Player Matchup

Cabrakan
Cabrakan
I_M1ss_Th3_Rag3
Cabrakan
Level 132
God Stats
47W - 43L
1,556 SR
Queue Stats
1,479W - 1,343L
1,457 Elo+
Solo
King Arthur
King Arthur
MyNameIzJIFF
King Arthur
Level 143
God Stats
5W - 1L
1,656 SR
Queue Stats
123W - 132L
1,408 Elo+
Solo
Anhur
Anhur
Natestreo6197
Anhur
Level 69
God Stats
29W - 44L
1,435 SR
Queue Stats
267W - 296L
1,492 Elo+
Solo
Zhong Kui
Zhong Kui
eVex-ModEur
Zhong Kui
Level 141
God Stats
1W - 3L
1,268 SR
Queue Stats
15W - 14L
1,580 Elo+
Solo
Loki
Loki
xFATALSk1LLZx
Loki
Level 129
God Stats
17W - 20L
1,286 SR
Queue Stats
147W - 135L
1,451 Elo+
Solo
Team Averages
Level 123
1,440 SR
1,478 Elo+

VS

Team Averages
Level 109
1,595 SR
1,479 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Fathosaur
Thanatos
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 21L
1,523 Elo+
Solo
Jormungandr
Jormungandr
HashEra8896
Jormungandr
Level 148
God Stats
2W - 1L
1,716 SR
Queue Stats
285W - 276L
1,447 Elo+
Solo
Mulan
Mulan
Sweet_tooth2400
Mulan
Level 133
God Stats
1W - 1L
1,688 SR
Queue Stats
40W - 46L
1,392 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
writing_raven
Ah Muzen Cab
Level 111
God Stats
1W - 1L
1,573 SR
Queue Stats
92W - 91L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
15
7 / 1 / 0
9,249
711
9,910
8,708
10,720
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
MyNameIzJIFF
King Arthur
11
2 / 2 / 4
6,273
483
5,332
10,496
7,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
5 / 1 / 0
8,097
623
8,050
8,390
2,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
eVex-ModEur
Zhong Kui
13
6 / 2 / 2
8,348
642
13,699
9,682
6,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 1 / 4
7,725
594
3,510
7,774
2,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 6 / 0
5,640
434
3,804
17,058
5,009
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thanatos
Fathosaur
Thanatos
10
0 / 7 / 3
6,013
463
5,184
14,350
5,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
HashEra8896
Jormungandr
14
3 / 1 / 0
7,562
582
7,516
9,099
3,896
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

11
2 / 6 / 0
6,513
501
3,669
12,918
9,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Muzen Cab
writing_raven
Ah Muzen Cab
12
2 / 2 / 0
6,939
534
6,726
11,691
3,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
22
Kills
7
7
Deaths
22
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
6
0
0
L
Thanatos
Fathosaur
Thanatos
0
7
3
0.21
L
Jormungandr
HashEra8896
Jormungandr
3
1
0
3
W
Cabrakan
7
1
0
7
W
King Arthur
MyNameIzJIFF
King Arthur
2
2
4
2
W
5
1
0
5
L
2
6
0
0.33
W
Zhong Kui
eVex-ModEur
Zhong Kui
6
2
2
3.5
L
Ah Muzen Cab
writing_raven
Ah Muzen Cab
2
2
0
1
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,501
Damage
26,899
45,050
Taken
65,116
29,676
Mitigated
27,514
19,737
Healing
15,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,804
231
1,205
2,848
17,058
5,009
0
3,976
13,082
18,669
0
L
Thanatos
Fathosaur
Thanatos
5,184
1,961
0
6,378
14,350
5,337
0
5,360
8,990
0
47,521
L
Jormungandr
HashEra8896
Jormungandr
7,516
1,524
0
2,286
9,099
3,896
0
18
9,081
53,273
772
W
Cabrakan
9,910
1,779
0
3,328
8,708
10,720
0
0
8,708
56,929
3,881
W
King Arthur
MyNameIzJIFF
King Arthur
5,332
914
109
629
10,496
7,048
131
3,728
6,514
982
20,904
W
8,050
4,170
0
5,167
8,390
2,837
56
4,608
3,270
0
57,828
L
3,669
883
0
1,039
12,918
9,312
0
7,784
5,134
0
33,545
W
Zhong Kui
eVex-ModEur
Zhong Kui
13,699
1,757
0
5,156
9,682
6,654
756
1,642
8,040
53,440
1,653
L
Ah Muzen Cab
writing_raven
Ah Muzen Cab
6,726
2,461
0
1,712
11,691
3,960
0
6,854
4,837
0
52,475
W
3,510
423
0
5,348
7,774
2,417
0
424
7,350
0
64,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,692
Gold Earned
32,667
472
Minions Killed
359
0
Camps Cleared
0
1,211,238
Distance Traveled
1,309,101
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,640
434
31
2
0
268,357
0
L
Thanatos
6,013
463
78
6
0
261,514
0
L
Jormungandr
7,562
582
94
7
0
263,058
2
W
Cabrakan
9,249
711
110
8
0
202,271
0
W
King Arthur
6,273
483
26
2
0
263,284
7
W
Anhur
8,097
623
113
9
0
209,519
0
L
Mulan
6,513
501
69
5
0
248,098
0
W
Zhong Kui
8,348
642
116
9
0
247,601
0
L
Ah Muzen Cab
6,939
534
87
7
0
268,074
1
W
Loki
7,725
594
107
8
0
288,563
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role