Player Matchup

Thoth
Thoth
Platinum V
 
Thoth
Platinum V
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Gold I
Calderath
Charon
Gold I
Level 109
God Stats
14W - 12L
1,595 SR
Queue Stats
76W - 70L
1,820 MMR
Party 1
Mulan
Mulan
Platinum II
Musāshi
Mulan
Platinum II
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
86W - 66L
1,966 MMR
Solo
Freya
Freya
Gold I
Utiradien127
Freya
Gold I
Level 154
God Stats
6W - 3L
1,620 SR
Queue Stats
76W - 70L
1,841 MMR
Party 1
Horus
Horus
Platinum III
iJoraaa
Horus
Platinum III
Level 75
God Stats
3W - 5L
1,595 SR
Queue Stats
335W - 327L
1,840 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 103
1,562 SR
1,793 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 150
1,618 SR
1,833 MMR
Arachne
Arachne
Platinum IV
DJMcMuffin
Arachne
Platinum IV
Level 154
God Stats
8W - 3L
1,731 SR
Queue Stats
89W - 80L
1,798 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
GForceSpeed
Hou Yi
Platinum IV
Level 141
God Stats
7W - 3L
1,711 SR
Queue Stats
133W - 120L
1,826 MMR
Solo
Odin
Odin
Platinum III
IVIaCoZ
Odin
Platinum III
Level 146
God Stats
3W - 3L
1,515 SR
Queue Stats
112W - 112L
1,799 MMR
Solo
Raijin
Raijin
Platinum IV
Lory8585
Raijin
Platinum IV
Level 157
God Stats
3W - 3L
1,544 SR
Queue Stats
329W - 331L
1,870 MMR
Solo
Bacchus
Bacchus
Diamond IV
swoosh1e
Bacchus
Diamond IV
Level 152
God Stats
12W - 9L
1,591 SR
Queue Stats
180W - 164L
1,874 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
16
0 / 4 / 1
8,735
485
6,586
8,651
2,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon
Calderath
Charon
13
0 / 4 / 0
8,180
454
5,225
14,218
10,933
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mulan
Musāshi
Mulan
14
4 / 7 / 0
9,153
509
13,315
21,067
12,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

16
1 / 2 / 0
9,326
518
6,599
10,188
3,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Horus
iJoraaa
Horus
16
4 / 2 / 1
9,073
504
4,366
12,382
5,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
AthenaJanusAphroditeKuzenbo

VS

Bans
SusanoUllrAo KuangChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DJMcMuffin
Arachne
17
7 / 2 / 4
10,819
601
10,030
14,403
6,338
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hou Yi
16
5 / 2 / 2
9,982
555
9,001
11,371
3,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odin
IVIaCoZ
Odin
15
4 / 4 / 4
10,070
559
11,632
17,200
15,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
Lory8585
Raijin
17
2 / 1 / 6
10,568
587
7,421
10,073
3,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
swoosh1e
Bacchus
15
1 / 0 / 8
9,524
529
6,175
10,316
9,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
9
Kills
19
19
Deaths
9
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
4
1
0.13
L
Charon
Calderath
Charon
0
4
0
0
W
Arachne
DJMcMuffin
Arachne
7
2
4
4.5
W
Hou Yi
5
2
2
3
W
Odin
IVIaCoZ
Odin
4
4
4
1.5
W
Raijin
Lory8585
Raijin
2
1
6
5
L
Mulan
Musāshi
Mulan
4
7
0
0.57
L
1
2
0
0.5
L
Horus
iJoraaa
Horus
4
2
1
2.25
W
Bacchus
swoosh1e
Bacchus
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,091
Damage
44,259
66,506
Taken
63,363
36,040
Mitigated
38,201
18,329
Healing
19,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
6,586
151
0
847
8,651
2,539
0
1,815
6,548
71,758
0
L
Charon
Calderath
Charon
5,225
941
0
1,304
14,218
10,933
0
6,764
7,110
26,279
0
W
Arachne
DJMcMuffin
Arachne
10,030
6,567
0
9,668
14,403
6,338
265
1,583
12,680
0
75,545
W
Hou Yi
9,001
5,157
0
4,064
11,371
3,006
816
5,959
4,960
0
75,832
W
Odin
IVIaCoZ
Odin
11,632
2,754
0
2,005
17,200
15,626
88
251
16,907
0
64,562
W
Raijin
Lory8585
Raijin
7,421
315
0
1,526
10,073
3,269
260
4,541
5,196
84,655
1,850
L
Mulan
Musāshi
Mulan
13,315
3,206
0
7,461
21,067
12,945
0
598
20,415
0
64,665
L
6,599
1,860
0
2,211
10,188
3,954
0
2,451
7,677
60,150
932
L
Horus
iJoraaa
Horus
4,366
1,797
160
6,346
12,382
5,669
708
1,165
11,097
0
65,761
W
Bacchus
swoosh1e
Bacchus
6,175
817
0
2,383
10,316
9,962
0
4,739
5,049
32,808
3,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,467
Gold Earned
50,963
548
Minions Killed
537
0
Camps Cleared
0
1,703,939
Distance Traveled
1,826,780
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,735
485
148
8
0
344,070
0
L
Charon
8,180
454
41
2
0
352,548
6
W
Arachne
10,819
601
99
6
0
432,708
3
W
Hou Yi
9,982
555
130
7
0
340,452
8
W
Odin
10,070
559
104
6
0
353,745
3
W
Raijin
10,568
587
156
9
0
315,512
2
L
Mulan
9,153
509
106
6
0
234,412
0
L
Freya
9,326
518
126
7
0
371,248
4
L
Horus
9,073
504
127
7
0
401,661
0
W
Bacchus
9,524
529
48
3
0
384,363
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role