Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
GOONGOBLIN6760
Vulcan
Level 104
God Stats
0W - 4L
1,500 SR
Queue Stats
60W - 40L
1,527 Elo+
Party 1
Medusa
Medusa
TheGalloNero
Medusa
Level 108
God Stats
1W - 1L
1,701 SR
Queue Stats
68W - 53L
1,569 Elo+
Solo
Ares
Ares
TheTrueDeacon
Ares
Level 2
God Stats
2W - 8L
1,500 SR
Queue Stats
2W - 9L
1,500 Elo+
Party 3
Fenrir
Fenrir
stonemedusax
Fenrir
Level 122
God Stats
0W - 5L
1,500 SR
Queue Stats
5W - 10L
1,247 Elo+
Party 3
Team Averages
Level 89
1,540 SR
1,469 Elo+

VS

Team Averages
Level 84
1,450 SR
1,499 Elo+
Bacchus
Bacchus
 
Bacchus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Alan_CretorLC19
Heimdallr
Level 82
God Stats
16W - 17L
1,534 SR
Queue Stats
173W - 131L
1,538 Elo+
Solo
Kumbhakarna
Kumbhakarna
NoIdeantidad
Kumbhakarna
Level 28
God Stats
2W - 2L
1,159 SR
Queue Stats
20W - 23L
1,496 Elo+
Party 2
Fenrir
Fenrir
Sonaltes
Fenrir
Level 120
God Stats
13W - 4L
1,500 SR
Queue Stats
53W - 41L
1,478 Elo+
Solo
Nu Wa
Nu Wa
apoca1yps3
Nu Wa
Level 46
God Stats
16W - 9L
1,557 SR
Queue Stats
88W - 86L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 3 / 0
5,605
561
4,111
9,688
3,311
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 5 / 0
5,103
510
3,128
6,172
1,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
9
1 / 3 / 0
5,041
504
5,796
6,982
1,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
0 / 4 / 1
4,575
458
2,223
7,199
3,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
9
1 / 3 / 0
4,868
487
3,853
7,596
2,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
2 / 0 / 5
5,770
577
2,907
6,597
4,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heimdallr
Alan_CretorLC19
Heimdallr
9
3 / 1 / 4
5,713
571
5,941
5,302
1,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kumbhakarna
NoIdeantidad
Kumbhakarna
11
0 / 1 / 2
5,869
587
6,036
8,103
4,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
Sonaltes
Fenrir
13
13 / 0 / 1
7,375
738
6,892
5,897
2,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nu Wa
9
0 / 1 / 3
5,511
551
3,612
3,997
864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
3
Kills
18
18
Deaths
3
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
3
0
0.33
W
Bacchus
 
Bacchus
2
0
5
4.5
W
Heimdallr
Alan_CretorLC19
Heimdallr
3
1
4
5
L
0
5
0
0
W
Kumbhakarna
NoIdeantidad
Kumbhakarna
0
1
2
1
W
Fenrir
Sonaltes
Fenrir
13
0
1
13.5
L
Medusa
1
3
0
0.33
L
0
4
1
0.13
W
Nu Wa
0
1
3
1.5
L
Fenrir
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,111
Damage
25,388
37,637
Taken
29,896
12,296
Mitigated
14,668
10,973
Healing
7,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
4,111
483
0
5,323
9,688
3,311
0
4,589
4,286
32,423
0
W
Bacchus
 
Bacchus
2,907
290
0
1,340
6,597
4,846
0
1,242
5,348
10,219
1,129
W
Heimdallr
Alan_CretorLC19
Heimdallr
5,941
2,279
0
1,828
5,302
1,643
0
1,269
4,025
0
32,168
L
3,128
119
0
1,340
6,172
1,458
0
2,500
3,672
28,466
1,988
W
Kumbhakarna
NoIdeantidad
Kumbhakarna
6,036
242
0
1,540
8,103
4,805
0
3,828
4,275
26,398
3,052
W
Fenrir
Sonaltes
Fenrir
6,892
1,236
0
1,842
5,897
2,510
0
1,616
4,250
0
38,039
L
Medusa
5,796
2,601
0
2,369
6,982
1,948
0
983
5,999
0
42,138
L
2,223
466
0
1,054
7,199
3,199
0
1,317
5,882
7,193
0
W
Nu Wa
3,612
1,190
0
1,080
3,997
864
1,388
1,307
2,579
34,753
0
L
Fenrir
3,853
563
0
887
7,596
2,380
0
1,566
5,966
0
29,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,192
Gold Earned
30,238
222
Minions Killed
246
0
Camps Cleared
0
954,551
Distance Traveled
1,033,612
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,605
561
61
6
0
159,569
0
W
Bacchus
5,770
577
11
1
0
200,680
0
W
Heimdallr
5,713
571
57
6
0
198,380
0
L
Vulcan
5,103
510
54
5
0
182,402
2
W
Kumbhakarna
5,869
587
63
6
0
200,442
3
W
Fenrir
7,375
738
67
7
0
249,608
0
L
Medusa
5,041
504
53
5
0
189,795
0
L
Ares
4,575
458
8
1
0
196,958
2
W
Nu Wa
5,511
551
48
5
0
184,502
0
L
Fenrir
4,868
487
46
5
0
225,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role