Player Matchup

Merlin
Merlin
Alxıto
Merlin
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 15L
1,390 Elo+
Party 1
Chaac
Chaac
CORAJE666
Chaac
Level 154
God Stats
66W - 51L
1,570 SR
Queue Stats
432W - 385L
1,547 Elo+
Solo
Neith
Neith
EvMarinero
Neith
Level 144
God Stats
5W - 1L
1,784 SR
Queue Stats
14W - 16L
1,496 Elo+
Party 1
Team Averages
Level 152
1,618 SR
1,478 Elo+

VS

Team Averages
Level 153
1,508 SR
1,564 Elo+
Neith
Neith
 
Neith
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
rkmonkey79
Bacchus
Level 156
God Stats
3W - 6L
1,583 SR
Queue Stats
101W - 90L
1,602 Elo+
Party 2
Vulcan
Vulcan
rocketman923
Vulcan
Level 158
God Stats
7W - 7L
1,441 SR
Queue Stats
96W - 86L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Alxıto
Merlin
15
3 / 1 / 6
8,882
888
10,653
6,527
2,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
CORAJE666
Chaac
14
3 / 2 / 6
8,526
853
6,070
9,872
7,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
14
5 / 1 / 3
8,906
891
4,910
4,099
1,416
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 5 / 3
7,560
756
3,900
9,050
3,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
rkmonkey79
Bacchus
15
3 / 1 / 1
8,239
824
5,068
10,188
11,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Vulcan
13
0 / 5 / 3
7,211
721
4,321
7,309
2,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
11
Kills
4
4
Deaths
11
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
5
3
0.5
W
Merlin
Alxıto
Merlin
3
1
6
6
W
Chaac
CORAJE666
Chaac
3
2
6
3
W
Neith
5
1
3
6.5
L
Bacchus
rkmonkey79
Bacchus
3
1
1
3.5
L
Vulcan
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,633
Damage
13,289
20,498
Taken
26,547
11,398
Mitigated
16,534
6,050
Healing
5,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,900
1,534
0
1,557
9,050
3,066
0
2,429
6,275
0
16,889
W
Merlin
Alxıto
Merlin
10,653
524
0
2,398
6,527
2,289
264
3,165
3,125
37,445
0
W
Chaac
CORAJE666
Chaac
6,070
511
0
2,815
9,872
7,693
0
3,748
5,890
43
24,800
W
Neith
4,910
2,606
0
837
4,099
1,416
955
2,019
1,851
0
21,844
L
Bacchus
rkmonkey79
Bacchus
5,068
549
0
4,072
10,188
11,130
0
3,536
6,101
15,024
0
L
Vulcan
4,321
49
0
120
7,309
2,338
0
3,647
3,376
27,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,314
Gold Earned
23,010
145
Minions Killed
96
0
Camps Cleared
0
536,765
Distance Traveled
528,329
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,560
756
30
3
0
152,052
1
W
Merlin
8,882
888
72
7
0
173,761
2
W
Chaac
8,526
853
38
4
0
195,829
0
W
Neith
8,906
891
35
4
0
167,175
4
L
Bacchus
8,239
824
16
2
0
203,309
0
L
Vulcan
7,211
721
50
5
0
172,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role