
852
19
2
0
232,061
2
L
Chaac
8,706
726
25
2
0
224,087
0
W
Hercules
10,183
849
55
5
0
239,996
0
L
Discordia
8,289
691
49
4
0
210,501
0
L
Sol
8,172
681
53
4
0
226,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role