Player Matchup

Cthulhu
Cthulhu
FARGODOME
Cthulhu
Level 160
God Stats
33W - 21L
1,619 SR
Queue Stats
1,085W - 1,068L
1,390 Elo+
Solo
Nu Wa
Nu Wa
Gautama1990
Nu Wa
Level 144
God Stats
9W - 11L
1,400 SR
Queue Stats
234W - 239L
1,433 Elo+
Solo
Athena
Athena
GospodB0G
Athena
Level 128
God Stats
5W - 13L
1,369 SR
Queue Stats
485W - 480L
1,431 Elo+
Solo
Bakasura
Bakasura
iLegal_Ghost_07
Bakasura
Level 49
God Stats
3W - 7L
1,297 SR
Queue Stats
66W - 105L
1,310 Elo+
Party 2
Horus
Horus
kakashi4534
Horus
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 28L
1,256 Elo+
Party 2
Team Averages
Level 101
1,437 SR
1,364 Elo+

VS

Team Averages
Level 58
1,529 SR
1,349 Elo+
Anubis
Anubis
IAmKokosik
Anubis
Level 91
God Stats
1W - 0L
1,327 SR
Queue Stats
20W - 24L
1,386 Elo+
Party 1
Nemesis
Nemesis
KWS_ilya007
Nemesis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,389 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
LORD_Scarlet_
Morgan Le Fay
Level 100
God Stats
2W - 0L
1,745 SR
Queue Stats
15W - 16L
1,383 Elo+
Party 1
Ymir
Ymir
lofigones
Ymir
Level 28
God Stats
4W - 2L
1,571 SR
Queue Stats
8W - 13L
1,298 Elo+
Party 1
Chaac
Chaac
saschaan3
Chaac
Level 45
God Stats
7W - 3L
1,500 SR
Queue Stats
61W - 88L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FARGODOME
Cthulhu
12
1 / 5 / 2
8,178
454
10,135
15,059
15,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
1 / 3 / 2
7,259
403
8,417
5,926
1,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Athena
GospodB0G
Athena
6
0 / 5 / 0
5,646
314
441
7,429
1,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
14
5 / 6 / 2
8,716
484
11,526
16,879
6,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 3 / 1
7,561
420
4,511
12,806
8,285
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
IAmKokosik
Anubis
14
2 / 3 / 4
8,765
487
10,173
11,690
5,749
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Nemesis
KWS_ilya007
Nemesis
16
3 / 0 / 5
9,130
507
4,778
8,532
3,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Morgan Le Fay
LORD_Scarlet_
Morgan Le Fay
17
9 / 2 / 6
11,081
616
10,774
10,238
3,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ymir
14
2 / 0 / 7
8,903
495
4,560
15,675
11,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
saschaan3
Chaac
16
5 / 3 / 2
10,038
558
9,326
12,473
7,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
8
Kills
21
22
Deaths
8
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
FARGODOME
Cthulhu
1
5
2
0.4
L
1
3
2
0.67
L
Athena
GospodB0G
Athena
0
5
0
0
W
Anubis
IAmKokosik
Anubis
2
3
4
1.33
W
Nemesis
KWS_ilya007
Nemesis
3
0
5
5.5
W
Morgan Le Fay
LORD_Scarlet_
Morgan Le Fay
9
2
6
6
L
Bakasura
5
6
2
1
L
1
3
1
0.5
W
Ymir
2
0
7
5.5
W
Chaac
saschaan3
Chaac
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,030
Damage
39,611
58,099
Taken
58,608
34,249
Mitigated
31,549
9,230
Healing
17,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
FARGODOME
Cthulhu
10,135
437
0
926
15,059
15,700
0
11,464
3,595
39,699
184
L
8,417
2,823
0
798
5,926
1,931
0
2,748
3,178
41,222
7,560
L
Athena
GospodB0G
Athena
441
0
0
1,288
7,429
1,899
0
3,610
3,819
11,917
0
W
Anubis
IAmKokosik
Anubis
10,173
154
0
4,775
11,690
5,749
1,540
6,155
5,136
63,342
1,193
W
Nemesis
KWS_ilya007
Nemesis
4,778
1,637
0
1,686
8,532
3,498
157
1,075
7,457
0
75,590
W
Morgan Le Fay
LORD_Scarlet_
Morgan Le Fay
10,774
835
0
3,272
10,238
3,762
1,444
2,401
6,950
64,864
3,685
L
Bakasura
11,526
7,268
0
4,223
16,879
6,434
679
6,551
10,328
0
53,734
L
4,511
2,559
0
1,995
12,806
8,285
0
505
12,301
237
26,864
W
Ymir
4,560
450
445
4,576
15,675
11,339
894
8,140
7,358
25,213
1,711
W
Chaac
saschaan3
Chaac
9,326
1,445
0
2,362
12,473
7,201
0
911
10,834
0
61,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,360
Gold Earned
47,917
273
Minions Killed
497
0
Camps Cleared
0
1,300,966
Distance Traveled
1,794,860
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,178
454
42
2
0
316,739
0
L
Nu Wa
7,259
403
80
4
0
234,095
0
L
Athena
5,646
314
19
1
0
132,968
0
W
Anubis
8,765
487
130
7
0
305,891
0
W
Nemesis
9,130
507
113
6
0
441,741
0
W
Morgan Le Fay
11,081
616
116
6
0
362,704
0
L
Bakasura
8,716
484
94
5
0
326,600
0
L
Horus
7,561
420
38
2
0
290,564
0
W
Ymir
8,903
495
37
2
0
333,013
5
W
Chaac
10,038
558
101
6
0
351,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role