Player Matchup

Bastet
Bastet
Gold III
BigBadBillyBob
Bastet
Gold III
Level 127
God Stats
13W - 7L
1,754 SR
Queue Stats
55W - 58L
1,499 MMR
Party 1
Poseidon
Poseidon
Platinum V
RaidingHerJungle
Poseidon
Platinum V
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 41L
1,754 MMR
Party 1
Danzaburou
Danzaburou
Gold I
SelfCheckedPG
Danzaburou
Gold I
Level 172
God Stats
18W - 18L
1,427 SR
Queue Stats
178W - 172L
1,556 MMR
Solo
Neith
Neith
Gold IV
hattaka23
Neith
Gold IV
Level 89
God Stats
6W - 7L
1,525 SR
Queue Stats
414W - 447L
1,559 MMR
Solo
Baron Samedi
Baron Samedi
Platinum V
thydarkking
Baron Samedi
Platinum V
Level 133
God Stats
4W - 2L
1,463 SR
Queue Stats
102W - 93L
1,571 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 130
1,534 SR
1,588 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 125
1,641 SR
1,558 MMR
Raijin
Raijin
Gold II
LGasMonkeyL
Raijin
Gold II
Level 158
God Stats
3W - 7L
1,870 SR
Queue Stats
350W - 364L
1,549 MMR
Solo
Hun Batz
Hun Batz
Gold III
MatheusGTames
Hun Batz
Gold III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 111L
1,562 MMR
Solo
Sylvanus
Sylvanus
Gold III
Papi Shaampooo
Sylvanus
Gold III
Level 182
God Stats
6W - 4L
1,827 SR
Queue Stats
42W - 45L
1,556 MMR
Solo
Anhur
Anhur
Gold II
coults
Anhur
Gold II
Level 60
God Stats
4W - 5L
1,510 SR
Queue Stats
88W - 75L
1,570 MMR
Solo
Horus
Horus
Gold II
neekel-_-
Horus
Gold II
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
384W - 369L
1,552 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 0
6,617
662
4,517
5,160
1,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
3 / 1 / 1
6,681
668
6,415
3,304
771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
SelfCheckedPG
Danzaburou
11
1 / 0 / 3
6,598
660
4,506
7,179
4,131
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
hattaka23
Neith
11
0 / 0 / 3
6,353
635
3,528
4,634
1,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
thydarkking
Baron Samedi
11
0 / 0 / 3
6,407
641
3,670
4,025
1,480
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
ThanatosKing ArthurFreya

VS

Bans
AchillesLancelotAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
10
1 / 3 / 0
5,496
550
2,619
6,818
1,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
MatheusGTames
Hun Batz
7
0 / 1 / 0
4,372
437
1,028
3,767
812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
9
0 / 3 / 0
5,464
546
1,723
6,724
3,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Anhur
coults
Anhur
10
0 / 2 / 0
5,305
531
3,149
5,769
1,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
neekel-_-
Horus
8
0 / 2 / 0
4,976
498
1,760
9,838
6,800
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
11
Kills
1
1
Deaths
11
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
7
0
0
7
L
Raijin
1
3
0
0.33
L
Hun Batz
MatheusGTames
Hun Batz
0
1
0
0
L
Sylvanus
0
3
0
0
W
3
1
1
3.5
W
Danzaburou
SelfCheckedPG
Danzaburou
1
0
3
2.5
L
Anhur
coults
Anhur
0
2
0
0
W
Neith
hattaka23
Neith
0
0
3
1.5
L
Horus
neekel-_-
Horus
0
2
0
0
W
Baron Samedi
thydarkking
Baron Samedi
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,636
Damage
10,279
24,302
Taken
32,916
9,285
Mitigated
14,021
9,543
Healing
10,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,517
1,622
0
1,289
5,160
1,682
0
226
4,888
0
38,098
L
Raijin
2,619
44
0
510
6,818
1,826
0
3,369
3,225
34,404
0
L
Hun Batz
MatheusGTames
Hun Batz
1,028
304
0
1,633
3,767
812
0
87
3,628
0
19,206
L
Sylvanus
1,723
247
0
1,842
6,724
3,027
0
3,670
3,054
26,619
8,034
W
6,415
1,012
0
740
3,304
771
550
1,290
1,814
54,510
992
W
Danzaburou
SelfCheckedPG
Danzaburou
4,506
1,345
0
2,645
7,179
4,131
46
952
6,140
0
36,778
L
Anhur
coults
Anhur
3,149
1,182
0
2,216
5,769
1,556
0
0
5,769
0
38,266
W
Neith
hattaka23
Neith
3,528
1,600
0
2,186
4,634
1,221
0
484
4,150
0
44,238
L
Horus
neekel-_-
Horus
1,760
898
320
3,663
9,838
6,800
0
2,383
7,187
1,282
12,713
W
Baron Samedi
thydarkking
Baron Samedi
3,670
304
32
2,651
4,025
1,480
0
972
3,053
43,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,656
Gold Earned
25,613
409
Minions Killed
296
0
Camps Cleared
0
1,067,753
Distance Traveled
832,855
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,617
662
72
7
0
264,047
3
L
Raijin
5,496
550
68
7
0
174,143
0
L
Hun Batz
4,372
437
46
5
0
113,894
0
L
Sylvanus
5,464
546
69
7
0
138,891
0
W
Poseidon
6,681
668
103
10
0
218,229
2
W
Danzaburou
6,598
660
47
5
0
207,726
2
L
Anhur
5,305
531
82
8
0
187,359
2
W
Neith
6,353
635
94
9
0
200,358
0
L
Horus
4,976
498
31
3
0
218,568
7
W
Baron Samedi
6,407
641
93
9
0
177,393
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role