Player Matchup

Serqet
Serqet
Gold III
LarryCavergaMama
Serqet
Gold III
Level 120
God Stats
9W - 3L
1,728 SR
Queue Stats
413W - 394L
1,584 MMR
Party 1
Cthulhu
Cthulhu
Silver I
scarface_yeyo10
Cthulhu
Silver I
Level 66
God Stats
69W - 50L
1,584 SR
Queue Stats
390W - 387L
1,192 MMR
Party 1
Vulcan
Vulcan
Gold III
x_SamuueL_x
Vulcan
Gold III
Level 144
God Stats
26W - 16L
1,693 SR
Queue Stats
161W - 154L
1,569 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,668 SR
1,448 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 149
1,602 SR
1,392 MMR
Kukulkan
Kukulkan
Bronze III
DiabectDieu
Kukulkan
Bronze III
Level 67
God Stats
0W - 2L
1,537 SR
Queue Stats
1W - 4L
1,368 MMR
Party 2
Sobek
Sobek
Platinum IV
ELITEinDIAPERZ
Sobek
Platinum IV
Level 264
God Stats
21W - 37L
1,445 SR
Queue Stats
681W - 729L
1,440 MMR
Solo
Medusa
Medusa
Bronze III
To78
Medusa
Bronze III
Level 117
God Stats
0W - 1L
1,822 SR
Queue Stats
1W - 4L
1,368 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 6
8,657
866
8,194
9,028
5,945
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

14
1 / 0 / 7
7,901
790
5,031
9,863
9,024
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Vulcan
15
6 / 0 / 6
9,240
924
9,952
5,532
2,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
MulanBaron SamediThothAh PuchAchilles

VS

Bans
ChaacKuzenboThanatosBacchusUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DiabectDieu
Kukulkan
13
0 / 3 / 0
7,356
736
6,536
7,705
2,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 4 / 0
6,668
667
3,824
10,933
6,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Medusa
To78
Medusa
13
1 / 5 / 0
7,886
789
6,129
7,705
1,792
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
1
12
Kills
1
1
Deaths
12
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
DiabectDieu
Kukulkan
0
3
0
0
L
0
4
0
0
W
5
1
6
8
L
Medusa
To78
Medusa
1
5
0
0.2
W
1
0
7
4.5
W
Vulcan
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,177
Damage
16,489
24,423
Taken
26,343
17,471
Mitigated
10,109
4,550
Healing
3,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
DiabectDieu
Kukulkan
6,536
740
0
0
7,705
2,050
0
4,041
3,397
25,280
0
L
3,824
227
0
2,717
10,933
6,267
0
5,620
4,581
9,620
0
W
8,194
1,691
0
2,151
9,028
5,945
201
3,260
5,312
80
10,695
L
Medusa
To78
Medusa
6,129
2,307
354
538
7,705
1,792
0
3,831
2,729
0
22,576
W
5,031
271
92
823
9,863
9,024
125
3,690
5,496
17,661
2,162
W
Vulcan
9,952
632
0
1,484
5,532
2,502
204
2,081
3,215
39,304
1,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,798
Gold Earned
21,910
121
Minions Killed
108
0
Camps Cleared
0
617,103
Distance Traveled
504,924
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,356
736
60
6
0
158,262
1
L
Sobek
6,668
667
17
2
0
166,420
0
W
Serqet
8,657
866
9
1
0
200,416
0
L
Medusa
7,886
789
31
3
0
180,242
6
W
Cthulhu
7,901
790
35
4
0
216,998
1
W
Vulcan
9,240
924
77
8
0
199,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role