Player Matchup

Mulan
Mulan
JohanekK
Mulan
Level 157
God Stats
43W - 18L
1,514 SR
Queue Stats
199W - 109L
1,473 Elo+
Solo
Thanatos
Thanatos
Nachtmeer
Thanatos
Level 125
God Stats
9W - 11L
1,414 SR
Queue Stats
76W - 53L
1,569 Elo+
Party 1
Odin
Odin
SirBudderBrod
Odin
Level 159
God Stats
4W - 3L
1,344 SR
Queue Stats
152W - 106L
1,634 Elo+
Party 1
Scylla
Scylla
TheTipS
Scylla
Level 122
God Stats
1W - 1L
1,350 SR
Queue Stats
1W - 1L
1,344 Elo+
Solo
Nut
Nut
Светош
Nut
Level 171
God Stats
15W - 13L
1,575 SR
Queue Stats
16W - 16L
1,372 Elo+
Solo
Team Averages
Level 147
1,439 SR
1,479 Elo+

VS

Team Averages
Level 136
1,547 SR
1,534 Elo+
Medusa
Medusa
Analgeddon
Medusa
Level 146
God Stats
1W - 2L
1,571 SR
Queue Stats
25W - 16L
1,629 Elo+
Solo
Charybdis
Charybdis
Edwilan
Charybdis
Level 166
God Stats
59W - 38L
1,590 SR
Queue Stats
778W - 799L
1,492 Elo+
Solo
Nemesis
Nemesis
Kindness2007
Nemesis
Level 81
God Stats
2W - 2L
1,547 SR
Queue Stats
14W - 14L
1,571 Elo+
Solo
Zhong Kui
Zhong Kui
PsykiIl
Zhong Kui
Level 159
God Stats
1W - 3L
1,525 SR
Queue Stats
56W - 60L
1,510 Elo+
Solo
Agni
Agni
Zegandriel
Agni
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 19L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
JohanekK
Mulan
16
4 / 1 / 12
10,251
1,139
11,667
11,769
11,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Nachtmeer
Thanatos
15
7 / 4 / 8
10,653
1,184
9,616
9,708
3,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

16
0 / 0 / 10
9,198
1,022
7,148
6,329
4,873
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
TheTipS
Scylla
16
3 / 3 / 10
10,153
1,128
10,823
6,911
2,348
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

16
4 / 2 / 9
10,831
1,203
10,000
9,123
3,082
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

253

VS

Team 2 Tickets

214

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Analgeddon
Medusa
13
1 / 0 / 1
8,216
913
871
368
94
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
Edwilan
Charybdis
16
2 / 3 / 8
10,506
1,167
16,169
12,182
4,477
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Kindness2007
Nemesis
15
2 / 6 / 4
9,533
1,059
6,309
20,031
8,070
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Zhong Kui
PsykiIl
Zhong Kui
15
5 / 5 / 3
10,551
1,172
9,505
11,688
12,180
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
0 / 4 / 6
8,973
997
6,975
8,181
2,337
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
32
18
Kills
10
10
Deaths
18
49
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Medusa
Analgeddon
Medusa
1
0
1
1.5
L
Charybdis
Edwilan
Charybdis
2
3
8
2
W
Mulan
JohanekK
Mulan
4
1
12
10
L
Nemesis
Kindness2007
Nemesis
2
6
4
0.67
W
Thanatos
Nachtmeer
Thanatos
7
4
8
2.75
L
Zhong Kui
PsykiIl
Zhong Kui
5
5
3
1.3
W
0
0
10
5
W
Scylla
TheTipS
Scylla
3
3
10
2.67
L
0
4
6
0.75
W
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,254
Damage
39,829
43,840
Taken
52,450
24,830
Mitigated
27,158
7,910
Healing
4,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Analgeddon
Medusa
871
221
0
0
368
94
0
149
219
0
5,242
L
Charybdis
Edwilan
Charybdis
16,169
7,773
0
126
12,182
4,477
0
3,822
8,278
0
48,319
W
Mulan
JohanekK
Mulan
11,667
1,895
0
1,202
11,769
11,144
0
4,687
7,082
0
21,372
L
Nemesis
Kindness2007
Nemesis
6,309
1,368
0
2,983
20,031
8,070
0
2,987
16,841
0
22,940
W
Thanatos
Nachtmeer
Thanatos
9,616
1,960
0
3,297
9,708
3,383
0
4,122
5,586
0
18,816
L
Zhong Kui
PsykiIl
Zhong Kui
9,505
105
0
1,836
11,688
12,180
0
1,820
9,758
24,581
0
W
7,148
1,489
0
0
6,329
4,873
0
2,571
3,758
22
16,406
W
Scylla
TheTipS
Scylla
10,823
766
0
1,237
6,911
2,348
0
2,413
4,498
35,520
0
L
6,975
115
0
5
8,181
2,337
0
2,067
5,941
18,863
75
W
10,000
4,641
0
2,174
9,123
3,082
0
2,687
6,436
0
38,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,086
Gold Earned
47,779
190
Minions Killed
192
12
Camps Cleared
5
887,539
Distance Traveled
740,220
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,216
913
9
1
0
43,855
0
L
Charybdis
10,506
1,167
77
9
3
164,934
0
W
Mulan
10,251
1,139
22
2
0
163,149
0
L
Nemesis
9,533
1,059
44
5
1
201,490
0
W
Thanatos
10,653
1,184
29
3
3
186,786
0
L
Zhong Kui
10,551
1,172
33
4
1
149,839
0
W
Odin
9,198
1,022
29
3
4
187,697
0
W
Scylla
10,153
1,128
51
6
0
170,866
0
L
Agni
8,973
997
29
3
0
180,102
0
W
Nut
10,831
1,203
59
7
5
179,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role