Player Matchup

Nemesis
Nemesis
Masters
 
Nemesis
Masters
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Diamond I
DoomedSauce1509
Cerberus
Diamond I
Level 156
God Stats
11W - 1L
2,094 SR
Queue Stats
71W - 40L
2,531 MMR
Party 1
Bake Kujira
Bake Kujira
Masters
NorthKoreanDanza
Bake Kujira
Masters
Level 113
God Stats
10W - 10L
1,641 SR
Queue Stats
126W - 94L
2,646 MMR
Party 2
Janus
Janus
Masters
ZaΙen
Janus
Masters
Level 193
God Stats
2W - 2L
1,620 SR
Queue Stats
140W - 107L
2,621 MMR
Party 2
Chernobog
Chernobog
Masters
Χerx
Chernobog
Masters
Level 107
God Stats
3W - 1L
1,699 SR
Queue Stats
65W - 47L
2,621 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 135
1,711 SR
2,384 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 194
1,547 SR
2,158 MMR
Raijin
Raijin
Masters
 
Raijin
Masters
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Sobek
Sobek
Masters
 
Sobek
Masters
Level 241
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Masters
DannFalls
Apollo
Masters
Level 190
God Stats
8W - 11L
1,643 SR
Queue Stats
340W - 317L
2,636 MMR
Solo
Fenrir
Fenrir
Masters
Tаctiqul
Fenrir
Masters
Level 198
God Stats
13W - 11L
1,716 SR
Queue Stats
368W - 342L
2,614 MMR
Party 3
Horus
Horus
Masters
donkeysonkey
Horus
Masters
Level 139
God Stats
3W - 13L
1,375 SR
Queue Stats
453W - 433L
2,539 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
5 / 1 / 5
8,849
681
4,907
6,557
2,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
13
3 / 0 / 5
8,291
638
6,727
7,957
5,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bake Kujira
NorthKoreanDanza
Bake Kujira
13
3 / 2 / 6
8,581
660
9,154
9,700
8,992
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
ZaΙen
Janus
16
6 / 0 / 4
9,281
714
6,240
4,949
1,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chernobog
Χerx
Chernobog
15
0 / 1 / 1
8,481
652
4,416
6,352
2,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
ThorAo KuangAh Muzen CabCamazotz

VS

Bans
KumbhakarnaChronosOdinSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
1 / 5 / 1
7,162
551
3,241
9,132
2,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
 
Sobek
10
1 / 6 / 1
6,041
465
5,127
14,319
10,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Apollo
DannFalls
Apollo
14
1 / 1 / 0
7,572
582
3,343
8,700
2,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Tаctiqul
Fenrir
12
1 / 1 / 2
6,517
501
4,449
9,354
2,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 4 / 0
5,381
414
1,023
9,542
5,601
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
17
Kills
4
4
Deaths
17
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
1
5
7.5
L
Raijin
 
Raijin
1
5
1
0.3
L
Sobek
 
Sobek
1
6
1
0.25
L
Apollo
DannFalls
Apollo
1
1
0
1
W
Cerberus
3
0
5
5.5
W
Bake Kujira
NorthKoreanDanza
Bake Kujira
3
2
6
3
L
Fenrir
Tаctiqul
Fenrir
1
1
2
2
W
Janus
ZaΙen
Janus
6
0
4
8
L
0
4
0
0
W
Chernobog
Χerx
Chernobog
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,444
Damage
17,183
35,515
Taken
51,047
21,253
Mitigated
23,255
9,475
Healing
14,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,907
1,559
0
398
6,557
2,582
0
565
5,822
0
76,969
L
Raijin
 
Raijin
3,241
332
0
966
9,132
2,039
0
4,676
4,374
45,519
0
L
Sobek
 
Sobek
5,127
489
0
2,986
14,319
10,454
0
7,130
7,189
25,715
2,125
L
Apollo
DannFalls
Apollo
3,343
2,064
0
4,674
8,700
2,415
0
1,119
7,535
0
64,224
W
Cerberus
6,727
230
0
3,455
7,957
5,239
0
2,345
5,349
26,938
2,627
W
Bake Kujira
NorthKoreanDanza
Bake Kujira
9,154
3,480
0
1,491
9,700
8,992
63
2,974
6,033
48,914
578
L
Fenrir
Tаctiqul
Fenrir
4,449
1,402
0
3,300
9,354
2,746
0
3,547
5,639
0
49,693
W
Janus
ZaΙen
Janus
6,240
290
0
543
4,949
1,502
59
1,008
3,677
70,035
0
L
1,023
497
320
1,858
9,542
5,601
8
4,831
4,611
0
7,466
W
Chernobog
Χerx
Chernobog
4,416
3,190
0
3,588
6,352
2,938
0
74
6,278
0
75,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,483
Gold Earned
32,673
507
Minions Killed
373
0
Camps Cleared
0
1,582,861
Distance Traveled
1,352,265
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,849
681
107
8
0
357,739
0
L
Raijin
7,162
551
120
9
0
243,480
3
L
Sobek
6,041
465
39
3
0
266,533
0
L
Apollo
7,572
582
131
10
0
259,070
3
W
Cerberus
8,291
638
48
4
0
306,634
0
W
Bake Kujira
8,581
660
85
7
0
288,616
0
L
Fenrir
6,517
501
80
6
0
303,937
0
W
Janus
9,281
714
136
10
0
350,069
1
L
Horus
5,381
414
3
0
0
279,245
0
W
Chernobog
8,481
652
131
10
0
279,803
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role