Player Matchup

Sun Wukong
Sun Wukong
Kexuy
Sun Wukong
Level 148
God Stats
0W - 4L
1,295 SR
Queue Stats
140W - 153L
1,506 Elo+
Solo
Charybdis
Charybdis
MarQozLC
Charybdis
Level 146
God Stats
11W - 6L
1,575 SR
Queue Stats
72W - 72L
1,442 Elo+
Party 1
Ao Kuang
Ao Kuang
PAC_Stark
Ao Kuang
Level 72
God Stats
0W - 2L
1,282 SR
Queue Stats
14W - 19L
1,383 Elo+
Solo
Anubis
Anubis
Pablofurius
Anubis
Level 112
God Stats
117W - 105L
1,661 SR
Queue Stats
136W - 145L
1,587 Elo+
Solo
Charon
Charon
QQuimeYY
Charon
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 44L
1,433 Elo+
Party 1
Team Averages
Level 124
1,463 SR
1,470 Elo+

VS

Team Averages
Level 88
1,522 SR
1,445 Elo+
Charon
Charon
JuanMaTS
Charon
Level 82
God Stats
11W - 12L
1,539 SR
Queue Stats
26W - 32L
1,478 Elo+
Party 2
Surtr
Surtr
PouffyCookie66
Surtr
Level 128
God Stats
26W - 16L
1,628 SR
Queue Stats
372W - 366L
1,486 Elo+
Solo
Nu Wa
Nu Wa
Sabugo00
Nu Wa
Level 109
God Stats
47W - 42L
1,561 SR
Queue Stats
653W - 626L
1,471 Elo+
Solo
Medusa
Medusa
TuTurritoSesi
Medusa
Level 10
God Stats
6W - 8L
1,428 SR
Queue Stats
8W - 13L
1,433 Elo+
Party 2
Serqet
Serqet
ºnavasº
Serqet
Level 109
God Stats
3W - 4L
1,453 SR
Queue Stats
10W - 15L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Kexuy
Sun Wukong
13
0 / 5 / 0
7,731
483
3,086
12,999
7,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
MarQozLC
Charybdis
16
9 / 6 / 2
9,899
619
15,175
13,402
4,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ao Kuang
PAC_Stark
Ao Kuang
12
3 / 8 / 3
7,219
451
6,167
16,757
4,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anubis
14
2 / 6 / 1
8,536
534
7,642
13,277
5,702
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
QQuimeYY
Charon
12
3 / 4 / 8
8,889
556
6,190
13,500
12,686
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
JuanMaTS
Charon
13
3 / 6 / 10
8,821
551
5,592
18,518
12,783
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
3 / 0 / 10
10,243
640
7,845
12,523
7,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
Sabugo00
Nu Wa
18
9 / 0 / 6
11,166
698
16,430
2,775
887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 7 / 6
8,541
534
8,633
11,594
3,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Serqet
ºnavasº
Serqet
16
12 / 4 / 7
10,263
641
10,478
11,526
3,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
68
17
Kills
29
29
Deaths
17
14
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Charon
JuanMaTS
Charon
3
6
10
1.33
L
Sun Wukong
Kexuy
Sun Wukong
0
5
0
0
L
Charybdis
MarQozLC
Charybdis
9
6
2
1.67
L
Ao Kuang
PAC_Stark
Ao Kuang
3
8
3
0.56
L
Anubis
2
6
1
0.42
W
3
0
10
8
L
Charon
QQuimeYY
Charon
3
4
8
1.75
W
Nu Wa
Sabugo00
Nu Wa
9
0
6
12
W
2
7
6
0.71
W
Serqet
ºnavasº
Serqet
12
4
7
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,260
Damage
48,978
69,935
Taken
56,936
35,157
Mitigated
28,137
19,257
Healing
16,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
JuanMaTS
Charon
5,592
1,109
1,916
4,241
18,518
12,783
15
6,919
11,556
19,808
959
L
Sun Wukong
Kexuy
Sun Wukong
3,086
614
0
2,928
12,999
7,914
325
2,750
10,001
0
57,063
L
Charybdis
MarQozLC
Charybdis
15,175
10,575
0
5,554
13,402
4,269
0
3,541
9,585
0
79,631
L
Ao Kuang
PAC_Stark
Ao Kuang
6,167
1,536
0
4,310
16,757
4,586
0
5,189
11,008
35,320
2,205
L
Anubis
7,642
462
0
4,788
13,277
5,702
0
5,254
7,485
75,427
719
W
7,845
2,979
0
7,511
12,523
7,526
1,740
3,694
8,459
1,521
73,724
L
Charon
QQuimeYY
Charon
6,190
1,610
0
1,677
13,500
12,686
0
4,715
8,350
28,160
0
W
Nu Wa
Sabugo00
Nu Wa
16,430
3,251
0
1,227
2,775
887
3,192
1,932
843
81,383
0
W
8,633
3,349
0
551
11,594
3,285
348
1,699
9,895
0
57,694
W
Serqet
ºnavasº
Serqet
10,478
2,631
0
755
11,526
3,656
1,286
6,315
5,211
0
63,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,274
Gold Earned
49,034
462
Minions Killed
448
0
Camps Cleared
0
1,457,549
Distance Traveled
1,600,366
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
8,821
551
25
2
0
295,145
4
L
Sun Wukong
7,731
483
101
6
0
269,327
3
L
Charybdis
9,899
619
147
9
0
279,140
0
L
Ao Kuang
7,219
451
62
4
0
328,611
0
L
Anubis
8,536
534
125
8
0
265,686
1
W
Surtr
10,243
640
128
8
0
299,233
0
L
Charon
8,889
556
27
2
0
314,785
3
W
Nu Wa
11,166
698
140
9
0
323,524
0
W
Medusa
8,541
534
75
5
0
312,060
0
W
Serqet
10,263
641
80
5
0
370,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role