Player Matchup

Guan Yu
Guan Yu
GenSlayer
Guan Yu
Level 47
God Stats
2W - 3L
1,192 SR
Queue Stats
50W - 72L
1,406 Elo+
Party 2
Hun Batz
Hun Batz
Set Godz
Hun Batz
Level 41
God Stats
2W - 3L
1,200 SR
Queue Stats
37W - 59L
1,296 Elo+
Party 2
Nu Wa
Nu Wa
Shwshili
Nu Wa
Level 42
God Stats
3W - 2L
1,178 SR
Queue Stats
12W - 41L
1,134 Elo+
Party 2
Cernunnos
Cernunnos
SounDzAirEcho
Cernunnos
Level 66
God Stats
4W - 3L
1,536 SR
Queue Stats
144W - 162L
1,461 Elo+
Party 1
Xing Tian
Xing Tian
ninefingerez
Xing Tian
Level 60
God Stats
23W - 13L
1,604 SR
Queue Stats
142W - 162L
1,466 Elo+
Party 1
Team Averages
Level 51
1,342 SR
1,353 Elo+

VS

Team Averages
Level 56
1,509 SR
1,438 Elo+
Geb
Geb
 
Geb
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
KyleBroflovski96
Cabrakan
Level 41
God Stats
4W - 7L
1,432 SR
Queue Stats
66W - 97L
1,372 Elo+
Solo
Chernobog
Chernobog
XGN Vert1cal
Chernobog
Level 67
God Stats
15W - 12L
1,544 SR
Queue Stats
294W - 276L
1,502 Elo+
Solo
Janus
Janus
donehead1
Janus
Level 49
God Stats
1W - 3L
1,569 SR
Queue Stats
103W - 100L
1,443 Elo+
Solo
Mercury
Mercury
wreckshoppin953
Mercury
Level 39
God Stats
2W - 3L
1,500 SR
Queue Stats
59W - 64L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
GenSlayer
Guan Yu
14
3 / 1 / 1
8,029
535
6,234
11,621
10,792
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Hun Batz
Set Godz
Hun Batz
16
1 / 3 / 3
8,512
567
4,782
13,968
5,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nu Wa
Shwshili
Nu Wa
14
7 / 3 / 0
9,150
610
10,975
8,929
2,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cernunnos
SounDzAirEcho
Cernunnos
16
10 / 1 / 1
10,501
700
14,158
9,705
3,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xing Tian
ninefingerez
Xing Tian
12
0 / 0 / 10
8,160
544
4,046
13,215
9,232
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
1 / 1 / 1
7,272
485
5,340
11,729
7,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

13
1 / 3 / 0
7,681
512
8,647
13,249
10,288
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chernobog
XGN Vert1cal
Chernobog
5
0 / 6 / 0
5,102
340
2,034
5,208
1,165
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
donehead1
Janus
14
3 / 3 / 1
8,101
540
9,034
9,818
2,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
2 / 8 / 0
7,920
528
5,583
15,770
6,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
21
Kills
7
8
Deaths
21
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
1
1
1.5
W
Guan Yu
GenSlayer
Guan Yu
3
1
1
3.5
L
1
3
0
0.33
W
Hun Batz
Set Godz
Hun Batz
1
3
3
0.83
W
Nu Wa
Shwshili
Nu Wa
7
3
0
2.33
W
Cernunnos
SounDzAirEcho
Cernunnos
10
1
1
10.5
L
Chernobog
XGN Vert1cal
Chernobog
0
6
0
0
L
Janus
donehead1
Janus
3
3
1
1.17
W
Xing Tian
ninefingerez
Xing Tian
0
0
10
5
L
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,195
Damage
30,638
57,438
Taken
55,774
31,354
Mitigated
28,173
15,557
Healing
12,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
5,340
318
0
3,013
11,729
7,722
0
2,167
9,446
22,662
0
W
Guan Yu
GenSlayer
Guan Yu
6,234
1,030
222
4,462
11,621
10,792
0
5,830
5,763
0
39,346
L
8,647
782
0
5,600
13,249
10,288
0
1,241
11,951
46,022
2,789
W
Hun Batz
Set Godz
Hun Batz
4,782
1,638
0
2,952
13,968
5,781
1,225
2,664
11,170
0
77,617
W
Nu Wa
Shwshili
Nu Wa
10,975
1,855
0
990
8,929
2,268
450
5,142
3,341
48,378
1,349
W
Cernunnos
SounDzAirEcho
Cernunnos
14,158
7,857
0
5,429
9,705
3,281
4,534
2,190
7,515
0
74,091
L
Chernobog
XGN Vert1cal
Chernobog
2,034
949
0
405
5,208
1,165
0
987
4,161
0
11,387
L
Janus
donehead1
Janus
9,034
642
0
2,802
9,818
2,853
0
6,789
2,557
67,617
1,130
W
Xing Tian
ninefingerez
Xing Tian
4,046
668
0
1,502
13,215
9,232
174
5,956
7,001
22,089
0
L
5,583
1,698
0
1,079
15,770
6,145
0
2,873
12,709
0
66,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,352
Gold Earned
36,076
408
Minions Killed
359
0
Camps Cleared
0
1,547,490
Distance Traveled
1,229,379
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,272
485
21
1
0
327,641
3
W
Guan Yu
8,029
535
68
5
0
336,394
0
L
Cabrakan
7,681
512
80
5
0
208,575
0
W
Hun Batz
8,512
567
112
7
0
352,771
0
W
Nu Wa
9,150
610
87
6
0
280,606
0
W
Cernunnos
10,501
700
111
7
0
259,435
0
L
Chernobog
5,102
340
20
1
0
125,812
1
L
Janus
8,101
540
122
8
0
265,075
0
W
Xing Tian
8,160
544
30
2
0
318,284
4
L
Mercury
7,920
528
116
8
0
302,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role