Player Matchup

Pele
Pele
CaptainStormy
Pele
Level 126
God Stats
5W - 1L
1,621 SR
Queue Stats
104W - 77L
1,574 Elo+
Solo
Artio
Artio
KnottyFlunky
Artio
Level 155
God Stats
1W - 2L
1,379 SR
Queue Stats
123W - 106L
1,557 Elo+
Solo
Yu Huang
Yu Huang
MasterArachne
Yu Huang
Level 120
God Stats
2W - 1L
1,590 SR
Queue Stats
33W - 14L
1,648 Elo+
Solo
Sol
Sol
OakThought57474
Sol
Level 122
God Stats
2W - 0L
1,557 SR
Queue Stats
9W - 11L
1,443 Elo+
Solo
Mulan
Mulan
corri
Mulan
Level 154
God Stats
4W - 0L
1,527 SR
Queue Stats
10W - 3L
1,605 Elo+
Solo
Team Averages
Level 135
1,535 SR
1,565 Elo+

VS

Team Averages
Level 173
1,486 SR
1,513 Elo+
Neith
Neith
Dont Hard Reset
Neith
Level 258
God Stats
0W - 4L
1,121 SR
Queue Stats
725W - 691L
1,508 Elo+
Solo
Scylla
Scylla
OnePolarExpress
Scylla
Level 154
God Stats
5W - 4L
1,582 SR
Queue Stats
236W - 231L
1,515 Elo+
Solo
Tyr
Tyr
Spolerface
Tyr
Level 156
God Stats
19W - 8L
1,601 SR
Queue Stats
219W - 214L
1,496 Elo+
Solo
Atlas
Atlas
Wet Hairline
Atlas
Level 173
God Stats
4W - 8L
1,445 SR
Queue Stats
825W - 787L
1,573 Elo+
Solo
Loki
Loki
ouroboros0963
Loki
Level 122
God Stats
7W - 3L
1,682 SR
Queue Stats
69W - 81L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 1
6,161
616
4,930
5,914
1,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
4 / 1 / 0
6,788
679
4,159
8,196
4,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Yu Huang
MasterArachne
Yu Huang
12
2 / 1 / 1
6,853
685
3,948
3,644
1,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 2 / 2
5,416
542
5,215
6,625
1,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mulan
corri
Mulan
10
1 / 1 / 3
5,983
598
3,503
6,793
4,156
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
4,924
492
3,675
5,347
1,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 4 / 1
5,086
509
485
6,074
1,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
0 / 4 / 1
5,956
596
1,967
9,616
4,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 0 / 3
5,449
545
3,177
6,390
3,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
5 / 0 / 0
6,310
631
3,747
6,828
2,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
12
11
Kills
5
5
Deaths
11
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
L
0
3
2
0.33
W
4
1
0
4
W
Yu Huang
MasterArachne
Yu Huang
2
1
1
2.5
W
1
2
2
1
L
0
4
1
0.13
L
0
4
1
0.13
L
0
0
3
1.5
W
Mulan
corri
Mulan
1
1
3
2.5
L
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,755
Damage
13,051
31,172
Taken
34,255
13,692
Mitigated
12,958
12,970
Healing
11,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,930
917
0
3,292
5,914
1,776
0
96
5,818
0
42,989
L
3,675
1,403
0
1,291
5,347
1,553
0
1,450
3,897
0
34,330
W
4,159
614
0
3,956
8,196
4,705
540
0
8,196
32,971
0
W
Yu Huang
MasterArachne
Yu Huang
3,948
197
0
750
3,644
1,088
0
754
2,890
42,880
4,172
W
5,215
2,414
341
3,690
6,625
1,967
0
1,496
5,129
29,252
2,177
L
485
90
0
1,230
6,074
1,550
0
4,070
2,004
24,203
0
L
1,967
347
0
3,541
9,616
4,139
0
3,287
5,663
0
39,639
L
3,177
1,381
0
2,030
6,390
3,646
0
2,694
3,696
13,579
2,194
W
Mulan
corri
Mulan
3,503
376
0
941
6,793
4,156
0
1,110
5,683
1,952
22,717
L
3,747
505
0
3,314
6,828
2,070
0
1,051
5,741
0
46,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,201
Gold Earned
27,725
334
Minions Killed
303
0
Camps Cleared
0
1,047,961
Distance Traveled
1,080,843
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,161
616
69
7
0
251,649
5
L
Neith
4,924
492
75
8
0
168,707
0
W
Artio
6,788
679
71
7
0
207,445
0
W
Yu Huang
6,853
685
87
9
0
195,419
0
W
Sol
5,416
542
57
6
0
183,767
0
L
Scylla
5,086
509
50
5
0
199,753
2
L
Tyr
5,956
596
80
8
0
225,376
2
L
Atlas
5,449
545
16
2
0
213,881
2
W
Mulan
5,983
598
50
5
0
209,681
2
L
Loki
6,310
631
82
8
0
273,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role