Player Matchup

Awilix
Awilix
Gold III
DumbsterBabies
Awilix
Gold III
Level 125
God Stats
10W - 12L
1,565 SR
Queue Stats
185W - 192L
1,448 MMR
Party 2
Ymir
Ymir
Bronze IV
EnriqueVegaa
Ymir
Bronze IV
Level 86
God Stats
0W - 1L
1,289 SR
Queue Stats
7W - 17L
1,335 MMR
Solo
Nu Wa
Nu Wa
Silver II
Mavtronius
Nu Wa
Silver II
Level 121
God Stats
1W - 3L
1,645 SR
Queue Stats
31W - 41L
1,282 MMR
Solo
Freya
Freya
Silver I
Oki_Kashikoi
Freya
Silver I
Level 148
God Stats
9W - 14L
1,566 SR
Queue Stats
160W - 165L
1,233 MMR
Party 2
Cerberus
Cerberus
Gold IV
QewDaMenace
Cerberus
Gold IV
Level 101
God Stats
4W - 5L
1,788 SR
Queue Stats
160W - 172L
1,278 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 116
1,571 SR
1,315 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 153
1,434 SR
1,315 MMR
Arachne
Arachne
Silver V
CGCrispyTTV
Arachne
Silver V
Level 127
God Stats
4W - 2L
1,706 SR
Queue Stats
24W - 32L
1,232 MMR
Party 1
Susano
Susano
Bronze III
Hyper Shaggy
Susano
Bronze III
Level 216
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 18L
1,454 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
MassaNook
Danzaburou
Gold IV
Level 137
God Stats
1W - 7L
1,071 SR
Queue Stats
131W - 150L
1,325 MMR
Solo
Fafnir
Fafnir
Gold V
MrPeanutbutter4
Fafnir
Gold V
Level 157
God Stats
107W - 116L
1,395 SR
Queue Stats
521W - 529L
1,266 MMR
Solo
Ra
Ra
Gold IV
ST0PFeeding
Ra
Gold IV
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
296W - 301L
1,296 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 2
9,736
573
9,207
13,262
4,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
0 / 3 / 0
7,763
457
2,507
18,677
12,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
15
5 / 3 / 3
8,977
528
11,759
6,328
2,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 1 / 0
5,734
337
837
2,188
493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
QewDaMenace
Cerberus
13
1 / 8 / 3
8,658
509
8,058
19,346
14,795
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
RavanaThanatosCthulhuLokiKali

VS

Bans
KumbhakarnaThe MorriganAchillesKuzenboKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CGCrispyTTV
Arachne
16
8 / 3 / 4
10,466
616
8,797
13,143
4,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
15
4 / 3 / 5
9,760
574
8,727
16,219
8,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
MassaNook
Danzaburou
16
3 / 1 / 5
10,580
622
11,235
5,946
2,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 1 / 8
9,415
554
2,995
13,576
13,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
2 / 2 / 4
10,812
636
9,131
10,118
3,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
10
Kills
17
17
Deaths
10
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Arachne
CGCrispyTTV
Arachne
8
3
4
3.33
L
4
2
2
2.5
L
0
3
0
0
W
Susano
4
3
5
2.17
W
Danzaburou
MassaNook
Danzaburou
3
1
5
5.5
L
Nu Wa
5
3
3
2.17
W
0
1
8
4
L
0
1
0
0
L
Cerberus
QewDaMenace
Cerberus
1
8
3
0.31
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,368
Damage
40,885
59,801
Taken
59,002
33,859
Mitigated
32,794
16,328
Healing
23,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
CGCrispyTTV
Arachne
8,797
7,096
0
4,415
13,143
4,550
2,227
5,059
8,048
0
58,400
L
9,207
2,776
0
5,240
13,262
4,237
624
3,959
8,872
0
86,749
L
2,507
24
0
5,031
18,677
12,129
0
4,363
13,967
43,131
1,242
W
Susano
8,727
2,366
0
3,774
16,219
8,595
0
6,335
9,884
0
61,405
W
Danzaburou
MassaNook
Danzaburou
11,235
5,027
0
3,001
5,946
2,348
2,475
2,565
3,341
0
90,083
L
Nu Wa
11,759
3,626
0
250
6,328
2,205
0
1,058
4,980
55,860
0
W
2,995
564
0
4,257
13,576
13,864
1,620
5,448
7,976
34,516
915
L
837
281
0
587
2,188
493
0
211
1,977
10,793
0
L
Cerberus
QewDaMenace
Cerberus
8,058
748
0
5,220
19,346
14,795
0
1,111
18,195
60,767
1,282
W
9,131
699
2,427
5,221
10,118
3,437
1,229
3,459
6,659
98,906
462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,868
Gold Earned
51,033
503
Minions Killed
561
0
Camps Cleared
0
1,389,545
Distance Traveled
1,723,099
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,466
616
95
6
0
388,898
0
L
Awilix
9,736
573
157
9
0
370,453
4
L
Ymir
7,763
457
64
4
0
288,132
7
W
Susano
9,760
574
95
6
0
328,388
2
W
Danzaburou
10,580
622
147
9
0
299,981
2
L
Nu Wa
8,977
528
89
5
0
315,553
3
W
Fafnir
9,415
554
48
3
0
338,516
0
L
Freya
5,734
337
27
2
0
104,122
0
L
Cerberus
8,658
509
166
10
0
311,285
1
W
Ra
10,812
636
176
10
0
367,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role