Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Anthhz
Loki
Level 79
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 8L
1,688 Elo+
Party 1
Ymir
Ymir
DXCKat
Ymir
Level 128
God Stats
1W - 0L
1,290 SR
Queue Stats
18W - 18L
1,495 Elo+
Party 4
Neith
Neith
SkillZzTheQueen
Neith
Level 145
God Stats
9W - 22L
1,440 SR
Queue Stats
21W - 40L
1,351 Elo+
Party 4
The Morrigan
The Morrigan
YoBoySimpss
The Morrigan
Level 164
God Stats
2W - 0L
1,669 SR
Queue Stats
77W - 88L
1,452 Elo+
Party 4
Team Averages
Level 127
1,480 SR
1,497 Elo+

VS

Team Averages
Level 125
1,597 SR
1,534 Elo+
Chaac
Chaac
 
Chaac
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
 
Janus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
ShadowDrack512
Apollo
Level 152
God Stats
13W - 14L
1,560 SR
Queue Stats
392W - 379L
1,531 Elo+
Party 2
Geb
Geb
SlickRiiiiick
Geb
Level 66
God Stats
5W - 3L
1,925 SR
Queue Stats
23W - 19L
1,522 Elo+
Solo
Mercury
Mercury
풥푒퓃퓃풶
Mercury
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
115W - 73L
1,618 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
4 / 0 / 3
7,004
700
5,980
9,065
4,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Loki
Anthhz
Loki
11
5 / 0 / 3
6,100
610
4,012
4,154
1,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
DXCKat
Ymir
9
3 / 3 / 2
5,368
537
4,681
6,834
3,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 4 / 4
4,765
477
4,545
5,823
1,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

The Morrigan
YoBoySimpss
The Morrigan
11
3 / 1 / 3
5,978
598
2,121
3,435
1,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 4 / 0
5,662
566
4,904
8,917
4,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
 
Janus
9
1 / 3 / 1
4,931
493
1,237
4,270
1,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
3 / 3 / 3
4,995
500
4,394
5,730
1,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 2 / 5
5,599
560
2,839
8,494
4,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
2 / 3 / 0
5,306
531
3,605
8,341
2,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
15
Kills
7
8
Deaths
15
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
0
3
5.5
L
Chaac
 
Chaac
0
4
0
0
L
Janus
 
Janus
1
3
1
0.5
W
Loki
Anthhz
Loki
5
0
3
6.5
W
Ymir
DXCKat
Ymir
3
3
2
1.33
L
3
3
3
1.5
W
0
4
4
0.5
L
1
2
5
1.75
W
The Morrigan
YoBoySimpss
The Morrigan
3
1
3
4.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,339
Damage
16,979
29,311
Taken
35,752
11,815
Mitigated
14,268
7,994
Healing
6,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,980
2,055
0
3,979
9,065
4,355
0
587
8,438
0
45,540
L
Chaac
 
Chaac
4,904
1,196
0
2,097
8,917
4,158
0
0
8,917
266
41,047
L
Janus
 
Janus
1,237
41
0
500
4,270
1,038
34
615
3,607
21,042
0
W
Loki
Anthhz
Loki
4,012
1,158
0
2,012
4,154
1,171
0
175
3,939
0
35,158
W
Ymir
DXCKat
Ymir
4,681
575
0
840
6,834
3,502
0
1,545
5,220
14,697
0
L
4,394
2,924
0
1,241
5,730
1,634
0
2,461
3,035
0
23,957
W
4,545
1,199
0
540
5,823
1,582
0
1,600
4,223
0
23,630
L
2,839
147
0
1,783
8,494
4,529
0
1,722
6,404
16,998
1,440
W
The Morrigan
YoBoySimpss
The Morrigan
2,121
168
0
623
3,435
1,205
0
0
3,435
30,056
4,171
L
3,605
2,225
0
553
8,341
2,909
11
443
7,878
0
39,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,215
Gold Earned
26,493
287
Minions Killed
260
0
Camps Cleared
0
1,037,692
Distance Traveled
1,046,650
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,004
700
81
8
0
223,256
4
L
Chaac
5,662
566
78
8
0
209,781
2
L
Janus
4,931
493
53
5
0
232,361
1
W
Loki
6,100
610
73
7
0
275,075
0
W
Ymir
5,368
537
23
2
0
173,495
0
L
Apollo
4,995
500
43
4
0
163,474
0
W
Neith
4,765
477
45
5
0
159,678
0
L
Geb
5,599
560
20
2
0
198,503
2
W
The Morrigan
5,978
598
65
7
0
206,188
0
L
Mercury
5,306
531
66
7
0
242,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role