Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
AXTONMAREK
Anubis
Level 125
God Stats
26W - 37L
1,466 SR
Queue Stats
47W - 61L
1,387 Elo+
Party 2
Cupid
Cupid
AceTrainerJ
Cupid
Level 27
God Stats
11W - 17L
1,434 SR
Queue Stats
12W - 20L
1,376 Elo+
Party 2
Sylvanus
Sylvanus
Coltenlol
Sylvanus
Level 86
God Stats
1W - 2L
1,400 SR
Queue Stats
60W - 68L
1,434 Elo+
Party 2
Bellona
Bellona
Jmillz93
Bellona
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 24L
1,303 Elo+
Party 2
Team Averages
Level 99
1,460 SR
1,400 Elo+

VS

Team Averages
Level 123
1,485 SR
1,511 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
 
Nemesis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
IWoodsieI
Erlang Shen
Level 68
God Stats
4W - 5L
1,498 SR
Queue Stats
97W - 85L
1,564 Elo+
Solo
Artemis
Artemis
j_escott-beast
Artemis
Level 148
God Stats
38W - 50L
1,423 SR
Queue Stats
781W - 759L
1,459 Elo+
Solo
Anubis
Anubis
wholeIottared-
Anubis
Level 87
God Stats
12W - 14L
1,502 SR
Queue Stats
136W - 123L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
4 / 1 / 0
6,005
601
3,951
7,746
2,059
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
AXTONMAREK
Anubis
9
0 / 6 / 2
5,526
553
2,888
7,299
1,530
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
0 / 0 / 1
4,593
459
3,634
6,755
1,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
Coltenlol
Sylvanus
9
0 / 2 / 1
5,182
518
3,106
9,588
4,632
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bellona
Jmillz93
Bellona
11
4 / 0 / 1
7,002
700
5,723
8,908
7,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
1 / 0 / 3
5,206
521
6,539
5,695
3,323
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
 
Nemesis
8
0 / 4 / 1
4,676
468
2,428
7,101
4,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Erlang Shen
IWoodsieI
Erlang Shen
10
3 / 1 / 1
5,673
567
2,518
8,737
4,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

8
0 / 1 / 2
4,722
472
5,804
5,069
1,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
5 / 2 / 1
6,819
682
7,258
5,781
2,254
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
17
8
Kills
9
9
Deaths
8
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
4
1
0
4
L
Nu Wa
 
Nu Wa
1
0
3
2.5
L
Nemesis
 
Nemesis
0
4
1
0.13
W
Anubis
AXTONMAREK
Anubis
0
6
2
0.17
W
0
0
1
0.5
W
Sylvanus
Coltenlol
Sylvanus
0
2
1
0.25
L
Erlang Shen
IWoodsieI
Erlang Shen
3
1
1
3.5
W
Bellona
Jmillz93
Bellona
4
0
1
4.5
L
0
1
2
1
L
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,302
Damage
24,547
40,296
Taken
32,383
18,026
Mitigated
15,924
17,100
Healing
9,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
3,951
584
0
2,558
7,746
2,059
0
2,479
5,236
0
31,020
L
Nu Wa
 
Nu Wa
6,539
1,670
0
1,613
5,695
3,323
0
1,555
4,140
21,747
961
L
Nemesis
 
Nemesis
2,428
733
0
1,076
7,101
4,891
0
0
7,101
0
24,858
W
Anubis
AXTONMAREK
Anubis
2,888
77
123
1,694
7,299
1,530
0
5,278
2,021
30,136
0
W
3,634
1,590
166
2,536
6,755
1,828
0
1,824
4,931
0
28,161
W
Sylvanus
Coltenlol
Sylvanus
3,106
921
2,590
3,925
9,588
4,632
0
3,024
6,564
20,716
0
L
Erlang Shen
IWoodsieI
Erlang Shen
2,518
1,337
0
3,326
8,737
4,033
0
504
8,233
0
40,461
W
Bellona
Jmillz93
Bellona
5,723
1,437
0
3,508
8,908
7,977
193
618
7,985
0
39,059
L
5,804
1,449
0
1,843
5,069
1,423
0
1,377
3,692
0
27,372
L
7,258
526
0
1,767
5,781
2,254
330
2,558
3,223
51,297
1,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,308
Gold Earned
27,096
261
Minions Killed
288
0
Camps Cleared
0
1,008,293
Distance Traveled
994,677
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,005
601
57
6
0
248,218
0
L
Nu Wa
5,206
521
47
5
0
202,471
4
L
Nemesis
4,676
468
33
3
0
228,162
0
W
Anubis
5,526
553
57
6
0
185,802
2
W
Cupid
4,593
459
48
5
0
190,916
0
W
Sylvanus
5,182
518
23
2
0
167,882
1
L
Erlang Shen
5,673
567
79
8
0
237,238
0
W
Bellona
7,002
700
76
8
0
215,475
0
L
Artemis
4,722
472
42
4
0
137,891
0
L
Anubis
6,819
682
87
9
0
188,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role