Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
LxZx
Danzaburou
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
181W - 169L
1,544 Elo+
Solo
Awilix
Awilix
klyº
Awilix
Level 194
God Stats
5W - 4L
1,508 SR
Queue Stats
117W - 110L
1,457 Elo+
Solo
Eset
Eset
paranoidz
Eset
Level 146
God Stats
20W - 22L
1,698 SR
Queue Stats
231W - 255L
1,486 Elo+
Solo
Sobek
Sobek
yocba
Sobek
Level 149
God Stats
9W - 9L
1,499 SR
Queue Stats
67W - 69L
1,532 Elo+
Solo
Team Averages
Level 151
1,541 SR
1,504 Elo+

VS

Team Averages
Level 124
1,446 SR
1,499 Elo+
Rama
Rama
DG_Tizi
Rama
Level 90
God Stats
8W - 11L
1,606 SR
Queue Stats
281W - 302L
1,405 Elo+
Solo
Ix Chel
Ix Chel
FLYM4N
Ix Chel
Level 148
God Stats
0W - 1L
1,522 SR
Queue Stats
230W - 215L
1,513 Elo+
Solo
Fenrir
Fenrir
Qu4dr4d0
Fenrir
Level 158
God Stats
0W - 2L
1,314 SR
Queue Stats
165W - 137L
1,588 Elo+
Solo
Serqet
Serqet
matyss140
Serqet
Level 158
God Stats
1W - 3L
1,291 SR
Queue Stats
107W - 121L
1,465 Elo+
Solo
Chaac
Chaac
mumuca11
Chaac
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
7
2 / 1 / 1
4,534
907
2,050
3,378
1,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
LxZx
Danzaburou
6
0 / 1 / 1
3,745
749
1,499
1,714
378
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Awilix
klyº
Awilix
8
1 / 0 / 2
4,051
810
764
2,840
883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eset
7
0 / 1 / 0
3,665
733
545
1,403
307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sobek
yocba
Sobek
6
2 / 0 / 0
3,837
767
1,021
2,328
1,776
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
DG_Tizi
Rama
1
0 / 0 / 0
2,508
502
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ix Chel
FLYM4N
Ix Chel
7
0 / 0 / 0
3,571
714
249
1,784
481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Qu4dr4d0
Fenrir
6
0 / 1 / 1
3,304
661
565
4,420
1,630
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Serqet
matyss140
Serqet
7
3 / 2 / 0
3,690
738
2,712
3,609
1,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
mumuca11
Chaac
3
0 / 2 / 1
2,858
572
234
2,388
558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
5
Kills
3
3
Deaths
5
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
1
1
2.5
L
Rama
DG_Tizi
Rama
0
0
0
0
L
Ix Chel
FLYM4N
Ix Chel
0
0
0
0
W
Danzaburou
LxZx
Danzaburou
0
1
1
0.5
L
Fenrir
Qu4dr4d0
Fenrir
0
1
1
0.5
W
Awilix
klyº
Awilix
1
0
2
2
L
Serqet
matyss140
Serqet
3
2
0
1.5
L
Chaac
mumuca11
Chaac
0
2
1
0.25
W
Eset
0
1
0
0
W
Sobek
yocba
Sobek
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,879
Damage
3,760
11,663
Taken
12,201
4,483
Mitigated
3,885
4,534
Healing
3,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,050
785
50
1,371
3,378
1,139
467
0
3,378
20,789
6,774
L
Rama
DG_Tizi
Rama
0
0
0
0
0
0
0
0
0
0
0
L
Ix Chel
FLYM4N
Ix Chel
249
0
167
972
1,784
481
0
785
999
17,599
0
W
Danzaburou
LxZx
Danzaburou
1,499
892
0
917
1,714
378
0
0
1,714
0
19,974
L
Fenrir
Qu4dr4d0
Fenrir
565
169
0
981
4,420
1,630
0
221
4,199
0
8,935
W
Awilix
klyº
Awilix
764
267
0
353
2,840
883
43
0
2,678
0
21,082
L
Serqet
matyss140
Serqet
2,712
523
0
490
3,609
1,216
0
949
2,660
0
15,597
L
Chaac
mumuca11
Chaac
234
0
0
532
2,388
558
0
1,451
937
0
3,475
W
Eset
545
0
0
315
1,403
307
0
0
1,403
19,740
0
W
Sobek
yocba
Sobek
1,021
229
0
1,528
2,328
1,776
0
193
2,079
10,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,832
Gold Earned
15,931
180
Minions Killed
89
0
Camps Cleared
0
548,400
Distance Traveled
408,019
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
4,534
907
46
9
0
83,710
0
L
Rama
2,508
502
0
0
0
0
0
L
Ix Chel
3,571
714
40
8
0
109,416
1
W
Danzaburou
3,745
749
36
7
0
110,814
0
L
Fenrir
3,304
661
11
2
0
106,640
2
W
Awilix
4,051
810
38
8
0
140,483
0
L
Serqet
3,690
738
31
6
0
143,680
0
L
Chaac
2,858
572
7
1
0
48,283
0
W
Eset
3,665
733
41
8
0
104,902
2
W
Sobek
3,837
767
19
4
0
108,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role