Player Matchup

Ymir
Ymir
ScPZ_ADAM
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
King Arthur
King Arthur
ShuSchnegeWiGets
King Arthur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,230 Elo+
Party 2
Cthulhu
Cthulhu
k1ngaIfha
Cthulhu
Level 113
God Stats
0W - 1L
1,605 SR
Queue Stats
3W - 5L
1,407 Elo+
Party 2
The Morrigan
The Morrigan
nnnnn0909
The Morrigan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,173 Elo+
Party 2
Izanami
Izanami
vHxpnoticsZ
Izanami
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,230 Elo+
Party 2
Team Averages
Level 28
1,521 SR
1,308 Elo+

VS

Team Averages
Level 191
1,562 SR
1,588 Elo+
Merlin
Merlin
 
Merlin
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
EsendeXenoN
Fafnir
Level 221
God Stats
4W - 2L
1,812 SR
Queue Stats
177W - 89L
1,699 Elo+
Party 1
King Arthur
King Arthur
F0reverNever16
King Arthur
Level 270
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 92L
1,677 Elo+
Party 1
Heimdallr
Heimdallr
kart-soini99
Heimdallr
Level 209
God Stats
2W - 2L
1,500 SR
Queue Stats
134W - 134L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 10 / 3
8,270
827
8,283
21,000
18,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

King Arthur
ShuSchnegeWiGets
King Arthur
11
1 / 7 / 0
7,705
771
2,336
10,950
7,638
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
k1ngaIfha
Cthulhu
13
2 / 8 / 4
8,331
833
13,740
18,317
14,477
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

The Morrigan
nnnnn0909
The Morrigan
12
2 / 7 / 0
7,998
800
10,117
8,466
2,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Izanami
vHxpnoticsZ
Izanami
13
2 / 11 / 3
8,596
860
4,608
15,069
4,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
11 / 1 / 14
10,744
1,074
15,191
6,789
2,625
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Baba Yaga
 
Baba Yaga
16
11 / 3 / 20
10,489
1,049
15,760
6,762
3,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fafnir
15
6 / 1 / 28
10,094
1,009
10,219
10,195
11,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

King Arthur
F0reverNever16
King Arthur
15
7 / 2 / 22
9,925
993
18,653
16,672
9,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
kart-soini99
Heimdallr
16
7 / 2 / 16
10,346
1,035
9,114
7,463
2,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
142
8
Kills
42
43
Deaths
9
10
Assists
100
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
11
1
14
18
W
Baba Yaga
 
Baba Yaga
11
3
20
7
W
Fafnir
6
1
28
20
W
King Arthur
F0reverNever16
King Arthur
7
2
22
9
L
Ymir
1
10
3
0.25
L
King Arthur
ShuSchnegeWiGets
King Arthur
1
7
0
0.14
L
Cthulhu
k1ngaIfha
Cthulhu
2
8
4
0.5
W
Heimdallr
kart-soini99
Heimdallr
7
2
16
7.5
L
The Morrigan
nnnnn0909
The Morrigan
2
7
0
0.29
L
Izanami
vHxpnoticsZ
Izanami
2
11
3
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,084
Damage
68,937
73,802
Taken
47,881
48,364
Mitigated
29,605
4,068
Healing
12,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
15,191
1,683
290
629
6,789
2,625
0
3,044
3,719
40,929
0
W
Baba Yaga
 
Baba Yaga
15,760
1,151
0
921
6,762
3,046
652
4,245
2,281
31,446
0
W
Fafnir
10,219
4,193
52
3,092
10,195
11,673
0
6,401
3,497
13,698
46
W
King Arthur
F0reverNever16
King Arthur
18,653
4,012
528
6,517
16,672
9,277
0
11,968
4,381
0
29,099
L
Ymir
8,283
3,117
0
1,479
21,000
18,917
0
10,271
10,529
10,797
109
L
King Arthur
ShuSchnegeWiGets
King Arthur
2,336
594
0
30
10,950
7,638
0
2,636
8,238
0
5,249
L
Cthulhu
k1ngaIfha
Cthulhu
13,740
558
155
1,569
18,317
14,477
0
10,711
7,422
20,581
791
W
Heimdallr
kart-soini99
Heimdallr
9,114
4,723
0
200
7,463
2,984
2,700
3,538
3,787
0
32,465
L
The Morrigan
nnnnn0909
The Morrigan
10,117
614
0
539
8,466
2,772
0
5,047
3,320
9,758
1,024
L
Izanami
vHxpnoticsZ
Izanami
4,608
2,699
0
296
15,069
4,560
0
11,728
3,102
0
9,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,900
Gold Earned
51,598
41
Minions Killed
168
0
Camps Cleared
0
766,944
Distance Traveled
909,508
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,744
1,074
53
5
0
185,768
0
W
Baba Yaga
10,489
1,049
36
4
0
192,842
0
W
Fafnir
10,094
1,009
4
0
0
170,438
0
W
King Arthur
9,925
993
24
2
0
188,410
0
L
Ymir
8,270
827
6
1
0
142,731
0
L
King Arthur
7,705
771
7
1
0
149,803
0
L
Cthulhu
8,331
833
15
2
0
181,681
0
W
Heimdallr
10,346
1,035
51
5
0
172,050
0
L
The Morrigan
7,998
800
6
1
0
163,613
0
L
Izanami
8,596
860
7
1
0
129,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role