Player Matchup

Pele
Pele
CRAB U X FR
Pele
Level 85
God Stats
6W - 1L
1,828 SR
Queue Stats
53W - 36L
1,538 Elo+
Party 2
Scylla
Scylla
WholeFiller420
Scylla
Level 4
God Stats
3W - 1L
1,685 SR
Queue Stats
8W - 8L
1,552 Elo+
Party 2
Chiron
Chiron
clementine yo
Chiron
Level 120
God Stats
28W - 18L
1,332 SR
Queue Stats
183W - 192L
1,453 Elo+
Solo
Cthulhu
Cthulhu
docp2012
Cthulhu
Level 141
God Stats
7W - 1L
1,864 SR
Queue Stats
124W - 117L
1,482 Elo+
Solo
Mulan
Mulan
foolish657
Mulan
Level 152
God Stats
18W - 11L
1,620 SR
Queue Stats
594W - 581L
1,515 Elo+
Solo
Team Averages
Level 100
1,666 SR
1,508 Elo+

VS

Team Averages
Level 101
1,497 SR
1,469 Elo+
Ymir
Ymir
 
Ymir
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
AlexTheGrower420
Cerberus
Level 69
God Stats
22W - 22L
1,520 SR
Queue Stats
558W - 569L
1,463 Elo+
Party 1
Hun Batz
Hun Batz
Jacach_
Hun Batz
Level 50
God Stats
2W - 6L
1,468 SR
Queue Stats
166W - 195L
1,427 Elo+
Solo
Nu Wa
Nu Wa
arma_333_letale
Nu Wa
Level 102
God Stats
362W - 308L
1,497 SR
Queue Stats
814W - 847L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 4 / 2
6,638
603
7,638
9,496
2,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
7 / 2 / 2
6,677
607
7,645
5,397
1,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 2 / 1
5,632
512
5,678
6,817
1,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
docp2012
Cthulhu
10
1 / 1 / 3
6,204
564
3,527
9,044
5,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mulan
12
1 / 1 / 1
7,503
682
6,422
11,258
5,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
1 / 2 / 1
6,200
564
5,995
10,687
5,566
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anhur
 
Anhur
12
1 / 2 / 3
5,955
541
5,422
9,230
3,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
5 / 2 / 1
6,203
564
2,612
8,659
5,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
Jacach_
Hun Batz
9
1 / 5 / 4
5,119
465
3,700
8,848
2,262
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

9
2 / 4 / 1
5,447
495
6,522
7,322
1,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
20
15
Kills
10
10
Deaths
15
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
2
1
0.75
L
Anhur
 
Anhur
1
2
3
1.25
L
5
2
1
2.75
W
6
4
2
1.75
L
Hun Batz
Jacach_
Hun Batz
1
5
4
0.6
W
7
2
2
4
L
2
4
1
0.63
W
0
2
1
0.25
W
Cthulhu
docp2012
Cthulhu
1
1
3
2.5
W
Mulan
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,910
Damage
24,251
42,012
Taken
44,746
16,465
Mitigated
17,698
13,348
Healing
15,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
5,995
1,400
0
4,773
10,687
5,566
0
102
10,585
45,420
0
L
Anhur
 
Anhur
5,422
2,336
0
3,762
9,230
3,315
14
1,318
7,912
0
47,332
L
2,612
248
0
3,206
8,659
5,079
0
2,618
5,917
14,936
1,518
W
7,638
2,322
0
1,640
9,496
2,954
0
2,106
7,132
0
40,978
L
Hun Batz
Jacach_
Hun Batz
3,700
801
0
2,579
8,848
2,262
0
3,129
5,377
0
21,819
W
7,645
175
0
1,143
5,397
1,150
0
2,653
2,551
33,048
0
L
6,522
2,574
0
1,393
7,322
1,476
0
3,333
3,783
24,039
193
W
5,678
1,318
180
2,144
6,817
1,307
118
294
6,421
0
33,842
W
Cthulhu
docp2012
Cthulhu
3,527
275
216
2,411
9,044
5,252
319
2,777
6,045
32,143
0
W
Mulan
6,422
777
0
5,614
11,258
5,802
0
6,299
4,844
0
56,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,654
Gold Earned
28,924
332
Minions Killed
270
0
Camps Cleared
0
1,087,142
Distance Traveled
1,027,516
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,200
564
89
8
0
200,807
4
L
Anhur
5,955
541
82
7
0
190,290
0
L
Cerberus
6,203
564
19
2
0
210,390
2
W
Pele
6,638
603
67
6
0
231,559
0
L
Hun Batz
5,119
465
41
4
0
239,309
0
W
Scylla
6,677
607
54
5
0
236,904
0
L
Nu Wa
5,447
495
39
4
0
186,720
2
W
Chiron
5,632
512
60
5
0
203,667
0
W
Cthulhu
6,204
564
44
4
0
222,909
3
W
Mulan
7,503
682
107
10
0
192,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role