Player Matchup

Achilles
Achilles
Platinum I
AVainySnail69
Achilles
Platinum I
Level 125
God Stats
7W - 9L
1,752 SR
Queue Stats
108W - 103L
1,928 MMR
Solo
Xing Tian
Xing Tian
Gold I
Bsnowie
Xing Tian
Gold I
Level 75
God Stats
79W - 80L
1,606 SR
Queue Stats
253W - 250L
1,681 MMR
Solo
Zhong Kui
Zhong Kui
Platinum II
CarlosE UNAM
Zhong Kui
Platinum II
Level 203
God Stats
15W - 12L
1,633 SR
Queue Stats
275W - 267L
1,825 MMR
Solo
Fenrir
Fenrir
Gold I
Quazotic
Fenrir
Gold I
Level 65
God Stats
1W - 0L
1,710 SR
Queue Stats
32W - 14L
1,977 MMR
Party 2
Jing Wei
Jing Wei
Platinum I
RunescapeDad1978
Jing Wei
Platinum I
Level 128
God Stats
3W - 1L
1,682 SR
Queue Stats
93W - 74L
2,011 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 119
1,676 SR
1,884 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 178
1,545 SR
1,758 MMR
Eset
Eset
Diamond IV
 
Eset
Diamond IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ix Chel
Ix Chel
Gold I
 
Ix Chel
Gold I
Level 301
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Masters
Nanо
Medusa
Masters
Level 91
God Stats
0W - 2L
1,345 SR
Queue Stats
68W - 43L
2,220 MMR
Party 1
Cthulhu
Cthulhu
Platinum I
SexyBlackHammer
Cthulhu
Platinum I
Level 183
God Stats
147W - 126L
1,658 SR
Queue Stats
736W - 725L
1,947 MMR
Solo
Mercury
Mercury
Platinum II
reapn
Mercury
Platinum II
Level 159
God Stats
3W - 3L
1,723 SR
Queue Stats
118W - 114L
1,622 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AVainySnail69
Achilles
14
2 / 1 / 0
8,589
661
4,448
10,682
8,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
Bsnowie
Xing Tian
12
0 / 0 / 5
7,317
563
2,469
6,692
4,073
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
CarlosE UNAM
Zhong Kui
16
2 / 1 / 0
8,700
669
1,562
7,167
5,114
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Quazotic
Fenrir
13
4 / 2 / 2
7,383
568
5,626
9,642
4,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
2 / 1 / 2
8,326
640
5,592
7,735
2,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AresBakasuraNu WaFreya

VS

Bans
Chang'eLancelotGebRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
14
2 / 2 / 0
7,251
558
7,150
6,917
1,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
 
Ix Chel
11
0 / 3 / 0
5,947
457
1,496
6,467
4,015
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Nanо
Medusa
13
2 / 4 / 0
7,072
544
6,595
9,928
3,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

5
0 / 1 / 1
4,654
358
2,179
2,526
721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Mercury
reapn
Mercury
8
1 / 0 / 1
5,362
412
982
3,347
1,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
10
Kills
5
5
Deaths
10
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
2
2
0
1
L
Ix Chel
 
Ix Chel
0
3
0
0
W
Achilles
AVainySnail69
Achilles
2
1
0
2
W
Xing Tian
Bsnowie
Xing Tian
0
0
5
2.5
W
Zhong Kui
CarlosE UNAM
Zhong Kui
2
1
0
2
L
Medusa
Nanо
Medusa
2
4
0
0.5
W
Fenrir
Quazotic
Fenrir
4
2
2
2.5
W
2
1
2
3
L
0
1
1
0.5
L
Mercury
reapn
Mercury
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,697
Damage
18,402
41,918
Taken
29,185
24,439
Mitigated
10,510
15,877
Healing
9,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
7,150
1,018
116
1,698
6,917
1,692
0
1,478
5,439
54,851
0
L
Ix Chel
 
Ix Chel
1,496
378
300
2,231
6,467
4,015
0
848
5,332
29,384
1,082
W
Achilles
AVainySnail69
Achilles
4,448
604
0
3,462
10,682
8,591
1,171
2,246
8,170
0
60,002
W
Xing Tian
Bsnowie
Xing Tian
2,469
285
0
1,685
6,692
4,073
0
1,175
5,517
20,894
0
W
Zhong Kui
CarlosE UNAM
Zhong Kui
1,562
0
0
5,208
7,167
5,114
204
3,293
3,874
71,867
3,617
L
Medusa
Nanо
Medusa
6,595
3,363
0
3,313
9,928
3,013
0
1,480
8,448
0
55,112
W
Fenrir
Quazotic
Fenrir
5,626
1,957
0
1,060
9,642
4,268
0
3,736
5,842
0
62,615
W
5,592
5,029
0
4,462
7,735
2,393
824
0
7,735
0
67,956
L
2,179
269
0
673
2,526
721
0
0
2,332
9,825
0
L
Mercury
reapn
Mercury
982
381
0
902
3,347
1,069
0
201
3,146
0
24,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,315
Gold Earned
30,286
519
Minions Killed
356
0
Camps Cleared
0
1,368,705
Distance Traveled
1,044,075
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,251
558
123
9
0
270,805
0
L
Ix Chel
5,947
457
63
5
0
211,822
3
W
Achilles
8,589
661
116
9
0
266,588
2
W
Xing Tian
7,317
563
29
2
0
284,917
2
W
Zhong Kui
8,700
669
157
12
0
253,847
2
L
Medusa
7,072
544
98
8
0
246,588
0
W
Fenrir
7,383
568
89
7
0
319,861
0
W
Jing Wei
8,326
640
128
10
0
243,492
0
L
Cthulhu
4,654
358
24
2
0
105,230
0
L
Mercury
5,362
412
48
4
0
209,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role