Player Matchup

Loki
Loki
KonkyKoink
Loki
Level 109
God Stats
5W - 5L
1,568 SR
Queue Stats
153W - 181L
1,443 Elo+
Party 2
Cthulhu
Cthulhu
Sahdude_66
Cthulhu
Level 42
God Stats
19W - 21L
1,475 SR
Queue Stats
69W - 99L
1,399 Elo+
Party 2
Ullr
Ullr
notsambutsam
Ullr
Level 98
God Stats
1W - 6L
1,397 SR
Queue Stats
95W - 122L
1,471 Elo+
Party 2
Bake Kujira
Bake Kujira
sergantbones
Bake Kujira
Level 105
God Stats
1W - 1L
1,732 SR
Queue Stats
99W - 141L
1,437 Elo+
Party 2
Discordia
Discordia
tbrownen
Discordia
Level 100
God Stats
3W - 2L
1,797 SR
Queue Stats
94W - 118L
1,397 Elo+
Party 2
Team Averages
Level 91
1,594 SR
1,429 Elo+

VS

Team Averages
Level 118
1,619 SR
1,550 Elo+
Hun Batz
Hun Batz
Gamrue
Hun Batz
Level 159
God Stats
17W - 4L
1,809 SR
Queue Stats
271W - 261L
1,549 Elo+
Party 1
Nu Wa
Nu Wa
Kynd
Nu Wa
Level 125
God Stats
54W - 47L
1,497 SR
Queue Stats
268W - 253L
1,501 Elo+
Solo
Medusa
Medusa
Morrni
Medusa
Level 70
God Stats
2W - 1L
1,656 SR
Queue Stats
62W - 62L
1,551 Elo+
Party 3
Kuzenbo
Kuzenbo
oogwayGreatness
Kuzenbo
Level 84
God Stats
9W - 7L
1,399 SR
Queue Stats
81W - 75L
1,599 Elo+
Party 3
Cthulhu
Cthulhu
zWickedd
Cthulhu
Level 154
God Stats
6W - 3L
1,732 SR
Queue Stats
287W - 266L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
5,455
496
3,187
8,366
2,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Sahdude_66
Cthulhu
9
0 / 4 / 3
5,523
502
4,358
10,814
6,347
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 2 / 0
6,520
593
5,215
7,253
2,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bake Kujira
sergantbones
Bake Kujira
10
0 / 2 / 0
5,822
529
3,623
12,619
7,234
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Discordia
tbrownen
Discordia
12
2 / 1 / 0
6,481
589
4,423
5,095
1,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Gamrue
Hun Batz
13
7 / 0 / 3
7,304
664
7,393
7,532
2,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Kynd
Nu Wa
12
1 / 2 / 3
6,664
606
5,558
4,502
1,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Morrni
Medusa
12
2 / 1 / 4
6,706
610
6,232
8,451
2,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 1 / 4
6,149
559
3,046
7,948
4,948
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
zWickedd
Cthulhu
12
1 / 0 / 2
7,011
637
8,381
8,110
3,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
4
Kills
11
11
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Gamrue
Hun Batz
7
0
3
8.5
L
0
2
2
0.5
W
Nu Wa
Kynd
Nu Wa
1
2
3
1.25
W
Medusa
Morrni
Medusa
2
1
4
4
L
Cthulhu
Sahdude_66
Cthulhu
0
4
3
0.38
L
2
2
0
1
W
0
1
4
2
L
Bake Kujira
sergantbones
Bake Kujira
0
2
0
0
L
Discordia
tbrownen
Discordia
2
1
0
2
W
Cthulhu
zWickedd
Cthulhu
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,806
Damage
30,610
44,147
Taken
36,543
18,989
Mitigated
14,419
8,830
Healing
14,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Gamrue
Hun Batz
7,393
1,969
0
3,056
7,532
2,256
0
1,154
6,338
0
50,685
L
3,187
727
0
1,809
8,366
2,077
0
2,003
6,137
0
43,400
W
Nu Wa
Kynd
Nu Wa
5,558
1,148
0
768
4,502
1,243
324
2,289
1,911
40,165
594
W
Medusa
Morrni
Medusa
6,232
3,029
0
4,218
8,451
2,419
936
1,931
6,476
0
53,431
L
Cthulhu
Sahdude_66
Cthulhu
4,358
474
0
1,433
10,814
6,347
0
2,900
7,697
26,549
0
L
5,215
1,076
0
805
7,253
2,134
0
1,470
5,673
0
47,070
W
3,046
1,695
1,931
2,170
7,948
4,948
133
2,485
5,334
15,662
0
L
Bake Kujira
sergantbones
Bake Kujira
3,623
1,242
0
3,879
12,619
7,234
0
6,015
5,750
37,542
1,619
L
Discordia
tbrownen
Discordia
4,423
274
0
904
5,095
1,197
0
2,643
2,256
42,057
820
W
Cthulhu
zWickedd
Cthulhu
8,381
524
0
2,662
8,110
3,553
0
3,966
4,076
42,576
851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,801
Gold Earned
33,834
372
Minions Killed
367
0
Camps Cleared
0
1,175,348
Distance Traveled
1,247,118
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,304
664
79
7
0
291,913
4
L
Loki
5,455
496
70
6
0
264,629
0
W
Nu Wa
6,664
606
81
7
0
222,159
0
W
Medusa
6,706
610
77
7
0
231,037
1
L
Cthulhu
5,523
502
37
3
0
225,315
0
L
Ullr
6,520
593
99
9
0
224,990
2
W
Kuzenbo
6,149
559
34
3
0
241,515
0
L
Bake Kujira
5,822
529
74
7
0
239,709
6
L
Discordia
6,481
589
92
8
0
220,705
0
W
Cthulhu
7,011
637
96
9
0
260,494
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role