Player Matchup

Bakasura
Bakasura
CALI1697
Bakasura
Level 48
God Stats
1W - 4L
1,517 SR
Queue Stats
217W - 280L
1,382 Elo+
Party 2
Achilles
Achilles
ERROR-luisprota
Achilles
Level 81
God Stats
4W - 6L
1,313 SR
Queue Stats
301W - 346L
1,411 Elo+
Party 2
Yemoja
Yemoja
JOAN-MI
Yemoja
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
227W - 284L
1,426 Elo+
Party 2
Scylla
Scylla
Rosnin
Scylla
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
694W - 692L
1,519 Elo+
Solo
Jing Wei
Jing Wei
kentusek
Jing Wei
Level 113
God Stats
0W - 1L
1,690 SR
Queue Stats
31W - 27L
1,410 Elo+
Solo
Team Averages
Level 85
1,504 SR
1,429 Elo+

VS

Team Averages
Level 121
1,519 SR
1,410 Elo+
Mulan
Mulan
BangerWooder
Mulan
Level 158
God Stats
1W - 0L
1,278 SR
Queue Stats
14W - 8L
1,455 Elo+
Party 1
Loki
Loki
ChowPey
Loki
Level 99
God Stats
1W - 2L
1,500 SR
Queue Stats
96W - 80L
1,390 Elo+
Solo
Cthulhu
Cthulhu
Grimjow976814
Cthulhu
Level 127
God Stats
2W - 0L
1,752 SR
Queue Stats
109W - 110L
1,478 Elo+
Party 3
Discordia
Discordia
JOHNNY BRAVO900
Discordia
Level 193
God Stats
1W - 0L
1,567 SR
Queue Stats
48W - 51L
1,468 Elo+
Party 3
Izanami
Izanami
JackTomo54
Izanami
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,257 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CALI1697
Bakasura
9
2 / 1 / 0
5,170
517
2,527
8,435
2,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
10
2 / 3 / 1
5,615
562
4,433
10,958
7,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Yemoja
JOAN-MI
Yemoja
8
0 / 1 / 0
4,877
488
1,667
5,219
2,422
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
Rosnin
Scylla
10
1 / 3 / 0
5,382
538
1,058
5,493
1,744
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
kentusek
Jing Wei
9
0 / 1 / 0
5,076
508
2,375
5,643
1,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 3
5,479
548
4,102
7,590
3,610
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Loki
ChowPey
Loki
11
2 / 0 / 2
5,742
574
2,934
4,181
1,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cthulhu
10
2 / 3 / 2
5,948
595
7,878
8,963
5,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
JOHNNY BRAVO900
Discordia
11
3 / 2 / 2
6,227
623
6,761
5,284
1,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
JackTomo54
Izanami
9
2 / 0 / 0
5,230
523
3,201
2,329
633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
5
Kills
9
9
Deaths
5
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
0
3
1.5
L
Bakasura
CALI1697
Bakasura
2
1
0
2
W
Loki
ChowPey
Loki
2
0
2
3
L
Achilles
2
3
1
0.83
W
Cthulhu
2
3
2
1
L
Yemoja
JOAN-MI
Yemoja
0
1
0
0
W
Discordia
JOHNNY BRAVO900
Discordia
3
2
2
2
W
Izanami
JackTomo54
Izanami
2
0
0
2
L
Scylla
Rosnin
Scylla
1
3
0
0.33
L
Jing Wei
kentusek
Jing Wei
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,060
Damage
24,876
35,748
Taken
28,347
15,543
Mitigated
12,103
15,069
Healing
9,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,102
1,130
0
3,319
7,590
3,610
0
997
6,593
0
22,349
L
Bakasura
CALI1697
Bakasura
2,527
1,661
0
2,993
8,435
2,984
0
3,515
4,920
0
15,917
W
Loki
ChowPey
Loki
2,934
257
0
2,590
4,181
1,091
0
87
4,011
0
33,194
L
Achilles
4,433
620
0
4,764
10,958
7,008
0
6,501
4,457
0
25,684
W
Cthulhu
7,878
263
0
1,429
8,963
5,281
0
0
8,284
33,758
1,267
L
Yemoja
JOAN-MI
Yemoja
1,667
404
2,252
1,573
5,219
2,422
0
433
4,786
15,087
0
W
Discordia
JOHNNY BRAVO900
Discordia
6,761
130
0
1,630
5,284
1,488
0
1,025
4,178
48,384
352
W
Izanami
JackTomo54
Izanami
3,201
1,723
0
392
2,329
633
0
616
1,713
0
27,532
L
Scylla
Rosnin
Scylla
1,058
0
0
2,245
5,493
1,744
0
3,521
1,972
31,540
0
L
Jing Wei
kentusek
Jing Wei
2,375
1,626
0
1,242
5,643
1,385
0
0
5,643
0
33,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,120
Gold Earned
28,626
240
Minions Killed
298
0
Camps Cleared
0
1,000,727
Distance Traveled
1,031,180
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
5,479
548
32
3
0
202,424
0
L
Bakasura
5,170
517
46
5
0
239,990
1
W
Loki
5,742
574
57
6
0
227,807
0
L
Achilles
5,615
562
38
4
0
200,673
2
W
Cthulhu
5,948
595
56
6
0
211,711
0
L
Yemoja
4,877
488
25
3
0
203,295
1
W
Discordia
6,227
623
93
9
0
201,800
0
W
Izanami
5,230
523
60
6
0
187,438
0
L
Scylla
5,382
538
62
6
0
171,516
0
L
Jing Wei
5,076
508
69
7
0
185,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role