Player Matchup

Ymir
Ymir
Gold IV
Caikonn
Ymir
Gold IV
Level 128
God Stats
4W - 1L
1,952 SR
Queue Stats
333W - 353L
1,376 MMR
Party 1
Sylvanus
Sylvanus
Silver II
GU x JoKeRzZ
Sylvanus
Silver II
Level 142
God Stats
1W - 1L
1,791 SR
Queue Stats
6W - 6L
1,521 MMR
Solo
Ix Chel
Ix Chel
Gold II
Ghespenst
Ix Chel
Gold II
Level 126
God Stats
28W - 32L
1,461 SR
Queue Stats
315W - 309L
1,552 MMR
Party 1
Hou Yi
Hou Yi
Gold II
undeadnoob95
Hou Yi
Gold II
Level 144
God Stats
24W - 33L
1,488 SR
Queue Stats
424W - 426L
1,486 MMR
Solo
Mercury
Mercury
Silver II
z0nd1
Mercury
Silver II
Level 154
God Stats
2W - 1L
1,497 SR
Queue Stats
7W - 10L
1,482 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,638 SR
1,483 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,572 SR
1,488 MMR
Cabrakan
Cabrakan
Gold II
 
Cabrakan
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Xbalanque
Xbalanque
Gold I
ArturVII
Xbalanque
Gold I
Level 108
God Stats
4W - 3L
1,582 SR
Queue Stats
234W - 246L
1,487 MMR
Solo
Guan Yu
Guan Yu
Bronze III
BanShan
Guan Yu
Bronze III
Level 149
God Stats
5W - 5L
1,855 SR
Queue Stats
80W - 82L
1,454 MMR
Solo
Discordia
Discordia
Gold III
PROF_Tiggy
Discordia
Gold III
Level 113
God Stats
3W - 5L
1,424 SR
Queue Stats
150W - 160L
1,508 MMR
Party 2
Bakasura
Bakasura
Gold III
PeteTheBatman
Bakasura
Gold III
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
142W - 146L
1,490 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Caikonn
Ymir
9
0 / 6 / 2
6,857
403
2,906
14,800
8,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sylvanus
GU x JoKeRzZ
Sylvanus
14
0 / 9 / 1
8,248
485
6,743
22,683
15,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ix Chel
Ghespenst
Ix Chel
14
2 / 4 / 2
8,192
482
7,670
10,622
3,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
15
1 / 4 / 0
9,052
532
7,948
12,498
4,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mercury
z0nd1
Mercury
14
3 / 7 / 2
8,150
479
4,974
14,734
4,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AresArachneAthenaSusano

VS

Bans
FreyaMulanMedusaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
17
3 / 2 / 10
10,841
638
7,325
15,992
21,428
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Xbalanque
ArturVII
Xbalanque
19
4 / 1 / 6
12,766
751
11,910
10,728
5,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
BanShan
Guan Yu
18
7 / 1 / 8
11,950
703
10,946
14,592
10,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
PROF_Tiggy
Discordia
17
3 / 2 / 6
11,307
665
9,988
9,303
2,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bakasura
PeteTheBatman
Bakasura
19
12 / 0 / 5
12,278
722
15,115
20,306
9,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
64
6
Kills
29
30
Deaths
6
7
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
3
2
10
4
W
Xbalanque
ArturVII
Xbalanque
4
1
6
7
W
Guan Yu
BanShan
Guan Yu
7
1
8
11
L
Ymir
Caikonn
Ymir
0
6
2
0.17
L
Sylvanus
GU x JoKeRzZ
Sylvanus
0
9
1
0.06
L
Ix Chel
Ghespenst
Ix Chel
2
4
2
0.75
W
Discordia
PROF_Tiggy
Discordia
3
2
6
3
W
Bakasura
PeteTheBatman
Bakasura
12
0
5
14.5
L
Hou Yi
1
4
0
0.25
L
Mercury
z0nd1
Mercury
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,241
Damage
55,284
75,337
Taken
70,921
35,728
Mitigated
49,807
17,270
Healing
30,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
7,325
779
0
3,336
15,992
21,428
174
4,808
11,019
35,736
0
W
Xbalanque
ArturVII
Xbalanque
11,910
7,939
0
5,920
10,728
5,037
2,316
1,209
9,519
0
123,964
W
Guan Yu
BanShan
Guan Yu
10,946
1,220
2,184
5,615
14,592
10,534
1,525
5,530
8,982
0
68,320
L
Ymir
Caikonn
Ymir
2,906
343
0
2,248
14,800
8,179
0
4,819
8,748
16,816
0
L
Sylvanus
GU x JoKeRzZ
Sylvanus
6,743
1,893
0
3,588
22,683
15,325
0
2,880
18,506
47,140
11,188
L
Ix Chel
Ghespenst
Ix Chel
7,670
1,222
323
2,027
10,622
3,171
0
4,889
5,029
56,181
0
W
Discordia
PROF_Tiggy
Discordia
9,988
419
0
2,236
9,303
2,965
925
2,538
6,419
75,382
1,780
W
Bakasura
PeteTheBatman
Bakasura
15,115
9,781
0
11,267
20,306
9,843
3,237
4,955
15,170
0
87,749
L
Hou Yi
7,948
4,325
0
5,336
12,498
4,490
0
928
11,519
0
78,498
L
Mercury
z0nd1
Mercury
4,974
1,726
0
3,748
14,734
4,563
0
2,594
11,478
0
57,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,499
Gold Earned
59,142
481
Minions Killed
648
0
Camps Cleared
0
1,547,865
Distance Traveled
1,823,824
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
10,841
638
48
3
0
353,391
7
W
Xbalanque
12,766
751
185
11
0
334,537
2
W
Guan Yu
11,950
703
124
7
0
345,040
0
L
Ymir
6,857
403
38
2
0
341,807
6
L
Sylvanus
8,248
485
97
6
0
262,109
6
L
Ix Chel
8,192
482
115
7
0
307,714
7
W
Discordia
11,307
665
135
8
0
351,361
5
W
Bakasura
12,278
722
156
9
0
439,495
0
L
Hou Yi
9,052
532
141
8
0
283,374
2
L
Mercury
8,150
479
90
5
0
352,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role