Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BenDrowned-exe
Ymir
Level 168
God Stats
4W - 2L
1,674 SR
Queue Stats
8W - 8L
1,375 Elo+
Solo
Discordia
Discordia
HydrasBB
Discordia
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 33L
1,460 Elo+
Solo
Fenrir
Fenrir
Kâmui
Fenrir
Level 146
God Stats
9W - 5L
1,293 SR
Queue Stats
88W - 88L
1,528 Elo+
Solo
Chaac
Chaac
LEMONSxWORTH
Chaac
Level 149
God Stats
18W - 20L
1,526 SR
Queue Stats
435W - 366L
1,519 Elo+
Solo
Team Averages
Level 167
1,498 SR
1,476 Elo+

VS

Team Averages
Level 127
1,518 SR
1,534 Elo+
Danzaburou
Danzaburou
Fascism Bear
Danzaburou
Level 137
God Stats
3W - 5L
1,615 SR
Queue Stats
219W - 205L
1,514 Elo+
Solo
Raijin
Raijin
JimothyBunion
Raijin
Level 111
God Stats
2W - 1L
1,687 SR
Queue Stats
327W - 284L
1,542 Elo+
Solo
Sobek
Sobek
MrSoloDolo5165
Sobek
Level 157
God Stats
49W - 53L
1,525 SR
Queue Stats
920W - 920L
1,480 Elo+
Solo
Thanatos
Thanatos
TheLeatherDaddy
Thanatos
Level 109
God Stats
0W - 4L
1,264 SR
Queue Stats
93W - 94L
1,553 Elo+
Solo
Heimdallr
Heimdallr
VenumBiting
Heimdallr
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 19L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
0 / 1 / 1
5,898
590
2,085
4,058
1,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 2
5,171
517
3,054
7,273
3,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
HydrasBB
Discordia
11
2 / 0 / 5
5,826
583
2,203
4,710
938
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Kâmui
Fenrir
11
8 / 2 / 2
6,682
668
6,264
7,733
2,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 0 / 1
6,589
659
5,626
6,752
2,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fascism Bear
Danzaburou
9
2 / 0 / 1
5,911
591
3,019
5,395
3,119
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 5 / 1
5,268
527
3,605
6,620
1,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 0
5,190
519
3,217
8,838
7,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Thanatos
7
0 / 4 / 2
4,249
425
1,889
6,124
1,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Heimdallr
VenumBiting
Heimdallr
10
1 / 1 / 1
5,453
545
3,825
4,483
1,526
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
11
Kills
4
4
Deaths
11
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
0
1
1
0.5
W
0
1
2
1
L
Danzaburou
Fascism Bear
Danzaburou
2
0
1
2.5
W
Discordia
HydrasBB
Discordia
2
0
5
4.5
L
1
5
1
0.3
W
Fenrir
Kâmui
Fenrir
8
2
2
4.5
W
1
0
1
1.5
L
0
1
0
0
L
Thanatos
0
4
2
0.25
L
Heimdallr
VenumBiting
Heimdallr
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,232
Damage
15,555
30,526
Taken
31,460
11,036
Mitigated
15,521
13,525
Healing
12,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
2,085
1,329
0
1,223
4,058
1,012
568
0
4,058
0
38,240
W
3,054
785
0
2,223
7,273
3,543
0
1,356
5,687
12,691
2,594
L
Danzaburou
Fascism Bear
Danzaburou
3,019
671
0
2,487
5,395
3,119
0
1,579
3,816
0
17,832
W
Discordia
HydrasBB
Discordia
2,203
0
0
2,152
4,710
938
102
1,686
2,778
39,393
698
L
3,605
444
0
387
6,620
1,955
0
1,959
4,661
29,701
0
W
Fenrir
Kâmui
Fenrir
6,264
1,798
0
4,364
7,733
2,671
0
484
7,167
0
41,278
W
5,626
1,236
0
3,563
6,752
2,872
0
2,301
4,014
0
48,448
L
3,217
337
0
4,855
8,838
7,414
0
422
8,416
24,517
0
L
Thanatos
1,889
717
0
3,081
6,124
1,507
0
455
5,669
0
17,255
L
Heimdallr
VenumBiting
Heimdallr
3,825
2,104
0
1,497
4,483
1,526
0
577
3,906
0
38,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,166
Gold Earned
26,071
348
Minions Killed
262
0
Camps Cleared
0
1,007,265
Distance Traveled
947,711
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
5,898
590
84
8
0
195,285
5
W
Ymir
5,171
517
27
3
0
212,525
1
L
Danzaburou
5,911
591
27
3
0
195,409
4
W
Discordia
5,826
583
76
8
0
188,125
0
L
Raijin
5,268
527
68
7
0
165,938
0
W
Fenrir
6,682
668
72
7
0
209,008
2
W
Chaac
6,589
659
89
9
0
202,322
1
L
Sobek
5,190
519
63
6
0
185,110
0
L
Thanatos
4,249
425
34
3
0
196,058
2
L
Heimdallr
5,453
545
70
7
0
205,196
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role