Player Matchup

Fenrir
Fenrir
Evzek_CL
Fenrir
Level 181
God Stats
1W - 2L
1,562 SR
Queue Stats
232W - 290L
1,389 Elo+
Solo
Arachne
Arachne
Maker21
Arachne
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 119L
1,496 Elo+
Solo
Terra
Terra
RiftofRandom
Terra
Level 42
God Stats
2W - 1L
1,501 SR
Queue Stats
42W - 41L
1,511 Elo+
Solo
Poseidon
Poseidon
bigc1993
Poseidon
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
95W - 117L
1,437 Elo+
Party 1
Ymir
Ymir
leinad6263
Ymir
Level 103
God Stats
9W - 1L
1,885 SR
Queue Stats
79W - 108L
1,407 Elo+
Party 1
Team Averages
Level 122
1,590 SR
1,448 Elo+

VS

Team Averages
Level 85
1,528 SR
1,438 Elo+
Awilix
Awilix
CARAMELxPAPI
Awilix
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 63L
1,405 Elo+
Solo
He Bo
He Bo
Ragnar4609
He Bo
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 39L
1,370 Elo+
Party 2
Chang'e
Chang'e
S0UNDB0ARD
Chang'e
Level 167
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 166L
1,498 Elo+
Solo
Jormungandr
Jormungandr
Toxic Static747
Jormungandr
Level 126
God Stats
4W - 2L
1,639 SR
Queue Stats
130W - 128L
1,415 Elo+
Party 2
Cerberus
Cerberus
o stnoey o
Cerberus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Evzek_CL
Fenrir
14
2 / 1 / 12
7,921
792
7,571
10,010
11,299
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Arachne
Maker21
Arachne
14
5 / 2 / 13
8,699
870
8,422
8,292
4,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

12
1 / 2 / 9
7,335
734
3,462
8,922
5,212
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Poseidon
bigc1993
Poseidon
16
5 / 1 / 12
9,251
925
16,184
6,605
4,235
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 2 / 12
9,312
931
4,814
17,840
12,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
11
0 / 5 / 4
6,652
665
6,132
8,609
4,968
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
14
1 / 3 / 4
7,661
766
6,176
5,571
2,069
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chang'e
S0UNDB0ARD
Chang'e
12
2 / 4 / 3
7,393
739
6,132
7,204
2,335
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Toxic Static747
Jormungandr
16
5 / 2 / 1
9,189
919
19,869
11,342
12,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cerberus
o stnoey o
Cerberus
11
0 / 4 / 7
6,915
692
5,312
10,993
9,273
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
27
18
Kills
8
8
Deaths
18
58
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Awilix
0
5
4
0.4
W
Fenrir
Evzek_CL
Fenrir
2
1
12
8
W
Arachne
Maker21
Arachne
5
2
13
5.75
L
He Bo
1
3
4
1
W
1
2
9
2.75
L
Chang'e
S0UNDB0ARD
Chang'e
2
4
3
0.88
L
Jormungandr
Toxic Static747
Jormungandr
5
2
1
2.75
W
Poseidon
bigc1993
Poseidon
5
1
12
11
W
5
2
12
5.5
L
Cerberus
o stnoey o
Cerberus
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,453
Damage
43,621
51,669
Taken
43,719
38,477
Mitigated
31,260
24,217
Healing
13,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
6,132
1,031
912
1,132
8,609
4,968
0
5,184
3,312
0
9,665
W
Fenrir
Evzek_CL
Fenrir
7,571
1,119
2,170
3,051
10,010
11,299
202
6,247
3,763
0
10,039
W
Arachne
Maker21
Arachne
8,422
5,424
1,059
2,378
8,292
4,874
336
4,415
3,877
0
15,220
L
He Bo
6,176
239
177
183
5,571
2,069
0
3,492
2,043
16,601
0
W
3,462
528
5,144
1,820
8,922
5,212
116
7,604
1,318
4,854
0
L
Chang'e
S0UNDB0ARD
Chang'e
6,132
735
4,230
1,487
7,204
2,335
0
3,964
3,155
16,815
0
L
Jormungandr
Toxic Static747
Jormungandr
19,869
2,760
686
2,644
11,342
12,615
0
4,958
6,108
48,752
1,290
W
Poseidon
bigc1993
Poseidon
16,184
1,573
519
702
6,605
4,235
604
5,406
1,199
46,812
1,303
W
4,814
425
723
6,651
17,840
12,857
238
13,332
4,508
8,843
0
L
Cerberus
o stnoey o
Cerberus
5,312
552
0
2,000
10,993
9,273
0
6,745
4,125
8,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,518
Gold Earned
37,810
111
Minions Killed
145
0
Camps Cleared
0
873,344
Distance Traveled
852,709
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,652
665
7
1
0
166,287
0
W
Fenrir
7,921
792
7
1
0
182,915
0
W
Arachne
8,699
870
21
2
0
158,858
0
L
He Bo
7,661
766
23
2
0
180,786
0
W
Terra
7,335
734
5
1
0
159,516
0
L
Chang'e
7,393
739
26
3
0
171,506
0
L
Jormungandr
9,189
919
75
8
0
180,572
0
W
Poseidon
9,251
925
68
7
0
195,239
0
W
Ymir
9,312
931
10
1
0
176,816
0
L
Cerberus
6,915
692
14
1
0
153,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role