Player Matchup

Arachne
Arachne
Beware Marksman
Arachne
Level 128
God Stats
0W - 1L
1,757 SR
Queue Stats
27W - 29L
1,535 Elo+
Party 2
Rama
Rama
Blifterdude
Rama
Level 123
God Stats
2W - 1L
1,510 SR
Queue Stats
65W - 78L
1,497 Elo+
Party 2
Izanami
Izanami
DG1948
Izanami
Level 199
God Stats
3W - 4L
1,478 SR
Queue Stats
229W - 220L
1,506 Elo+
Solo
Guan Yu
Guan Yu
beachmasterp
Guan Yu
Level 156
God Stats
1W - 1L
1,787 SR
Queue Stats
111W - 116L
1,404 Elo+
Party 2
Maui
Maui
chandlerbucky
Maui
Level 159
God Stats
1W - 2L
1,596 SR
Queue Stats
58W - 63L
1,459 Elo+
Party 2
Team Averages
Level 153
1,626 SR
1,480 Elo+

VS

Team Averages
Level 128
1,487 SR
1,544 Elo+
Ares
Ares
 
Ares
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Persephone
Persephone
 
Persephone
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nut
Nut
BigBurr29
Nut
Level 127
God Stats
9W - 9L
1,466 SR
Queue Stats
582W - 621L
1,502 Elo+
Solo
Terra
Terra
McMillionair42
Terra
Level 149
God Stats
5W - 1L
1,467 SR
Queue Stats
420W - 444L
1,493 Elo+
Solo
Tsukuyomi
Tsukuyomi
verfinder
Tsukuyomi
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,724 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
6,454
717
5,110
11,880
6,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

15
1 / 2 / 7
7,682
854
8,121
7,918
3,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
DG1948
Izanami
13
4 / 4 / 2
8,336
926
9,319
7,810
3,019
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
beachmasterp
Guan Yu
13
3 / 5 / 2
7,764
863
5,061
16,099
14,683
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 5 / 7
6,913
768
8,846
14,361
12,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
1 / 1 / 17
8,868
985
9,322
13,301
16,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Persephone
 
Persephone
14
3 / 1 / 12
8,750
972
8,651
6,257
3,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 2 / 14
8,635
959
12,612
10,559
5,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 1 / 15
9,670
1,074
8,026
16,595
12,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tsukuyomi
verfinder
Tsukuyomi
16
11 / 4 / 4
9,642
1,071
13,597
10,910
5,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
83
9
Kills
21
21
Deaths
9
21
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
1
1
17
9.5
W
Persephone
 
Persephone
3
1
12
9
L
1
5
3
0.5
W
2
2
14
4.5
L
1
2
7
2.25
L
Izanami
DG1948
Izanami
4
4
2
1.25
W
4
1
15
11.5
L
Guan Yu
beachmasterp
Guan Yu
3
5
2
0.8
L
0
5
7
0.7
W
Tsukuyomi
verfinder
Tsukuyomi
11
4
4
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,457
Damage
52,208
58,068
Taken
57,622
40,109
Mitigated
43,203
19,588
Healing
24,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
9,322
556
144
1,992
13,301
16,641
342
1,983
11,318
12,407
0
W
Persephone
 
Persephone
8,651
1,300
1,520
1,874
6,257
3,270
1,223
1,546
4,693
29,762
0
L
5,110
3,232
834
2,530
11,880
6,256
0
4,100
7,780
0
7,560
W
12,612
6,048
820
2,620
10,559
5,425
3,278
2,751
7,808
0
35,585
L
8,121
5,549
1,080
1,517
7,918
3,213
0
3,287
4,631
0
18,520
L
Izanami
DG1948
Izanami
9,319
5,198
84
368
7,810
3,019
0
5,092
2,718
0
19,285
W
8,026
1,019
6,310
8,002
16,595
12,052
997
1,336
15,259
15,660
2,354
L
Guan Yu
beachmasterp
Guan Yu
5,061
269
5,074
5,621
16,099
14,683
0
6,325
9,774
0
9,087
L
8,846
1,678
814
1,666
14,361
12,938
0
6,622
7,739
16,695
0
W
Tsukuyomi
verfinder
Tsukuyomi
13,597
1,991
755
728
10,910
5,815
761
1,230
9,680
0
20,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,149
Gold Earned
45,565
67
Minions Killed
142
0
Camps Cleared
0
787,950
Distance Traveled
908,590
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,868
985
9
1
0
197,412
0
W
Persephone
8,750
972
39
4
0
158,239
0
L
Arachne
6,454
717
3
0
0
160,788
0
W
Nut
8,635
959
47
5
0
155,596
0
L
Rama
7,682
854
30
3
0
173,648
0
L
Izanami
8,336
926
23
3
0
135,459
0
W
Terra
9,670
1,074
30
3
0
194,076
0
L
Guan Yu
7,764
863
3
0
0
167,798
0
L
Maui
6,913
768
8
1
0
150,257
0
W
Tsukuyomi
9,642
1,071
17
2
0
203,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role