Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Cerfromain
Fenrir
Level 148
God Stats
2W - 1L
1,833 SR
Queue Stats
67W - 53L
1,605 Elo+
Party 3
Sun Wukong
Sun Wukong
SoloTotore
Sun Wukong
Level 66
God Stats
1W - 3L
1,400 SR
Queue Stats
243W - 234L
1,496 Elo+
Party 1
Baron Samedi
Baron Samedi
vKanek1-
Baron Samedi
Level 129
God Stats
13W - 8L
1,626 SR
Queue Stats
545W - 526L
1,496 Elo+
Party 1
Medusa
Medusa
xIvaleIx
Medusa
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,487 Elo+
Party 3
Team Averages
Level 119
1,572 SR
1,517 Elo+

VS

Team Averages
Level 128
1,506 SR
1,491 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
D_e_S_t_R_o_Y948
Neith
Level 125
God Stats
8W - 5L
1,561 SR
Queue Stats
147W - 140L
1,519 Elo+
Party 2
Zhong Kui
Zhong Kui
N1kNaks
Zhong Kui
Level 163
God Stats
10W - 13L
1,406 SR
Queue Stats
653W - 603L
1,462 Elo+
Solo
Ishtar
Ishtar
Night_MoonWolf
Ishtar
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
295W - 281L
1,470 Elo+
Solo
Cabrakan
Cabrakan
Tresor_Ente
Cabrakan
Level 99
God Stats
13W - 10L
1,566 SR
Queue Stats
142W - 146L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
4 / 0 / 9
8,464
605
7,238
10,978
11,258
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Fenrir
Cerfromain
Fenrir
14
8 / 0 / 3
8,274
591
7,807
13,598
6,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Sun Wukong
SoloTotore
Sun Wukong
13
0 / 3 / 0
6,741
482
4,537
12,613
8,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
vKanek1-
Baron Samedi
12
0 / 5 / 4
6,547
468
7,777
10,385
4,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
xIvaleIx
Medusa
13
3 / 1 / 8
7,772
555
10,004
11,277
4,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
11
0 / 4 / 2
6,053
432
9,730
13,349
8,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 4 / 3
6,886
492
8,680
11,225
3,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Zhong Kui
N1kNaks
Zhong Kui
17
5 / 0 / 1
10,083
720
13,999
12,923
13,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

13
0 / 3 / 0
7,648
546
3,442
8,770
2,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
Tresor_Ente
Cabrakan
12
3 / 4 / 1
7,013
501
4,485
11,470
8,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
15
Kills
9
9
Deaths
15
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
4
0
9
8.5
W
Cu Chulainn
 
Cu Chulainn
0
4
2
0.25
L
Fenrir
Cerfromain
Fenrir
8
0
3
9.5
W
1
4
3
0.63
W
Zhong Kui
N1kNaks
Zhong Kui
5
0
1
5.5
W
0
3
0
0
L
Sun Wukong
SoloTotore
Sun Wukong
0
3
0
0
W
Cabrakan
Tresor_Ente
Cabrakan
3
4
1
0.88
L
Baron Samedi
vKanek1-
Baron Samedi
0
5
4
0.4
L
Medusa
xIvaleIx
Medusa
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,363
Damage
40,336
58,851
Taken
57,737
35,330
Mitigated
36,757
20,316
Healing
18,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
7,238
2,123
4,194
5,530
10,978
11,258
216
1,372
9,350
28,850
0
W
Cu Chulainn
 
Cu Chulainn
9,730
1,059
0
3,865
13,349
8,528
0
4,464
8,885
0
26,690
L
Fenrir
Cerfromain
Fenrir
7,807
2,918
0
3,206
13,598
6,668
0
3,425
9,992
0
71,786
W
8,680
2,674
0
2,430
11,225
3,739
12
5,166
6,059
0
45,694
W
Zhong Kui
N1kNaks
Zhong Kui
13,999
4,302
0
6,681
12,923
13,658
548
2,600
10,323
78,075
14,321
W
3,442
1,089
0
2,767
8,770
2,765
0
1,045
7,725
0
59,455
L
Sun Wukong
SoloTotore
Sun Wukong
4,537
754
0
1,704
12,613
8,391
0
8,480
4,133
0
44,314
W
Cabrakan
Tresor_Ente
Cabrakan
4,485
711
0
3,066
11,470
8,067
0
1,814
9,656
42,412
4,015
L
Baron Samedi
vKanek1-
Baron Samedi
7,777
471
874
1,962
10,385
4,779
0
3,537
6,699
39,488
984
L
Medusa
xIvaleIx
Medusa
10,004
3,900
0
2,846
11,277
4,234
456
720
10,366
0
60,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,798
Gold Earned
37,683
389
Minions Killed
456
0
Camps Cleared
0
1,395,391
Distance Traveled
1,408,698
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,464
605
31
2
0
266,400
4
W
Cu Chulainn
6,053
432
37
3
0
301,872
0
L
Fenrir
8,274
591
110
8
0
324,416
0
W
Neith
6,886
492
76
5
0
260,944
0
W
Zhong Kui
10,083
720
159
11
0
272,730
2
W
Ishtar
7,648
546
114
8
0
283,766
4
L
Sun Wukong
6,741
482
83
6
0
252,618
2
W
Cabrakan
7,013
501
70
5
0
289,386
0
L
Baron Samedi
6,547
468
60
4
0
271,983
4
L
Medusa
7,772
555
105
8
0
279,974
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role