Player Matchup

Ne Zha
Ne Zha
Diamond II
 
Ne Zha
Diamond II
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Diamond II
 
Yemoja
Diamond II
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Masters
DannFalls
Apollo
Masters
Level 190
God Stats
8W - 11L
1,673 SR
Queue Stats
340W - 317L
2,636 MMR
Solo
Atlas
Atlas
Masters
Shrek1onDVD
Atlas
Masters
Level 93
God Stats
223W - 207L
1,732 SR
Queue Stats
385W - 369L
2,752 MMR
Solo
Achilles
Achilles
Diamond I
Χerx
Achilles
Diamond I
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 47L
2,621 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 153
1,581 SR
2,202 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 185
1,741 SR
2,587 MMR
Cthulhu
Cthulhu
Diamond I
BigGuyLeg
Cthulhu
Diamond I
Level 146
God Stats
7W - 7L
1,703 SR
Queue Stats
138W - 118L
2,393 MMR
Solo
Sylvanus
Sylvanus
Masters
ChrisTDickson
Sylvanus
Masters
Level 274
God Stats
86W - 80L
1,644 SR
Queue Stats
730W - 705L
2,380 MMR
Solo
Medusa
Medusa
Diamond I
Scorpi02
Medusa
Diamond I
Level 125
God Stats
3W - 1L
1,780 SR
Queue Stats
158W - 128L
2,459 MMR
Solo
Skadi
Skadi
Diamond III
ViolentGirlscout
Skadi
Diamond III
Level 159
God Stats
15W - 11L
1,825 SR
Queue Stats
441W - 437L
2,390 MMR
Solo
Eset
Eset
Grandmaster
demisereact
Eset
Grandmaster
Level 219
God Stats
29W - 18L
1,752 SR
Queue Stats
371W - 338L
3,312 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
6
0 / 1 / 1
3,304
661
2,564
4,126
1,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
 
Yemoja
3
0 / 2 / 0
2,967
593
630
2,461
979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
DannFalls
Apollo
7
0 / 0 / 2
3,396
679
3,503
4,230
997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
1 / 0 / 1
3,769
754
3,292
3,026
952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Χerx
Achilles
7
2 / 1 / 1
4,089
818
2,028
5,280
2,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bans
LancelotKumbhakarnaKuzenboAnhur

VS

Bans
ThorChaacChang'eGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigGuyLeg
Cthulhu
8
1 / 1 / 1
4,304
861
2,454
3,870
1,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sylvanus
ChrisTDickson
Sylvanus
6
0 / 0 / 3
3,777
755
1,998
4,559
1,875
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
Scorpi02
Medusa
7
1 / 1 / 0
3,773
755
2,664
3,431
961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
2 / 0 / 0
4,300
860
2,810
2,701
759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 1 / 1
3,401
680
1,774
4,234
951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
3
Kills
4
4
Deaths
3
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
1
1
0.5
L
Yemoja
 
Yemoja
0
2
0
0
W
Cthulhu
BigGuyLeg
Cthulhu
1
1
1
1.5
W
Sylvanus
ChrisTDickson
Sylvanus
0
0
3
1.5
L
Apollo
DannFalls
Apollo
0
0
2
1
W
Medusa
Scorpi02
Medusa
1
1
0
1
L
1
0
1
1.5
W
2
0
0
2
W
0
1
1
0.5
L
Achilles
Χerx
Achilles
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,017
Damage
11,700
19,123
Taken
18,795
6,944
Mitigated
5,941
6,732
Healing
8,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
2,564
342
0
899
4,126
1,459
0
1,482
2,612
0
16,167
L
Yemoja
 
Yemoja
630
57
422
201
2,461
979
0
690
1,771
3,789
0
W
Cthulhu
BigGuyLeg
Cthulhu
2,454
290
0
1,204
3,870
1,395
0
92
3,486
21,665
0
W
Sylvanus
ChrisTDickson
Sylvanus
1,998
616
1,616
1,978
4,559
1,875
0
903
3,512
7,767
1,593
L
Apollo
DannFalls
Apollo
3,503
1,898
0
1,890
4,230
997
0
800
3,398
0
17,823
W
Medusa
Scorpi02
Medusa
2,664
832
0
544
3,431
961
0
1,109
2,058
0
20,786
L
3,292
523
0
750
3,026
952
0
633
2,299
13,519
1,089
W
2,810
1,188
0
450
2,701
759
0
398
2,303
0
26,858
W
1,774
120
38
2,406
4,234
951
0
616
3,418
16,484
392
L
Achilles
Χerx
Achilles
2,028
515
0
2,570
5,280
2,557
0
1,800
3,132
0
19,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,525
Gold Earned
19,555
133
Minions Killed
192
0
Camps Cleared
0
539,692
Distance Traveled
569,379
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
3,304
661
31
6
0
132,705
0
L
Yemoja
2,967
593
8
2
0
55,495
2
W
Cthulhu
4,304
861
49
10
0
110,430
0
W
Sylvanus
3,777
755
11
2
0
121,196
1
L
Apollo
3,396
679
27
5
0
104,132
0
W
Medusa
3,773
755
36
7
0
118,023
0
L
Atlas
3,769
754
28
6
0
129,266
0
W
Skadi
4,300
860
53
11
0
112,406
0
W
Eset
3,401
680
43
9
0
107,324
0
L
Achilles
4,089
818
39
8
0
118,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role