Player Matchup

Ne Zha
Ne Zha
BigDJ14
Ne Zha
Level 124
God Stats
1W - 1L
1,700 SR
Queue Stats
234W - 257L
1,435 Elo+
Party 1
Olorun
Olorun
CrustySock8889
Olorun
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
219W - 204L
1,462 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
HeyItsDrunk
Morgan Le Fay
Level 79
God Stats
1W - 2L
1,400 SR
Queue Stats
65W - 63L
1,439 Elo+
Party 1
Horus
Horus
JoasterToasterr
Horus
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 23L
1,466 Elo+
Solo
Cu Chulainn
Cu Chulainn
alvaroprieto025
Cu Chulainn
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
162W - 142L
1,492 Elo+
Solo
Team Averages
Level 100
1,520 SR
1,459 Elo+

VS

Team Averages
Level 92
1,530 SR
1,475 Elo+
Hera
Hera
MervinWhaleLord
Hera
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 40L
1,501 Elo+
Solo
Charybdis
Charybdis
Mighty Thor031
Charybdis
Level 67
God Stats
47W - 36L
1,543 SR
Queue Stats
214W - 246L
1,401 Elo+
Solo
Arachne
Arachne
The_Kira_of_life
Arachne
Level 85
God Stats
6W - 4L
1,594 SR
Queue Stats
199W - 190L
1,454 Elo+
Solo
Artemis
Artemis
jotape2004
Artemis
Level 65
God Stats
14W - 8L
1,564 SR
Queue Stats
88W - 87L
1,495 Elo+
Solo
Artio
Artio
writing_raven
Artio
Level 111
God Stats
3W - 4L
1,446 SR
Queue Stats
92W - 91L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BigDJ14
Ne Zha
11
1 / 4 / 1
6,519
466
4,540
12,763
4,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 4 / 1
7,618
544
10,295
10,704
4,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Morgan Le Fay
HeyItsDrunk
Morgan Le Fay
11
1 / 6 / 0
6,537
467
5,496
10,063
2,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

11
2 / 1 / 1
6,664
476
7,483
8,263
5,438
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
alvaroprieto025
Cu Chulainn
13
0 / 1 / 0
7,067
505
5,504
10,573
8,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 1
8,850
632
8,038
9,147
2,832
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Charybdis
Mighty Thor031
Charybdis
13
1 / 2 / 3
7,514
537
5,560
8,698
2,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
4 / 1 / 5
8,108
579
5,008
12,129
4,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Artemis
jotape2004
Artemis
15
6 / 1 / 3
8,601
614
10,878
8,540
2,999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 1 / 5
7,736
553
4,043
13,189
9,671
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
6
Kills
16
16
Deaths
6
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
BigDJ14
Ne Zha
1
4
1
0.38
L
2
4
1
0.63
L
Morgan Le Fay
HeyItsDrunk
Morgan Le Fay
1
6
0
0.17
L
2
1
1
2.5
W
3
1
1
3.5
W
Charybdis
Mighty Thor031
Charybdis
1
2
3
1.25
W
4
1
5
6.5
L
Cu Chulainn
alvaroprieto025
Cu Chulainn
0
1
0
0
W
Artemis
jotape2004
Artemis
6
1
3
7.5
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,318
Damage
33,527
52,366
Taken
51,703
24,941
Mitigated
22,182
15,839
Healing
19,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
BigDJ14
Ne Zha
4,540
1,345
0
4,990
12,763
4,077
0
1,611
11,152
0
44,174
L
10,295
6,433
60
3,021
10,704
4,027
678
1,688
9,016
63,086
4,763
L
Morgan Le Fay
HeyItsDrunk
Morgan Le Fay
5,496
329
0
1,663
10,063
2,910
0
1,132
8,931
33,251
1,034
L
7,483
3,492
726
3,016
8,263
5,438
260
2,995
5,268
0
27,445
W
8,038
2,510
0
2,754
9,147
2,832
0
682
8,043
62,889
1,007
W
Charybdis
Mighty Thor031
Charybdis
5,560
2,351
0
2,955
8,698
2,138
25
3,653
5,045
0
53,607
W
5,008
2,501
0
7,038
12,129
4,542
0
1,792
10,205
0
52,291
L
Cu Chulainn
alvaroprieto025
Cu Chulainn
5,504
675
0
2,363
10,573
8,489
0
4,504
6,069
0
57,177
W
Artemis
jotape2004
Artemis
10,878
2,473
0
1,140
8,540
2,999
477
4,583
3,912
0
53,284
W
4,043
185
1,195
4,699
13,189
9,671
0
5,303
7,796
20,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,405
Gold Earned
40,809
391
Minions Killed
415
0
Camps Cleared
0
1,394,847
Distance Traveled
1,450,479
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,519
466
83
6
0
289,992
4
L
Olorun
7,618
544
114
8
0
249,392
0
L
Morgan Le Fay
6,537
467
71
5
0
239,626
3
L
Horus
6,664
476
35
3
0
315,253
2
W
Hera
8,850
632
127
9
0
271,002
0
W
Charybdis
7,514
537
94
7
0
259,996
2
W
Arachne
8,108
579
81
6
0
342,994
0
L
Cu Chulainn
7,067
505
88
6
0
300,584
0
W
Artemis
8,601
614
80
6
0
272,792
0
W
Artio
7,736
553
33
2
0
303,695
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role