Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Chellyjellly
Morgan Le Fay
Level 142
God Stats
7W - 8L
1,525 SR
Queue Stats
555W - 555L
1,498 Elo+
Solo
Jing Wei
Jing Wei
DisturbedEmi
Jing Wei
Level 143
God Stats
0W - 2L
1,285 SR
Queue Stats
70W - 72L
1,489 Elo+
Solo
Anhur
Anhur
IanPeppermint
Anhur
Level 222
God Stats
7W - 4L
1,551 SR
Queue Stats
242W - 307L
1,463 Elo+
Solo
Hel
Hel
KillerOfCereal
Hel
Level 148
God Stats
0W - 5L
1,094 SR
Queue Stats
291W - 293L
1,564 Elo+
Solo
Team Averages
Level 162
1,391 SR
1,503 Elo+

VS

Team Averages
Level 124
1,533 SR
1,590 Elo+
Yemoja
Yemoja
ColeMyFluffy
Yemoja
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 38L
1,507 Elo+
Solo
Danzaburou
Danzaburou
Red6000
Danzaburou
Level 92
God Stats
2W - 3L
1,317 SR
Queue Stats
360W - 365L
1,522 Elo+
Solo
Vulcan
Vulcan
bartltt
Vulcan
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,878 Elo+
Solo
Sun Wukong
Sun Wukong
ed249e
Sun Wukong
Level 167
God Stats
5W - 3L
1,375 SR
Queue Stats
209W - 230L
1,497 Elo+
Solo
Gilgamesh
Gilgamesh
gio2wavy
Gilgamesh
Level 156
God Stats
2W - 0L
1,973 SR
Queue Stats
321W - 218L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
17
2 / 4 / 4
9,275
663
17,618
23,174
24,634
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
Chellyjellly
Morgan Le Fay
17
1 / 2 / 3
8,975
641
18,225
19,345
10,382
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
DisturbedEmi
Jing Wei
13
0 / 6 / 3
8,070
576
10,422
16,562
6,904
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 7 / 1
8,223
587
6,390
16,993
7,514
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
1 / 3 / 3
9,020
644
11,172
19,147
11,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
17
0 / 0 / 20
10,328
738
13,706
12,758
6,185
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Danzaburou
Red6000
Danzaburou
18
7 / 3 / 9
11,924
852
24,857
17,362
6,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
bartltt
Vulcan
18
8 / 1 / 9
11,584
827
24,071
9,839
3,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sun Wukong
ed249e
Sun Wukong
18
6 / 1 / 13
11,274
805
19,146
20,716
19,562
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Gilgamesh
gio2wavy
Gilgamesh
17
1 / 1 / 15
10,544
753
10,509
23,628
24,055
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
88
5
Kills
22
22
Deaths
6
14
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
4
4
1
L
Morgan Le Fay
Chellyjellly
Morgan Le Fay
1
2
3
1.25
W
Yemoja
0
0
20
10
L
Jing Wei
DisturbedEmi
Jing Wei
0
6
3
0.25
L
1
7
1
0.21
L
1
3
3
0.83
W
Danzaburou
Red6000
Danzaburou
7
3
9
3.83
W
Vulcan
bartltt
Vulcan
8
1
9
12.5
W
Sun Wukong
ed249e
Sun Wukong
6
1
13
12.5
W
Gilgamesh
gio2wavy
Gilgamesh
1
1
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,827
Damage
92,289
95,221
Taken
84,303
60,853
Mitigated
60,325
43,831
Healing
49,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
17,618
2,173
475
3,859
23,174
24,634
0
9,556
12,537
39,141
0
L
Morgan Le Fay
Chellyjellly
Morgan Le Fay
18,225
1,621
1,061
3,618
19,345
10,382
0
8,712
9,954
38,023
0
W
Yemoja
13,706
3,758
18,609
6,956
12,758
6,185
1,533
10,328
2,430
24,662
299
L
Jing Wei
DisturbedEmi
Jing Wei
10,422
8,780
2,183
2,009
16,562
6,904
0
4,822
11,112
0
18,833
L
6,390
4,430
328
1,582
16,993
7,514
0
7,990
8,553
0
17,198
L
11,172
558
18,315
10,401
19,147
11,419
0
4,341
14,256
28,492
0
W
Danzaburou
Red6000
Danzaburou
24,857
11,602
414
4,834
17,362
6,549
1,957
10,543
6,819
0
52,043
W
Vulcan
bartltt
Vulcan
24,071
538
0
1,487
9,839
3,974
1,610
5,828
4,011
51,250
1,785
W
Sun Wukong
ed249e
Sun Wukong
19,146
2,291
2,946
7,646
20,716
19,562
545
8,358
12,358
0
24,760
W
Gilgamesh
gio2wavy
Gilgamesh
10,509
1,743
3,186
3,223
23,628
24,055
1,224
11,958
11,670
0
20,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,563
Gold Earned
55,654
190
Minions Killed
183
0
Camps Cleared
0
1,258,913
Distance Traveled
1,467,526
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,275
663
53
4
0
258,279
0
L
Morgan Le Fay
8,975
641
38
3
0
276,387
0
W
Yemoja
10,328
738
29
2
0
250,954
0
L
Jing Wei
8,070
576
23
2
0
241,646
0
L
Anhur
8,223
587
39
3
0
190,512
0
L
Hel
9,020
644
37
3
0
292,089
0
W
Danzaburou
11,924
852
49
4
0
274,097
0
W
Vulcan
11,584
827
76
5
0
315,469
0
W
Sun Wukong
11,274
805
11
1
0
313,427
0
W
Gilgamesh
10,544
753
18
1
0
313,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role