Player Matchup

Bacchus
Bacchus
Platinum I
 
Bacchus
Platinum I
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Masters
BurstGolem
Ne Zha
Masters
Level 195
God Stats
29W - 22L
1,662 SR
Queue Stats
610W - 584L
2,060 MMR
Solo
Rama
Rama
Diamond I
Kiba787
Rama
Diamond I
Level 165
God Stats
30W - 25L
1,757 SR
Queue Stats
649W - 645L
2,419 MMR
Solo
Yu Huang
Yu Huang
Diamond IV
SoloQueueShark
Yu Huang
Diamond IV
Level 99
God Stats
4W - 6L
1,532 SR
Queue Stats
372W - 358L
2,076 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond IV
THEKILL3RDEMON
Tsukuyomi
Diamond IV
Level 165
God Stats
17W - 12L
1,678 SR
Queue Stats
276W - 264L
2,221 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 142
1,626 SR
2,055 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 179
1,640 SR
2,157 MMR
Discordia
Discordia
Diamond III
Kreenick
Discordia
Diamond III
Level 186
God Stats
5W - 3L
1,650 SR
Queue Stats
317W - 296L
1,986 MMR
Solo
Jing Wei
Jing Wei
Masters
Saëns
Jing Wei
Masters
Level 178
God Stats
3W - 5L
1,434 SR
Queue Stats
126W - 112L
2,315 MMR
Solo
Bastet
Bastet
Diamond V
SpringMustache
Bastet
Diamond V
Level 183
God Stats
6W - 3L
1,608 SR
Queue Stats
150W - 134L
2,151 MMR
Party 1
Cabrakan
Cabrakan
Diamond IV
YanTen
Cabrakan
Diamond IV
Level 188
God Stats
7W - 3L
1,622 SR
Queue Stats
150W - 134L
2,151 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond IV
xllArceusCx
Sun Wukong
Diamond IV
Level 158
God Stats
4W - 0L
1,887 SR
Queue Stats
34W - 24L
2,184 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 4 / 1
5,282
528
3,105
8,992
7,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Ne Zha
BurstGolem
Ne Zha
9
0 / 2 / 1
4,979
498
2,599
7,780
1,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Rama
Kiba787
Rama
11
1 / 2 / 1
5,919
592
4,305
7,056
2,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
11
0 / 3 / 0
6,116
612
2,276
5,701
1,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
THEKILL3RDEMON
Tsukuyomi
10
0 / 4 / 0
5,558
556
4,844
9,984
3,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
KaliSusanoChronosFreya

VS

Bans
RavanaKumbhakarnaAresMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Kreenick
Discordia
13
4 / 0 / 4
7,167
717
6,598
3,005
775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
Saëns
Jing Wei
11
2 / 1 / 3
6,409
641
6,180
4,455
1,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
7 / 0 / 4
6,806
681
5,465
6,163
2,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cabrakan
YanTen
Cabrakan
10
1 / 1 / 5
5,813
581
2,309
6,808
6,443
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sun Wukong
xllArceusCx
Sun Wukong
12
1 / 0 / 2
6,488
649
6,115
8,803
5,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
15
15
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
4
1
0.38
L
Ne Zha
BurstGolem
Ne Zha
0
2
1
0.25
L
Rama
Kiba787
Rama
1
2
1
0.75
W
Discordia
Kreenick
Discordia
4
0
4
6
W
Jing Wei
Saëns
Jing Wei
2
1
3
3.5
L
Yu Huang
0
3
0
0
W
7
0
4
9
L
Tsukuyomi
THEKILL3RDEMON
Tsukuyomi
0
4
0
0
W
Cabrakan
YanTen
Cabrakan
1
1
5
3.5
W
Sun Wukong
xllArceusCx
Sun Wukong
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,129
Damage
26,667
39,513
Taken
29,234
16,797
Mitigated
16,528
11,425
Healing
7,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,105
653
0
2,286
8,992
7,559
0
1,872
6,964
16,898
0
L
Ne Zha
BurstGolem
Ne Zha
2,599
1,160
0
3,339
7,780
1,958
0
1,651
5,841
0
28,462
L
Rama
Kiba787
Rama
4,305
3,530
0
3,516
7,056
2,374
0
865
6,191
0
43,907
W
Discordia
Kreenick
Discordia
6,598
212
0
1,066
3,005
775
0
1,082
1,803
56,526
0
W
Jing Wei
Saëns
Jing Wei
6,180
5,107
0
1,136
4,455
1,432
0
716
3,739
0
45,604
L
Yu Huang
2,276
83
0
290
5,701
1,647
0
2,351
3,044
47,234
0
W
5,465
1,540
0
1,940
6,163
2,215
0
629
5,488
0
40,857
L
Tsukuyomi
THEKILL3RDEMON
Tsukuyomi
4,844
340
0
1,994
9,984
3,259
0
1,501
8,433
315
40,702
W
Cabrakan
YanTen
Cabrakan
2,309
559
0
1,541
6,808
6,443
0
1,549
5,122
11,115
1,827
W
Sun Wukong
xllArceusCx
Sun Wukong
6,115
932
0
1,979
8,803
5,663
0
1,200
7,603
572
45,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,854
Gold Earned
32,683
372
Minions Killed
373
0
Camps Cleared
0
1,072,822
Distance Traveled
1,145,832
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,282
528
29
3
0
201,028
2
L
Ne Zha
4,979
498
65
7
0
246,088
0
L
Rama
5,919
592
87
9
0
203,812
2
W
Discordia
7,167
717
113
11
0
219,323
2
W
Jing Wei
6,409
641
93
9
0
207,943
3
L
Yu Huang
6,116
612
122
12
0
213,321
2
W
Bastet
6,806
681
67
7
0
276,661
0
L
Tsukuyomi
5,558
556
69
7
0
208,573
1
W
Cabrakan
5,813
581
14
1
0
228,743
4
W
Sun Wukong
6,488
649
86
9
0
213,162
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role